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cuberite-2a/src/Blocks/BlockWorkbench.h

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#pragma once
#include "BlockHandler.h"
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#include "../UI/CraftingWindow.h"
#include "../Entities/Player.h"
class cBlockWorkbenchHandler:
public cBlockHandler
{
public:
cBlockWorkbenchHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
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virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
cWindow * Window = new cCraftingWindow(a_BlockX, a_BlockY, a_BlockZ);
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a_Player.OpenWindow(*Window);
return true;
}
virtual bool IsUseable(void) override
{
return true;
}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 13;
}
} ;