1
0
cuberite-2a/src/Entities/SplashPotionEntity.h

82 lines
1.9 KiB
C
Raw Normal View History

//
// SplashPotionEntity.h
//
#pragma once
#include "ProjectileEntity.h"
#include "EntityEffect.h"
2014-06-08 04:56:01 +00:00
#include "../World.h"
#include "Entity.h"
// tolua_begin
class cSplashPotionEntity :
2014-06-08 04:56:01 +00:00
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cSplashPotionEntity);
cSplashPotionEntity(
cEntity * a_Creator,
double a_X, double a_Y, double a_Z,
const Vector3d & a_Speed,
cEntityEffect::eType a_EntityEffectType,
cEntityEffect a_EntityEffect,
int a_PotionColor
);
cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; }
cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; }
int GetPotionColor(void) const { return m_PotionColor; }
void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; }
void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; }
void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; }
protected:
cEntityEffect::eType m_EntityEffectType;
cEntityEffect m_EntityEffect;
int m_PotionColor;
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override
{
if (m_DestroyTimer > 0)
{
m_DestroyTimer--;
if (m_DestroyTimer == 0)
{
Destroy();
return;
}
}
else
{
super::Tick(a_Dt, a_Chunk);
}
}
2014-06-08 04:56:01 +00:00
/** Splashes the potion, fires its particle effects and sounds
@param a_HitPos The position where the potion will splash */
2014-06-08 04:56:01 +00:00
void Splash(const Vector3d & a_HitPos);
2014-07-19 09:46:31 +00:00
virtual void SpawnOn(cClientHandle & a_Client) override;
private:
/** Time in ticks to wait for the hit animation to begin before destroying */
int m_DestroyTimer;
} ; // tolua_export