2019-08-28 02:29:02 -04:00
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#include "Globals.h"
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#include "PalettedBlockArea.h"
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PalettedBlockArea::PalettedBlockArea()
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{
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// Nothing needed yet
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}
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PalettedBlockArea PalettedBlockArea::createFilled(Vector3i aSize, const AString & aBlockTypeName, const BlockState & aBlockState)
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{
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ASSERT(aSize.x > 0);
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ASSERT(aSize.y > 0);
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ASSERT(aSize.z > 0);
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PalettedBlockArea res;
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auto numBlocks = static_cast<UInt64>(aSize.x) * static_cast<UInt64>(aSize.y) * static_cast<UInt64>(aSize.z);
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if (numBlocks >= std::numeric_limits<UInt32>::max())
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{
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// We use 32-bit indices in some functions (for ARM speed), so we need the entire area to fit into UInt32
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throw std::runtime_error("Size is too large");
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}
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res.mSize = aSize;
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res.mBlocks.resize(static_cast<size_t>(numBlocks));
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res.fill(aBlockTypeName, aBlockState);
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return res;
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}
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cCuboid PalettedBlockArea::whole() const
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{
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return cCuboid(Vector3i(), mSize);
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}
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void PalettedBlockArea::setBlock(Vector3i aPos, const AString & aBlockTypeName, const BlockState & aBlockState)
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{
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setBlock(aPos, paletteIndex(aBlockTypeName, aBlockState));
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}
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void PalettedBlockArea::setBlock(Vector3i aPos, UInt32 aPaletteIndex)
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{
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ASSERT(isPositionValid(aPos));
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ASSERT(aPaletteIndex < mPalette.count());
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auto idx = positionToIndex(aPos);
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mBlocks[idx] = aPaletteIndex;
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}
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UInt32 PalettedBlockArea::paletteIndex(const AString & aBlockTypeName, const BlockState & aBlockState)
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{
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return mPalette.index(aBlockTypeName, aBlockState);
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}
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std::pair<UInt32, bool> PalettedBlockArea::maybePaletteIndex(const AString & aBlockTypeName, const BlockState & aBlockState) const
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{
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return mPalette.maybeIndex(aBlockTypeName, aBlockState);
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}
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UInt32 PalettedBlockArea::blockPaletteIndex(Vector3i aPos) const
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{
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auto idx = positionToIndex(aPos);
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return mBlocks[idx];
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}
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const std::pair<AString, BlockState> & PalettedBlockArea::block(Vector3i aPos) const
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{
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return paletteEntry(blockPaletteIndex(aPos));
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}
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const std::pair<AString, BlockState> & PalettedBlockArea::paletteEntry(UInt32 aPaletteIndex) const
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{
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return mPalette.entry(aPaletteIndex);
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}
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bool PalettedBlockArea::isPositionValid(Vector3i aPos) const
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{
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return (
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(aPos.x >= 0) && (aPos.y >= 0) && (aPos.z >= 0) && // Non-negative coords
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(aPos.x < mSize.x) && (aPos.y < mSize.y) && (aPos.z < mSize.z) // Fit into size
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);
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}
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void PalettedBlockArea::fill(const AString & aBlockTypeName, const BlockState & aBlockState)
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{
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BlockTypePalette btp;
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auto idx = btp.index(aBlockTypeName, aBlockState);
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std::swap(mPalette, btp);
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std::fill(mBlocks.begin(), mBlocks.end(), idx);
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}
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void PalettedBlockArea::paste(const PalettedBlockArea & aSrc, const cCuboid & aSrcCuboid, Vector3i aDstOrigin)
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{
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// Clamp the src cuboid, first by src itself, then by this PBA's coord range:
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cCuboid srcCuboid(aSrcCuboid);
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srcCuboid.Sort();
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srcCuboid.Clamp(aSrc.whole());
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Vector3i maxSize = mSize - aDstOrigin;
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srcCuboid.ClampSize(maxSize);
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Vector3i dstOrigin(aDstOrigin);
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// If any aDstOrigin coord is lower than 0, adjust the coord and src cuboid size:
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if (dstOrigin.x < 0)
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{
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srcCuboid.p1.x -= dstOrigin.x;
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if (srcCuboid.p1.x >= srcCuboid.p2.x)
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{
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return;
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}
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dstOrigin.x = 0;
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}
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if (dstOrigin.y < 0)
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{
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srcCuboid.p1.y -= dstOrigin.y;
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if (srcCuboid.p1.y >= srcCuboid.p2.y)
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{
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return;
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}
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dstOrigin.y = 0;
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}
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if (dstOrigin.z < 0)
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{
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srcCuboid.p1.z -= dstOrigin.z;
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if (srcCuboid.p1.z >= srcCuboid.p2.z)
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{
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return;
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}
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dstOrigin.z = 0;
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}
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// Create a transform map from aSrc's palette to our palette:
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2019-12-01 08:41:46 -05:00
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auto paletteTransform = mPalette.createTransformMapAddMissing(aSrc.mPalette);
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2019-08-28 02:29:02 -04:00
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// Copy the data:
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UInt32 srcStrideY = static_cast<UInt32>(aSrc.size().x * aSrc.size().z);
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UInt32 srcStrideZ = static_cast<UInt32>(aSrc.size().x);
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UInt32 dstStrideY = static_cast<UInt32>(mSize.x * mSize.z);
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UInt32 dstStrideZ = static_cast<UInt32>(mSize.x);
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UInt32 minX = static_cast<UInt32>(srcCuboid.p1.x);
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UInt32 maxX = static_cast<UInt32>(srcCuboid.p2.x);
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UInt32 minY = static_cast<UInt32>(srcCuboid.p1.y);
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UInt32 maxY = static_cast<UInt32>(srcCuboid.p2.y);
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UInt32 minZ = static_cast<UInt32>(srcCuboid.p1.z);
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UInt32 maxZ = static_cast<UInt32>(srcCuboid.p2.z);
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UInt32 dstX = static_cast<UInt32>(dstOrigin.x);
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UInt32 dstY = static_cast<UInt32>(dstOrigin.y);
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UInt32 dstZ = static_cast<UInt32>(dstOrigin.z);
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for (UInt32 y = minY; y < maxY; ++y)
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{
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UInt32 srcOfsY = y * srcStrideY;
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UInt32 dstOfsY = (y - minY + dstY) * dstStrideY;
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for (UInt32 z = minZ; z < maxZ; ++z)
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{
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UInt32 srcOfs = srcOfsY + z * srcStrideZ + minX;
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UInt32 dstOfs = dstOfsY + (z - minZ + dstZ) * dstStrideZ + dstX;
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for (UInt32 x = minX; x < maxX; ++x)
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{
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mBlocks[dstOfs] = paletteTransform[aSrc.mBlocks[srcOfs]];
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srcOfs += 1;
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dstOfs += 1;
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}
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}
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}
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}
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void PalettedBlockArea::crop(const cCuboid & aArea)
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{
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cCuboid area(aArea);
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area.Clamp(whole());
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// Copy the data:
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UInt32 srcStrideY = static_cast<UInt32>(size().x * size().z);
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UInt32 srcStrideZ = static_cast<UInt32>(size().x);
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UInt32 dstStrideY = static_cast<UInt32>(area.DifX() * area.DifZ());
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UInt32 dstStrideZ = static_cast<UInt32>(area.DifZ());
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UInt32 minX = static_cast<UInt32>(area.p1.x);
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UInt32 maxX = static_cast<UInt32>(area.p2.x);
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UInt32 minY = static_cast<UInt32>(area.p1.y);
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UInt32 maxY = static_cast<UInt32>(area.p2.y);
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UInt32 minZ = static_cast<UInt32>(area.p1.z);
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UInt32 maxZ = static_cast<UInt32>(area.p2.z);
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for (UInt32 y = minY; y < maxY; ++y)
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{
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UInt32 srcOfsY = (y - minY) * srcStrideY;
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UInt32 dstOfsY = y * dstStrideY;
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for (UInt32 z = minZ; z < maxZ; ++z)
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{
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UInt32 srcOfs = srcOfsY + (z - minZ) * srcStrideZ + minX;
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UInt32 dstOfs = dstOfsY + z * dstStrideZ;
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for (UInt32 x = minX; x < maxX; ++x)
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{
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mBlocks[dstOfs] = mBlocks[srcOfs];
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srcOfs += 1;
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dstOfs += 1;
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}
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}
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}
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}
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UInt32 PalettedBlockArea::positionToIndex(Vector3i aPos) const
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{
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ASSERT(isPositionValid(aPos));
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return static_cast<UInt32>(aPos.x + aPos.z * mSize.x + aPos.y * mSize.x * mSize.z);
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}
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