124 lines
2.4 KiB
C
124 lines
2.4 KiB
C
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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#include "../Sign.h"
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#include "../Player.h"
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class cBlockBedHandler : public cBlockHandler
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{
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public:
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cBlockBedHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
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{
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if( a_Dir != 1 ) // Can only be placed on the floor
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return;
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NIBBLETYPE Meta = RotationToMetaData( a_Player->GetRotation() );
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Vector3i Direction = MetaDataToDirection( Meta );
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if (a_World->GetBlock(a_X+Direction.x, a_Y, a_Z+Direction.z) != E_BLOCK_AIR)
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{
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return;
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}
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a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_BED, Meta);
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a_World->SetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z, E_BLOCK_BED, Meta | 0x8);
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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}
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virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override
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{
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char OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
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Vector3i ThisPos( a_X, a_Y, a_Z );
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Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
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if (OldMeta & 0x8)
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{
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// Was pillow
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if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED)
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{
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a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
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}
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}
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else
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{
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// Was foot end
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if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED)
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{
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a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
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}
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}
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}
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virtual int GetDropID() override
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{
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return E_ITEM_BED;
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}
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virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
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{
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return 0;
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}
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virtual bool AllowBlockOnTop() override
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{
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return false;
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}
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static NIBBLETYPE RotationToMetaData( float a_Rotation )
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{
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a_Rotation += 180 + (180/4); // So its not aligned with axis
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if( a_Rotation > 360.f ) a_Rotation -= 360.f;
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a_Rotation = (a_Rotation/360) * 4;
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return ((char)a_Rotation+2) % 4;
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}
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static Vector3i MetaDataToDirection( NIBBLETYPE a_MetaData )
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{
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switch( a_MetaData )
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{
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case 0: // south +z
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return Vector3i(0, 0, 1);
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case 1: // west -x
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return Vector3i(-1, 0, 0);
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case 2: // north -z
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return Vector3i(0, 0, -1);
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case 3: // east +x
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return Vector3i(1, 0, 0);
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};
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return Vector3i();
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}
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};
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