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# include "cClientHandle.h"
# include "cServer.h"
# include "cWorld.h"
# include "cChunk.h"
# include "cPickup.h"
# include "cPluginManager.h"
# include "cPlayer.h"
# include "cInventory.h"
# include "cChestEntity.h"
# include "cSignEntity.h"
# include "cMCLogger.h"
# include "cWindow.h"
# include "cCraftingWindow.h"
# include "cItem.h"
# include "cTorch.h"
# include "cStairs.h"
# include "cLadder.h"
# include "cSign.h"
# include "cBlockToPickup.h"
# include "cMonster.h"
# include "cChatColor.h"
# include "cThread.h"
# include "cSocket.h"
# include "cTracer.h"
# include "Vector3f.h"
# include "Vector3d.h"
# include "cCriticalSection.h"
# include "cSemaphore.h"
# include "cEvent.h"
# include "cSleep.h"
# include "cRoot.h"
# include "cBlockingTCPLink.h"
# include "cAuthenticator.h"
# include "packets/cPacket_KeepAlive.h"
# include "packets/cPacket_PlayerPosition.h"
# include "packets/cPacket_Respawn.h"
# include "packets/cPacket_UpdateHealth.h"
# include "packets/cPacket_RelativeEntityMoveLook.h"
# include "packets/cPacket_Chat.h"
# include "packets/cPacket_Login.h"
# include "packets/cPacket_WindowClick.h"
# include "packets/cPacket_PlayerMoveLook.h"
# include "packets/cPacket_TimeUpdate.h"
# include "packets/cPacket_BlockDig.h"
# include "packets/cPacket_Handshake.h"
# include "packets/cPacket_PlayerLook.h"
# include "packets/cPacket_ArmAnim.h"
# include "packets/cPacket_BlockPlace.h"
# include "packets/cPacket_Flying.h"
# include "packets/cPacket_Disconnect.h"
# include "packets/cPacket_PickupSpawn.h"
# include "packets/cPacket_ItemSwitch.h"
# include "packets/cPacket_EntityEquipment.h"
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# include "packets/cPacket_CreateInventoryAction.h"
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# include "packets/cPacket_UseEntity.h"
# include "packets/cPacket_WindowClose.h"
# include "packets/cPacket_13.h"
# include "packets/cPacket_UpdateSign.h"
# include "packets/cPacket_Ping.h"
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# ifndef _WIN32
# define sprintf_s(dst, size, format, ...) sprintf(dst, format, __VA_ARGS__ )
# endif
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# define MAX_SEMAPHORES (2000)
typedef std : : list < cPacket * > PacketList ;
struct cClientHandle : : sClientHandleState
{
sClientHandleState ( )
: ProtocolVersion ( 0 )
, pReceiveThread ( 0 )
, pSendThread ( 0 )
, pAuthenticateThread ( 0 )
, pSemaphore ( 0 )
{
for ( int i = 0 ; i < 256 ; + + i )
PacketMap [ i ] = 0 ;
}
int ProtocolVersion ;
std : : string Username ;
std : : string Password ;
PacketList PendingParsePackets ;
PacketList PendingNrmSendPackets ;
PacketList PendingLowSendPackets ;
cThread * pReceiveThread ;
cThread * pSendThread ;
cThread * pAuthenticateThread ;
cSocket Socket ;
cCriticalSection CriticalSection ;
cCriticalSection SendCriticalSection ;
cCriticalSection SocketCriticalSection ;
cSemaphore * pSemaphore ;
cPacket * PacketMap [ 256 ] ;
} ;
cClientHandle : : cClientHandle ( const cSocket & a_Socket )
: m_bDestroyed ( false )
, m_Player ( 0 )
, m_bKicking ( false )
, m_TimeLastPacket ( cWorld : : GetTime ( ) )
, m_bLoggedIn ( false )
, m_bKeepThreadGoing ( true )
, m_pState ( new sClientHandleState )
{
LOG ( " cClientHandle::cClientHandle " ) ;
m_pState - > Socket = a_Socket ;
m_pState - > pSemaphore = new cSemaphore ( MAX_SEMAPHORES , 0 ) ;
// All the packets that can be received from the client
m_pState - > PacketMap [ E_KEEP_ALIVE ] = new cPacket_KeepAlive ;
m_pState - > PacketMap [ E_HANDSHAKE ] = new cPacket_Handshake ;
m_pState - > PacketMap [ E_LOGIN ] = new cPacket_Login ;
m_pState - > PacketMap [ E_PLAYERPOS ] = new cPacket_PlayerPosition ;
m_pState - > PacketMap [ E_PLAYERLOOK ] = new cPacket_PlayerLook ;
m_pState - > PacketMap [ E_PLAYERMOVELOOK ] = new cPacket_PlayerMoveLook ;
m_pState - > PacketMap [ E_CHAT ] = new cPacket_Chat ;
m_pState - > PacketMap [ E_ANIMATION ] = new cPacket_ArmAnim ;
m_pState - > PacketMap [ E_FLYING ] = new cPacket_Flying ;
m_pState - > PacketMap [ E_BLOCK_DIG ] = new cPacket_BlockDig ;
m_pState - > PacketMap [ E_BLOCK_PLACE ] = new cPacket_BlockPlace ;
m_pState - > PacketMap [ E_DISCONNECT ] = new cPacket_Disconnect ;
m_pState - > PacketMap [ E_ITEM_SWITCH ] = new cPacket_ItemSwitch ;
m_pState - > PacketMap [ E_ENTITY_EQUIPMENT ] = new cPacket_EntityEquipment ;
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m_pState - > PacketMap [ E_CREATE_INVENTORY_ACTION ] = new cPacket_CreateInventoryAction ;
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m_pState - > PacketMap [ E_PICKUP_SPAWN ] = new cPacket_PickupSpawn ;
m_pState - > PacketMap [ E_USE_ENTITY ] = new cPacket_UseEntity ;
m_pState - > PacketMap [ E_WINDOW_CLOSE ] = new cPacket_WindowClose ;
m_pState - > PacketMap [ E_WINDOW_CLICK ] = new cPacket_WindowClick ;
m_pState - > PacketMap [ E_PACKET_13 ] = new cPacket_13 ;
m_pState - > PacketMap [ E_UPDATE_SIGN ] = new cPacket_UpdateSign ;
m_pState - > PacketMap [ E_RESPAWN ] = new cPacket_Respawn ;
m_pState - > PacketMap [ E_PING ] = new cPacket_Ping ;
memset ( m_LoadedChunks , 0x00 , sizeof ( cChunk * ) * VIEWDISTANCE * VIEWDISTANCE ) ;
//////////////////////////////////////////////////////////////////////////
m_pState - > pReceiveThread = new cThread ( ReceiveThread , this ) ;
m_pState - > pSendThread = new cThread ( SendThread , this ) ;
m_pState - > pReceiveThread - > Start ( true ) ;
m_pState - > pSendThread - > Start ( true ) ;
//////////////////////////////////////////////////////////////////////////
LOG ( " New ClientHandle " ) ;
}
cClientHandle : : ~ cClientHandle ( )
{
LOG ( " Deleting client %s " , GetUsername ( ) ) ;
for ( unsigned int i = 0 ; i < VIEWDISTANCE * VIEWDISTANCE ; i + + )
{
if ( m_LoadedChunks [ i ] ) m_LoadedChunks [ i ] - > RemoveClient ( this ) ;
}
// First stop sending thread
m_bKeepThreadGoing = false ;
m_pState - > SocketCriticalSection . Lock ( ) ;
if ( m_pState - > Socket )
{
cPacket_Disconnect Disconnect ;
Disconnect . m_Reason = " Server shut down? Kthnxbai " ;
Disconnect . Send ( m_pState - > Socket ) ;
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m_pState - > Socket . CloseSocket ( ) ;
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m_pState - > Socket = 0 ;
}
m_pState - > SocketCriticalSection . Unlock ( ) ;
m_pState - > pSemaphore - > Signal ( ) ;
delete m_pState - > pAuthenticateThread ;
delete m_pState - > pReceiveThread ;
delete m_pState - > pSendThread ;
delete m_pState - > pSemaphore ;
while ( ! m_pState - > PendingParsePackets . empty ( ) )
{
delete * m_pState - > PendingParsePackets . begin ( ) ;
m_pState - > PendingParsePackets . erase ( m_pState - > PendingParsePackets . begin ( ) ) ;
}
while ( ! m_pState - > PendingNrmSendPackets . empty ( ) )
{
delete * m_pState - > PendingNrmSendPackets . begin ( ) ;
m_pState - > PendingNrmSendPackets . erase ( m_pState - > PendingNrmSendPackets . begin ( ) ) ;
}
if ( m_Player )
{
m_Player - > SetClientHandle ( 0 ) ;
m_Player - > Destroy ( ) ;
m_Player = 0 ;
}
for ( int i = 0 ; i < 256 ; i + + )
{
if ( m_pState - > PacketMap [ i ] )
delete m_pState - > PacketMap [ i ] ;
}
delete m_pState ;
}
void cClientHandle : : Destroy ( )
{
m_bDestroyed = true ;
m_pState - > SocketCriticalSection . Lock ( ) ;
if ( m_pState - > Socket )
{
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m_pState - > Socket . CloseSocket ( ) ;
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m_pState - > Socket = 0 ;
}
m_pState - > SocketCriticalSection . Unlock ( ) ;
}
void cClientHandle : : Kick ( const char * a_Reason )
{
Send ( cPacket_Disconnect ( a_Reason ) ) ;
m_bKicking = true ;
}
void cClientHandle : : StreamChunks ( )
{
if ( ! m_bLoggedIn )
return ;
int ChunkPosX = ( int ) m_Player - > GetPosX ( ) / 16 ;
if ( m_Player - > GetPosX ( ) < 0 ) ChunkPosX - = 1 ;
int ChunkPosZ = ( int ) m_Player - > GetPosZ ( ) / 16 ;
if ( m_Player - > GetPosZ ( ) < 0 ) ChunkPosZ - = 1 ;
cChunk * NeededChunks [ VIEWDISTANCE * VIEWDISTANCE ] ;
for ( int x = 0 ; x < VIEWDISTANCE ; x + + )
{
for ( int z = 0 ; z < VIEWDISTANCE ; z + + )
{
NeededChunks [ x + z * VIEWDISTANCE ] = cRoot : : Get ( ) - > GetWorld ( ) - > GetChunk ( x + ChunkPosX - ( VIEWDISTANCE - 1 ) / 2 , 0 , z + ChunkPosZ - ( VIEWDISTANCE - 1 ) / 2 ) ;
}
}
cChunk * MissingChunks [ VIEWDISTANCE * VIEWDISTANCE ] ;
memset ( MissingChunks , 0 , VIEWDISTANCE * VIEWDISTANCE * sizeof ( cChunk * ) ) ;
unsigned int MissIndex = 0 ;
for ( int i = 0 ; i < VIEWDISTANCE * VIEWDISTANCE ; i + + ) // Handshake loop - touch each chunk once
{
bool bChunkMissing = true ;
for ( int j = 0 ; j < VIEWDISTANCE * VIEWDISTANCE ; j + + )
{
if ( m_LoadedChunks [ j ] = = NeededChunks [ i ] )
{
bChunkMissing = false ;
break ;
}
}
if ( bChunkMissing )
{
MissingChunks [ MissIndex ] = NeededChunks [ i ] ;
MissIndex + + ;
}
}
if ( MissIndex > 0 )
{ // Chunks are gonna be streamed in, so chunks probably also need to be streamed out
for ( int x = 0 ; x < VIEWDISTANCE ; x + + )
{
for ( int z = 0 ; z < VIEWDISTANCE ; z + + )
{
cChunk * Chunk = m_LoadedChunks [ x + z * VIEWDISTANCE ] ;
if ( Chunk )
{
if ( Chunk - > GetPosX ( ) < ChunkPosX - ( VIEWDISTANCE - 1 ) / 2
| | Chunk - > GetPosX ( ) > ChunkPosX + ( VIEWDISTANCE - 1 ) / 2
| | Chunk - > GetPosZ ( ) < ChunkPosZ - ( VIEWDISTANCE - 1 ) / 2
| | Chunk - > GetPosZ ( ) > ChunkPosZ + ( VIEWDISTANCE - 1 ) / 2 )
{
Chunk - > RemoveClient ( this ) ;
Chunk - > AsyncUnload ( this ) ;
}
}
}
}
StreamChunksSmart ( MissingChunks , MissIndex ) ;
memcpy ( m_LoadedChunks , NeededChunks , VIEWDISTANCE * VIEWDISTANCE * sizeof ( cChunk * ) ) ;
}
}
void cClientHandle : : StreamChunksSmart ( cChunk * * a_Chunks , unsigned int a_NumChunks )
{
int X = ( int ) m_Player - > GetPosX ( ) / 16 ;
int Y = ( int ) m_Player - > GetPosY ( ) / 128 ;
int Z = ( int ) m_Player - > GetPosZ ( ) / 16 ;
bool bAllDone = false ;
while ( ! bAllDone )
{
bAllDone = true ;
int ClosestIdx = - 1 ;
unsigned int ClosestSqrDist = ( unsigned int ) - 1 ; // wraps around, becomes biggest number possible
for ( unsigned int i = 0 ; i < a_NumChunks ; + + i )
{
if ( a_Chunks [ i ] )
{
bAllDone = false ;
int DistX = a_Chunks [ i ] - > GetPosX ( ) - X ;
int DistY = a_Chunks [ i ] - > GetPosY ( ) - Y ;
int DistZ = a_Chunks [ i ] - > GetPosZ ( ) - Z ;
unsigned int SqrDist = ( DistX * DistX ) + ( DistY * DistY ) + ( DistZ * DistZ ) ;
if ( SqrDist < ClosestSqrDist )
{
ClosestSqrDist = SqrDist ;
ClosestIdx = i ;
}
}
}
if ( ClosestIdx > - 1 )
{
a_Chunks [ ClosestIdx ] - > Send ( this ) ;
a_Chunks [ ClosestIdx ] - > AddClient ( this ) ;
a_Chunks [ ClosestIdx ] = 0 ;
}
}
}
void cClientHandle : : AddPacket ( cPacket * a_Packet )
{
m_pState - > CriticalSection . Lock ( ) ;
m_pState - > PendingParsePackets . push_back ( a_Packet - > Clone ( ) ) ;
m_pState - > CriticalSection . Unlock ( ) ;
}
void cClientHandle : : RemovePacket ( cPacket * a_Packet )
{
delete a_Packet ;
m_pState - > PendingParsePackets . remove ( a_Packet ) ;
}
void cClientHandle : : HandlePendingPackets ( )
{
m_pState - > CriticalSection . Lock ( ) ;
while ( m_pState - > PendingParsePackets . begin ( ) ! = m_pState - > PendingParsePackets . end ( ) )
{
HandlePacket ( * m_pState - > PendingParsePackets . begin ( ) ) ;
RemovePacket ( * m_pState - > PendingParsePackets . begin ( ) ) ;
}
m_pState - > CriticalSection . Unlock ( ) ;
}
void cClientHandle : : HandlePacket ( cPacket * a_Packet )
{
m_TimeLastPacket = cWorld : : GetTime ( ) ;
// cPacket* CopiedPacket = a_Packet->Clone();
// a_Packet = CopiedPacket;
//LOG("Packet: 0x%02x", a_Packet->m_PacketID );
if ( m_bKicking ) return ;
if ( ! m_bLoggedIn )
{
switch ( a_Packet - > m_PacketID )
{
case E_PING : // Somebody tries to retreive information about the server
{
LOGINFO ( " Got ping " ) ;
char NumPlayers [ 8 ] ;
sprintf_s ( NumPlayers , 8 , " %i " , cRoot : : Get ( ) - > GetWorld ( ) - > GetNumPlayers ( ) ) ;
std : : string response = std : : string ( " Should be able to connect now! " + cChatColor : : Delimiter + NumPlayers + cChatColor : : Delimiter + " 9001 " ) ;
Kick ( response . c_str ( ) ) ;
}
break ;
case E_HANDSHAKE :
{
cPacket_Handshake * PacketData = reinterpret_cast < cPacket_Handshake * > ( a_Packet ) ;
m_pState - > Username = PacketData - > m_Username ;
LOG ( " HANDSHAKE %s " , GetUsername ( ) ) ;
cPacket_Chat Connecting ( m_pState - > Username + " is connecting. " ) ;
cRoot : : Get ( ) - > GetServer ( ) - > Broadcast ( Connecting , this ) ;
// Give a server handshake thingy back
cPacket_Handshake Handshake ;
Handshake . m_Username = cRoot : : Get ( ) - > GetServer ( ) - > GetServerID ( ) ; //ServerID;//"2e66f1dc032ab5f0";
Send ( Handshake ) ;
}
break ;
case E_LOGIN :
{
LOG ( " LOGIN %s " , GetUsername ( ) ) ;
cPacket_Login * PacketData = reinterpret_cast < cPacket_Login * > ( a_Packet ) ;
if ( m_pState - > Username . compare ( PacketData - > m_Username ) ! = 0 )
{
Kick ( " Login Username does not match Handshake username! " ) ;
return ;
}
//m_Password = PacketData->m_Password;
if ( cRoot : : Get ( ) - > GetPluginManager ( ) - > CallHook ( cPluginManager : : E_PLUGIN_LOGIN , 1 , PacketData ) )
{
Destroy ( ) ;
return ;
}
if ( m_pState - > pAuthenticateThread ) delete m_pState - > pAuthenticateThread ;
m_pState - > pAuthenticateThread = new cThread ( AuthenticateThread , this ) ;
m_pState - > pAuthenticateThread - > Start ( true ) ;
}
break ;
case E_PLAYERMOVELOOK : // After this is received we're safe to send anything
{
if ( ! m_Player )
{
Kick ( " Received wrong packet! Check your login sequence! " ) ;
return ;
}
if ( ! cRoot : : Get ( ) - > GetPluginManager ( ) - > CallHook ( cPluginManager : : E_PLUGIN_PLAYER_JOIN , 1 , m_Player ) )
{
// Broadcast that this player has joined the game! Yay~
cPacket_Chat Joined ( m_pState - > Username + " joined the game! " ) ;
cRoot : : Get ( ) - > GetServer ( ) - > Broadcast ( Joined , this ) ;
}
// Now initialize player (adds to entity list etc.)
m_Player - > Initialize ( ) ;
// Broadcasts to all but this ( this is actually handled in cChunk.cpp, after entity is added to the chunk )
//m_Player->SpawnOn( 0 );
// Send all already connected players to new player
//cRoot::Get()->GetServer()->SendAllEntitiesTo( this );
// Then we can start doing more stuffs! :D
m_bLoggedIn = true ;
LOG ( " %s completely logged in " , GetUsername ( ) ) ;
StreamChunks ( ) ;
}
break ;
case E_KEEP_ALIVE :
break ;
default :
{
LOG ( " INVALID RESPONSE FOR LOGIN: needed 0x%02x got 0x%02x " , E_PLAYERMOVELOOK , a_Packet - > m_PacketID ) ;
Kick ( " INVALID RESPONSE FOR LOGIN: needed 0x0d! " ) ;
}
break ;
}
}
else // m_bLoggedIn == true
{
switch ( a_Packet - > m_PacketID )
{
case E_PLAYERPOS :
{
cPacket_PlayerPosition * PacketData = reinterpret_cast < cPacket_PlayerPosition * > ( a_Packet ) ;
//LOG("recv player pos: %0.2f %0.2f %0.2f", PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
m_Player - > MoveTo ( Vector3d ( PacketData - > m_PosX , PacketData - > m_PosY , PacketData - > m_PosZ ) ) ;
m_Player - > SetStance ( PacketData - > m_Stance ) ;
m_Player - > SetTouchGround ( PacketData - > m_bFlying ) ;
}
break ;
case E_BLOCK_DIG :
{
cPacket_BlockDig * PacketData = reinterpret_cast < cPacket_BlockDig * > ( a_Packet ) ;
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LOG ( " OnBlockDig: %i %i %i Dir: %i Stat: %i " , PacketData - > m_PosX , PacketData - > m_PosY , PacketData - > m_PosZ , PacketData - > m_Direction , PacketData - > m_Status ) ;
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if ( PacketData - > m_Status = = 0x04 ) // Drop block
{
m_Player - > TossItem ( false ) ;
}
else
{
cWorld * World = cRoot : : Get ( ) - > GetWorld ( ) ;
char OldBlock = World - > GetBlock ( PacketData - > m_PosX , PacketData - > m_PosY , PacketData - > m_PosZ ) ;
char MetaData = World - > GetBlockMeta ( PacketData - > m_PosX , PacketData - > m_PosY , PacketData - > m_PosZ ) ;
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bool bBroken = ( PacketData - > m_Status = = 0x02 ) | | g_BlockOneHitDig [ ( int ) OldBlock ] | | ( ( PacketData - > m_Status = = 0x00 ) & & ( cRoot : : Get ( ) - > GetWorld ( ) - > GetGameMode ( ) = = 1 ) ) ; //need to change to check for client's gamemode.
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cItem PickupItem ;
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if ( bBroken & & ! ( cRoot : : Get ( ) - > GetWorld ( ) - > GetGameMode ( ) = = 1 ) ) // broken
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{
ENUM_ITEM_ID PickupID = cBlockToPickup : : ToPickup ( ( ENUM_BLOCK_ID ) OldBlock , m_Player - > GetInventory ( ) . GetEquippedItem ( ) . m_ItemID ) ;
PickupItem . m_ItemID = PickupID ;
PickupItem . m_ItemHealth = MetaData ;
PickupItem . m_ItemCount = 1 ;
}
if ( ! cRoot : : Get ( ) - > GetPluginManager ( ) - > CallHook ( cPluginManager : : E_PLUGIN_BLOCK_DIG , 2 , PacketData , m_Player , & PickupItem ) )
{
if ( bBroken ) // Block broken
{
if ( cRoot : : Get ( ) - > GetWorld ( ) - > DigBlock ( PacketData - > m_PosX , PacketData - > m_PosY , PacketData - > m_PosZ , PickupItem ) )
{
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int helditem = m_Player - > GetInventory ( ) . GetEquippedItem ( ) . m_ItemID ;
bool itemhasdur = false ;
switch ( helditem )
{
case 256 : itemhasdur = true ; break ;
case 257 : itemhasdur = true ; break ;
case 258 : itemhasdur = true ; break ;
case 267 : itemhasdur = true ; break ;
case 268 : itemhasdur = true ; break ;
case 269 : itemhasdur = true ; break ;
case 270 : itemhasdur = true ; break ;
case 271 : itemhasdur = true ; break ;
case 272 : itemhasdur = true ; break ;
case 273 : itemhasdur = true ; break ;
case 274 : itemhasdur = true ; break ;
case 275 : itemhasdur = true ; break ;
case 276 : itemhasdur = true ; break ;
case 277 : itemhasdur = true ; break ;
case 278 : itemhasdur = true ; break ;
case 279 : itemhasdur = true ; break ;
case 283 : itemhasdur = true ; break ;
case 284 : itemhasdur = true ; break ;
case 285 : itemhasdur = true ; break ;
case 286 : itemhasdur = true ; break ;
case 290 : itemhasdur = true ; break ;
case 291 : itemhasdur = true ; break ;
case 292 : itemhasdur = true ; break ;
case 293 : itemhasdur = true ; break ;
case 294 : itemhasdur = true ; break ;
case 359 : itemhasdur = true ; break ;
}
if ( itemhasdur ) {
int maxhelditemdur = 1563 ;
switch ( helditem )
{
case 256 : maxhelditemdur = 251 ; break ;
case 257 : maxhelditemdur = 251 ; break ;
case 258 : maxhelditemdur = 251 ; break ;
case 267 : maxhelditemdur = 251 ; break ;
case 268 : maxhelditemdur = 60 ; break ;
case 269 : maxhelditemdur = 60 ; break ;
case 270 : maxhelditemdur = 60 ; break ;
case 271 : maxhelditemdur = 60 ; break ;
case 272 : maxhelditemdur = 132 ; break ;
case 273 : maxhelditemdur = 132 ; break ;
case 274 : maxhelditemdur = 132 ; break ;
case 275 : maxhelditemdur = 132 ; break ;
case 276 : maxhelditemdur = 1563 ; break ;
case 277 : maxhelditemdur = 1563 ; break ;
case 278 : maxhelditemdur = 1563 ; break ;
case 279 : maxhelditemdur = 1563 ; break ;
case 283 : maxhelditemdur = 32 ; break ;
case 284 : maxhelditemdur = 32 ; break ;
case 285 : maxhelditemdur = 32 ; break ;
case 286 : maxhelditemdur = 32 ; break ;
case 290 : maxhelditemdur = 60 ; break ;
case 291 : maxhelditemdur = 132 ; break ;
case 292 : maxhelditemdur = 251 ; break ;
case 293 : maxhelditemdur = 1563 ; break ;
case 294 : maxhelditemdur = 32 ; break ;
case 359 : maxhelditemdur = 251 ; break ;
}
m_Player - > GetInventory ( ) . GetEquippedItem ( ) . m_ItemHealth + + ;
LOG ( " Health: %i " , m_Player - > GetInventory ( ) . GetEquippedItem ( ) . m_ItemHealth ) ;
if ( m_Player - > GetInventory ( ) . GetEquippedItem ( ) . m_ItemHealth > = maxhelditemdur ) {
LOG ( " Player %s Broke ID: %i " , GetUsername ( ) , m_Player - > GetInventory ( ) . GetEquippedItem ( ) . m_ItemID ) ;
m_Player - > GetInventory ( ) . RemoveItem ( m_Player - > GetInventory ( ) . GetEquippedItem ( ) ) ;
}
}
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}
}
}
else
{
cRoot : : Get ( ) - > GetWorld ( ) - > SendBlockTo ( PacketData - > m_PosX , PacketData - > m_PosY , PacketData - > m_PosZ , m_Player ) ;
}
}
}
break ;
case E_BLOCK_PLACE :
{
cPacket_BlockPlace * PacketData = reinterpret_cast < cPacket_BlockPlace * > ( a_Packet ) ;
cItem & Equipped = m_Player - > GetInventory ( ) . GetEquippedItem ( ) ;
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if ( ( Equipped . m_ItemID ! = PacketData - > m_ItemType ) ) // Not valid
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{
LOGWARN ( " Player %s tried to place a block that was not selected! (could indicate bot) " , GetUsername ( ) ) ;
break ;
}
if ( cRoot : : Get ( ) - > GetPluginManager ( ) - > CallHook ( cPluginManager : : E_PLUGIN_BLOCK_PLACE , 2 , PacketData , m_Player ) )
{
if ( PacketData - > m_Direction > - 1 )
{
AddDirection ( PacketData - > m_PosX , PacketData - > m_PosY , PacketData - > m_PosZ , PacketData - > m_Direction ) ;
cRoot : : Get ( ) - > GetWorld ( ) - > SendBlockTo ( PacketData - > m_PosX , PacketData - > m_PosY , PacketData - > m_PosZ , m_Player ) ;
}
break ;
}
//LOG("%i %i %i %i %i %i", PacketData->m_Count, PacketData->m_Direction, PacketData->m_ItemType, PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
//printf("Place Dir:%i %i %i %i : %i\n", PacketData->m_Direction, PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PacketData->m_ItemType);
// 'use' useable items instead of placing blocks
bool bPlaceBlock = true ;
if ( PacketData - > m_Direction > = 0 )
{
ENUM_BLOCK_ID BlockID = ( ENUM_BLOCK_ID ) cRoot : : Get ( ) - > GetWorld ( ) - > GetBlock ( PacketData - > m_PosX , PacketData - > m_PosY , PacketData - > m_PosZ ) ;
switch ( BlockID )
{
case E_BLOCK_WORKBENCH :
{
bPlaceBlock = false ;
cWindow * Window = new cCraftingWindow ( 0 , true ) ;
m_Player - > OpenWindow ( Window ) ;
}
break ;
case E_BLOCK_FURNACE :
case E_BLOCK_CHEST :
{
bPlaceBlock = false ;
cBlockEntity * BlockEntity = cRoot : : Get ( ) - > GetWorld ( ) - > GetBlockEntity ( PacketData - > m_PosX , PacketData - > m_PosY , PacketData - > m_PosZ ) ;
if ( BlockEntity )
{
BlockEntity - > UsedBy ( * m_Player ) ;
}
}
break ;
default :
break ;
} ;
}
// Some checks to see if it's a placeable item :P
if ( bPlaceBlock )
{
cItem Item ;
Item . m_ItemID = Equipped . m_ItemID ;
Item . m_ItemCount = 1 ;
// Hacked in edible items go!~
bool bEat = false ;
switch ( Item . m_ItemID )
{
case E_ITEM_APPLE :
m_Player - > Heal ( 4 ) ; // 2 hearts
bEat = true ;
break ;
case E_ITEM_GOLDEN_APPLE :
m_Player - > Heal ( 20 ) ; // 10 hearts
bEat = true ;
break ;
case E_ITEM_MUSHROOM_SOUP :
m_Player - > Heal ( 10 ) ; // 5 hearts
bEat = true ;
break ;
case E_ITEM_BREAD :
m_Player - > Heal ( 5 ) ; // 2.5 hearts
bEat = true ;
break ;
case E_ITEM_RAW_MEAT :
m_Player - > Heal ( 3 ) ; // 1.5 hearts
bEat = true ;
break ;
case E_ITEM_COOKED_MEAT :
m_Player - > Heal ( 8 ) ; // 4 hearts
bEat = true ;
break ;
case E_ITEM_RAW_FISH :
m_Player - > Heal ( 2 ) ; // 1 heart
bEat = true ;
break ;
case E_ITEM_COOKED_FISH :
m_Player - > Heal ( 5 ) ; // 2.5 hearts
bEat = true ;
break ;
default :
break ;
} ;
if ( bEat )
{
m_Player - > GetInventory ( ) . RemoveItem ( Item ) ;
break ;
}
if ( PacketData - > m_Direction < 0 ) // clicked in air
break ;
char MetaData = ( char ) Equipped . m_ItemHealth ;
switch ( PacketData - > m_ItemType ) // Special handling for special items
{
case E_BLOCK_TORCH :
MetaData = cTorch : : DirectionToMetaData ( PacketData - > m_Direction ) ;
break ;
case E_BLOCK_COBBLESTONE_STAIRS :
case E_BLOCK_WOODEN_STAIRS :
MetaData = cStairs : : RotationToMetaData ( m_Player - > GetRotation ( ) ) ;
break ;
case E_BLOCK_LADDER :
MetaData = cLadder : : DirectionToMetaData ( PacketData - > m_Direction ) ;
break ;
case E_ITEM_SIGN :
LOG ( " Dir: %i " , PacketData - > m_Direction ) ;
if ( PacketData - > m_Direction = = 1 )
{
LOG ( " Player Rotation: %f " , m_Player - > GetRotation ( ) ) ;
MetaData = cSign : : RotationToMetaData ( m_Player - > GetRotation ( ) ) ;
LOG ( " Sign rotation %i " , MetaData ) ;
PacketData - > m_ItemType = E_BLOCK_SIGN_POST ;
}
else
{
MetaData = cSign : : DirectionToMetaData ( PacketData - > m_Direction ) ;
PacketData - > m_ItemType = E_BLOCK_WALLSIGN ;
}
break ;
default :
break ;
} ;
if ( IsValidBlock ( PacketData - > m_ItemType ) )
{
if ( m_Player - > GetInventory ( ) . RemoveItem ( Item ) )
{
int X = PacketData - > m_PosX ;
char Y = PacketData - > m_PosY ;
int Z = PacketData - > m_PosZ ;
AddDirection ( X , Y , Z , PacketData - > m_Direction ) ;
cRoot : : Get ( ) - > GetWorld ( ) - > SetBlock ( X , Y , Z , ( char ) PacketData - > m_ItemType , MetaData ) ;
}
}
}
/*
// Remove stuff with stick! :D
if ( m_Username . compare ( " FakeTruth " ) = = 0 )
{ // It's me! :D
if ( PacketData - > m_ItemType = = 280 )
{
cRoot : : Get ( ) - > GetWorld ( ) - > SetBlock ( PacketData - > m_PosX , PacketData - > m_PosY , PacketData - > m_PosZ , 0 , 0 ) ;
}
}
*/
}
break ;
case E_PICKUP_SPAWN :
{
LOG ( " Received packet E_PICKUP_SPAWN " ) ;
cPacket_PickupSpawn * PacketData = reinterpret_cast < cPacket_PickupSpawn * > ( a_Packet ) ;
cItem DroppedItem ;
DroppedItem . m_ItemID = ( ENUM_ITEM_ID ) PacketData - > m_Item ;
DroppedItem . m_ItemCount = PacketData - > m_Count ;
DroppedItem . m_ItemHealth = 0x0 ; // TODO: Somehow figure out what item was dropped, and apply correct health
if ( m_Player - > GetInventory ( ) . RemoveItem ( DroppedItem ) )
{
cPickup * Pickup = new cPickup ( PacketData ) ;
Pickup - > Initialize ( ) ;
}
}
break ;
case E_CHAT :
{
cPacket_Chat * PacketData = reinterpret_cast < cPacket_Chat * > ( a_Packet ) ;
if ( ! cRoot : : Get ( ) - > GetServer ( ) - > Command ( * this , PacketData - > m_Message . c_str ( ) ) )
{
PacketData - > m_Message . insert ( 0 , " < " + m_Player - > GetColor ( ) + m_pState - > Username + cChatColor : : White + " > " ) ;
cRoot : : Get ( ) - > GetServer ( ) - > Broadcast ( * PacketData ) ;
}
}
break ;
case E_PLAYERLOOK :
{
cPacket_PlayerLook * PacketData = reinterpret_cast < cPacket_PlayerLook * > ( a_Packet ) ;
m_Player - > SetRotation ( PacketData - > m_Rotation ) ;
m_Player - > SetPitch ( PacketData - > m_Pitch ) ;
m_Player - > SetTouchGround ( PacketData - > m_bFlying ) ;
m_Player - > WrapRotation ( ) ;
}
break ;
case E_PLAYERMOVELOOK :
{
cPacket_PlayerMoveLook * PacketData = reinterpret_cast < cPacket_PlayerMoveLook * > ( a_Packet ) ;
m_Player - > MoveTo ( Vector3d ( PacketData - > m_PosX , PacketData - > m_PosY , PacketData - > m_PosZ ) ) ;
m_Player - > SetStance ( PacketData - > m_Stance ) ;
m_Player - > SetTouchGround ( PacketData - > m_bFlying ) ;
m_Player - > SetRotation ( PacketData - > m_Rotation ) ;
m_Player - > SetPitch ( PacketData - > m_Pitch ) ;
m_Player - > WrapRotation ( ) ;
}
break ;
case E_ANIMATION :
{
cPacket_ArmAnim * PacketData = reinterpret_cast < cPacket_ArmAnim * > ( a_Packet ) ;
PacketData - > m_EntityID = m_Player - > GetUniqueID ( ) ;
cRoot : : Get ( ) - > GetServer ( ) - > Broadcast ( * PacketData , this ) ;
}
break ;
case E_ITEM_SWITCH :
{
cPacket_ItemSwitch * PacketData = reinterpret_cast < cPacket_ItemSwitch * > ( a_Packet ) ;
m_Player - > GetInventory ( ) . SetEquippedSlot ( PacketData - > m_SlotNum ) ;
cPacket_EntityEquipment Equipment ;
Equipment . m_ItemID = ( short ) m_Player - > GetInventory ( ) . GetEquippedItem ( ) . m_ItemID ;
Equipment . m_Slot = 0 ;
Equipment . m_UniqueID = m_Player - > GetUniqueID ( ) ;
cRoot : : Get ( ) - > GetServer ( ) - > Broadcast ( Equipment , this ) ;
}
break ;
case E_WINDOW_CLOSE :
{
cPacket_WindowClose * PacketData = reinterpret_cast < cPacket_WindowClose * > ( a_Packet ) ;
if ( PacketData - > m_Close > 0 ) // Don't care about closing inventory
{
m_Player - > CloseWindow ( ) ;
}
}
break ;
case E_WINDOW_CLICK :
{
cPacket_WindowClick * PacketData = reinterpret_cast < cPacket_WindowClick * > ( a_Packet ) ;
if ( PacketData - > m_WindowID = = 0 )
{
m_Player - > GetInventory ( ) . Clicked ( PacketData ) ;
}
else
{
cWindow * Window = m_Player - > GetWindow ( ) ;
if ( Window ) Window - > Clicked ( PacketData , * m_Player ) ;
else LOG ( " No 'other' window! WTF " ) ;
}
}
break ;
case E_UPDATE_SIGN :
{
cPacket_UpdateSign * PacketData = reinterpret_cast < cPacket_UpdateSign * > ( a_Packet ) ;
cWorld * World = cRoot : : Get ( ) - > GetWorld ( ) ;
cChunk * Chunk = World - > GetChunkOfBlock ( PacketData - > m_PosX , PacketData - > m_PosY , PacketData - > m_PosZ ) ;
cBlockEntity * BlockEntity = Chunk - > GetBlockEntity ( PacketData - > m_PosX , PacketData - > m_PosY , PacketData - > m_PosZ ) ;
if ( BlockEntity & & ( BlockEntity - > GetBlockType ( ) = = E_BLOCK_SIGN_POST | | BlockEntity - > GetBlockType ( ) = = E_BLOCK_WALLSIGN ) )
{
cSignEntity * Sign = reinterpret_cast < cSignEntity * > ( BlockEntity ) ;
Sign - > SetLines ( PacketData - > m_Line1 , PacketData - > m_Line2 , PacketData - > m_Line3 , PacketData - > m_Line4 ) ;
Sign - > SendTo ( 0 ) ; // Broadcast to all players in chunk
}
}
break ;
case E_USE_ENTITY :
{
cPacket_UseEntity * PacketData = reinterpret_cast < cPacket_UseEntity * > ( a_Packet ) ;
if ( PacketData - > m_bLeftClick )
{
cWorld * World = cRoot : : Get ( ) - > GetWorld ( ) ;
cEntity * Entity = World - > GetEntity ( PacketData - > m_TargetID ) ;
if ( Entity & & Entity - > IsA ( " cPawn " ) )
{
cPawn * Pawn = ( cPawn * ) Entity ;
Pawn - > TakeDamage ( 1 , m_Player ) ;
}
}
}
break ;
case E_RESPAWN :
{
m_Player - > Respawn ( ) ;
}
break ;
case E_DISCONNECT :
{
LOG ( " Received d/c packet from %s " , GetUsername ( ) ) ;
cPacket_Disconnect * PacketData = reinterpret_cast < cPacket_Disconnect * > ( a_Packet ) ;
if ( ! cRoot : : Get ( ) - > GetPluginManager ( ) - > CallHook ( cPluginManager : : E_PLUGIN_DISCONNECT , 2 , PacketData - > m_Reason . c_str ( ) , m_Player ) )
{
cPacket_Chat DisconnectMessage ( m_pState - > Username + " disconnected: " + PacketData - > m_Reason ) ;
cRoot : : Get ( ) - > GetServer ( ) - > Broadcast ( DisconnectMessage ) ;
}
Destroy ( ) ;
return ;
}
break ;
default :
break ;
}
}
}
void cClientHandle : : AuthenticateThread ( void * a_Param )
{
cClientHandle * self = ( cClientHandle * ) a_Param ;
cAuthenticator Authenticator ;
if ( ! Authenticator . Authenticate ( self - > GetUsername ( ) , cRoot : : Get ( ) - > GetServer ( ) - > GetServerID ( ) ) )
{
self - > Kick ( " You could not be authenticated, sorry buddy! " ) ;
return ;
}
self - > SendLoginResponse ( ) ;
}
void cClientHandle : : SendLoginResponse ( )
{
cWorld * World = cRoot : : Get ( ) - > GetWorld ( ) ;
World - > LockEntities ( ) ;
// Spawn player (only serversided, so data is loaded)
m_Player = new cPlayer ( this , GetUsername ( ) ) ; // !!DO NOT INITIALIZE!! <- is done after receiving MoveLook Packet
cRoot : : Get ( ) - > GetPluginManager ( ) - > CallHook ( cPluginManager : : E_PLUGIN_PLAYER_SPAWN , 1 , m_Player ) ;
// Return a server login packet
cPacket_Login LoginResponse ;
LoginResponse . m_ProtocolVersion = m_Player - > GetUniqueID ( ) ;
//LoginResponse.m_Username = "";
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LoginResponse . m_ServerMode = cRoot : : Get ( ) - > GetWorld ( ) - > GetGameMode ( ) ; //set gamemode from world.
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LoginResponse . m_MapSeed = 0 ;
LoginResponse . m_Dimension = 0 ;
Send ( LoginResponse ) ;
// Send position
Send ( cPacket_PlayerMoveLook ( m_Player ) ) ;
// Send time
Send ( cPacket_TimeUpdate ( ( cRoot : : Get ( ) - > GetWorld ( ) - > GetWorldTime ( ) ) ) ) ;
// Send inventory
m_Player - > GetInventory ( ) . SendWholeInventory ( this ) ;
// Send health
Send ( cPacket_UpdateHealth ( ( short ) m_Player - > GetHealth ( ) ) ) ;
World - > UnlockEntities ( ) ;
}
void cClientHandle : : Tick ( float a_Dt )
{
( void ) a_Dt ;
if ( cWorld : : GetTime ( ) - m_TimeLastPacket > 30.f ) // 30 seconds time-out
{
cPacket_Disconnect DC ( " Nooooo!! You timed out! D: Come back! " ) ;
DC . Send ( m_pState - > Socket ) ;
cSleep : : MilliSleep ( 1000 ) ; // Give packet some time to be received
Destroy ( ) ;
}
}
void cClientHandle : : Send ( const cPacket & a_Packet , ENUM_PRIORITY a_Priority /* = E_PRIORITY_NORMAL */ )
{
if ( m_bKicking ) return ; // Don't add more packets if player is getting kicked anyway
bool bSignalSemaphore = true ;
m_pState - > SendCriticalSection . Lock ( ) ;
if ( a_Priority = = E_PRIORITY_NORMAL )
{
if ( a_Packet . m_PacketID = = E_REL_ENT_MOVE_LOOK )
{
PacketList & Packets = m_pState - > PendingNrmSendPackets ;
for ( std : : list < cPacket * > : : iterator itr = Packets . begin ( ) ; itr ! = Packets . end ( ) ; + + itr )
{
bool bBreak = false ;
switch ( ( * itr ) - > m_PacketID )
{
case E_REL_ENT_MOVE_LOOK :
{
const cPacket_RelativeEntityMoveLook * ThisPacketData = reinterpret_cast < const cPacket_RelativeEntityMoveLook * > ( & a_Packet ) ;
cPacket_RelativeEntityMoveLook * PacketData = reinterpret_cast < cPacket_RelativeEntityMoveLook * > ( * itr ) ;
if ( ThisPacketData - > m_UniqueID = = PacketData - > m_UniqueID )
{
//LOGINFO("Optimized by removing double packet");
Packets . erase ( itr ) ;
bBreak = true ;
bSignalSemaphore = false ; // Because 1 packet is removed, semaphore count is the same
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delete PacketData ;
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break ;
}
}
break ;
default :
break ;
}
if ( bBreak )
break ;
}
}
m_pState - > PendingNrmSendPackets . push_back ( a_Packet . Clone ( ) ) ;
}
else if ( a_Priority = = E_PRIORITY_LOW ) m_pState - > PendingLowSendPackets . push_back ( a_Packet . Clone ( ) ) ;
m_pState - > SendCriticalSection . Unlock ( ) ;
if ( bSignalSemaphore )
m_pState - > pSemaphore - > Signal ( ) ;
}
void cClientHandle : : SendThread ( void * lpParam )
{
cClientHandle * self = ( cClientHandle * ) lpParam ;
sClientHandleState * m_pState = self - > m_pState ;
PacketList & NrmSendPackets = m_pState - > PendingNrmSendPackets ;
PacketList & LowSendPackets = m_pState - > PendingLowSendPackets ;
while ( self - > m_bKeepThreadGoing & & m_pState - > Socket )
{
m_pState - > pSemaphore - > Wait ( ) ;
m_pState - > SendCriticalSection . Lock ( ) ;
//LOG("Pending packets: %i", m_PendingPackets.size() );
if ( NrmSendPackets . size ( ) + LowSendPackets . size ( ) > MAX_SEMAPHORES )
{
LOGERROR ( " ERROR: Too many packets in queue for player %s !! " , self - > GetUsername ( ) ) ;
cPacket_Disconnect DC ( " Too many packets in queue. " ) ;
DC . Send ( m_pState - > Socket ) ;
cSleep : : MilliSleep ( 1000 ) ; // Give packet some time to be received
self - > Destroy ( ) ;
m_pState - > SendCriticalSection . Unlock ( ) ;
break ;
}
if ( NrmSendPackets . size ( ) = = 0 & & LowSendPackets . size ( ) = = 0 )
{
if ( self - > m_bKeepThreadGoing ) LOGERROR ( " ERROR: Semaphore was signaled while PendingSendPackets.size == 0 " ) ;
m_pState - > SendCriticalSection . Unlock ( ) ;
continue ;
}
if ( NrmSendPackets . size ( ) > MAX_SEMAPHORES / 2 )
{
LOGINFO ( " Pending packets: %i Last: 0x%02x " , NrmSendPackets . size ( ) , ( * NrmSendPackets . rbegin ( ) ) - > m_PacketID ) ;
}
cPacket * Packet = 0 ;
if ( NrmSendPackets . size ( ) > 0 )
{
Packet = * NrmSendPackets . begin ( ) ;
NrmSendPackets . erase ( NrmSendPackets . begin ( ) ) ;
}
else if ( LowSendPackets . size ( ) > 0 )
{
Packet = * LowSendPackets . begin ( ) ;
LowSendPackets . erase ( LowSendPackets . begin ( ) ) ;
}
m_pState - > SendCriticalSection . Unlock ( ) ;
m_pState - > SocketCriticalSection . Lock ( ) ;
if ( ! m_pState - > Socket )
{
m_pState - > SocketCriticalSection . Unlock ( ) ;
break ;
}
bool bSuccess = Packet - > Send ( m_pState - > Socket ) ;
m_pState - > SocketCriticalSection . Unlock ( ) ;
if ( ! bSuccess )
{
LOGERROR ( " ERROR: While sending packet 0x%02x " , Packet - > m_PacketID ) ;
delete Packet ;
self - > Destroy ( ) ;
break ;
}
delete Packet ;
if ( self - > m_bKicking & & ( NrmSendPackets . size ( ) + LowSendPackets . size ( ) = = 0 ) ) // Disconnect player after all packets have been sent
{
cSleep : : MilliSleep ( 1000 ) ; // Give all packets some time to be received
self - > Destroy ( ) ;
break ;
}
}
return ;
}
extern std : : string GetWSAError ( ) ;
void cClientHandle : : ReceiveThread ( void * lpParam )
{
LOG ( " ReceiveThread " ) ;
cClientHandle * self = ( cClientHandle * ) lpParam ;
char temp = 0 ;
int iStat = 0 ;
cSocket socket = self - > GetSocket ( ) ;
while ( self - > m_bKeepThreadGoing )
{
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iStat = socket . Receive ( & temp , 1 , 0 ) ;
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if ( cSocket : : IsSocketError ( iStat ) | | iStat = = 0 )
{
LOG ( " CLIENT DISCONNECTED (%i bytes):%s " , iStat , GetWSAError ( ) . c_str ( ) ) ;
break ;
}
else
{
cPacket * pPacket = self - > m_pState - > PacketMap [ ( unsigned char ) temp ] ;
if ( pPacket )
{
if ( pPacket - > Parse ( socket ) )
{
self - > AddPacket ( pPacket ) ;
//self->HandlePendingPackets();
}
else
{
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LOGERROR ( " Something went wrong during PacketID 0x%02x (%s) " , temp , cSocket : : GetLastErrorString ( ) ) ;
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LOG ( " CLIENT %s DISCONNECTED " , self - > GetUsername ( ) ) ;
break ;
}
}
else
{
LOG ( " Unknown packet: 0x%2x %c %i " , ( unsigned char ) temp , ( unsigned char ) temp , ( unsigned char ) temp ) ;
char c_Str [ 128 ] ;
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sprintf_s ( c_Str , 128 , " [C->S] Unknown PacketID: 0x%2x " , ( unsigned char ) temp ) ;
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cPacket_Disconnect DC ( c_Str ) ;
DC . Send ( socket ) ;
cSleep : : MilliSleep ( 1000 ) ; // Give packet some time to be received
break ;
}
}
}
self - > Destroy ( ) ;
LOG ( " ReceiveThread STOPPED " ) ;
return ;
}
const char * cClientHandle : : GetUsername ( )
{
return m_pState - > Username . c_str ( ) ;
}
const cSocket & cClientHandle : : GetSocket ( )
{
return m_pState - > Socket ;
2011-10-25 23:22:43 -04:00
}