2013-07-29 07:13:03 -04:00
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// Enchantments.cpp
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// Implements the cEnchantments class representing a storage for item enchantments and stored-enchantments
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#include "Globals.h"
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#include "Enchantments.h"
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#include "WorldStorage/FastNBT.h"
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2014-04-17 07:15:35 -04:00
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#include "FastRandom.h"
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2013-07-29 07:13:03 -04:00
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cEnchantments::cEnchantments(void)
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{
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// Nothing needed yet, but the constructor needs to be declared and impemented in order to be usable
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}
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cEnchantments::cEnchantments(const AString & a_StringSpec)
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{
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AddFromString(a_StringSpec);
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}
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void cEnchantments::AddFromString(const AString & a_StringSpec)
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{
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// Add enchantments in the stringspec; if a specified enchantment already exists, overwrites it
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// Split the StringSpec into separate declarations, each in the form "id=lvl":
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AStringVector Decls = StringSplit(a_StringSpec, ";");
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for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
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{
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// Split each declaration into the id and lvl part:
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if (itr->empty())
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{
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// The decl is empty (may happen if there's an extra semicolon at the end), ignore silently
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continue;
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}
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AStringVector Split = StringSplitAndTrim(*itr, "=");
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if (Split.size() != 2)
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{
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// Malformed decl
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LOG("%s: Malformed enchantment decl: \"%s\", skipping.", __FUNCTION__, itr->c_str());
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continue;
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}
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2014-04-10 13:09:21 -04:00
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int id = StringToEnchantmentID(Split[0]);
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if (id < 0)
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2013-07-29 07:13:03 -04:00
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{
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2014-04-10 13:09:21 -04:00
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LOG("%s: Failed to parse enchantment \"%s\", skipping.", __FUNCTION__, Split[0].c_str());
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continue;
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2013-07-29 07:13:03 -04:00
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}
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int lvl = atoi(Split[1].c_str());
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2014-04-10 13:09:21 -04:00
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if ((lvl == 0) && (Split[1] != "0"))
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2013-07-29 07:13:03 -04:00
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{
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2014-04-10 13:09:21 -04:00
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// Level failed to parse
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LOG("%s: Failed to parse enchantment level \"%s\", skipping.", __FUNCTION__, Split[1].c_str());
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2013-07-29 07:13:03 -04:00
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continue;
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}
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SetLevel(id, lvl);
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} // for itr - Decls[]
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}
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AString cEnchantments::ToString(void) const
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{
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// Serialize all the enchantments into a string
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AString res;
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for (cEnchantments::cMap::const_iterator itr = m_Enchantments.begin(), end = m_Enchantments.end(); itr != end; ++itr)
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{
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AppendPrintf(res, "%d=%d;", itr->first, itr->second);
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} // for itr - m_Enchantments[]
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return res;
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}
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int cEnchantments::GetLevel(int a_EnchantmentID) const
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{
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// Return the level for the specified enchantment; 0 if not stored
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cMap::const_iterator itr = m_Enchantments.find(a_EnchantmentID);
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if (itr != m_Enchantments.end())
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{
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return itr->second;
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}
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// Not stored, return zero
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return 0;
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}
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void cEnchantments::SetLevel(int a_EnchantmentID, int a_Level)
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{
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// Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0
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if (a_Level == 0)
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{
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// Delete enchantment, if present:
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cMap::iterator itr = m_Enchantments.find(a_EnchantmentID);
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if (itr != m_Enchantments.end())
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{
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m_Enchantments.erase(itr);
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}
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}
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else
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{
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// Add / overwrite enchantment
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m_Enchantments[a_EnchantmentID] = a_Level;
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}
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}
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void cEnchantments::Clear(void)
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{
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m_Enchantments.clear();
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}
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bool cEnchantments::IsEmpty(void) const
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{
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return m_Enchantments.empty();
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}
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int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
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{
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2014-04-10 13:09:21 -04:00
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static const struct
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2013-07-29 07:13:03 -04:00
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{
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int m_Value;
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const char * m_Name;
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} EnchantmentNames[] =
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{
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{ enchProtection, "Protection"},
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{ enchFireProtection, "FireProtection"},
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{ enchFeatherFalling, "FeatherFalling"},
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{ enchBlastProtection, "BlastProtection"},
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{ enchProjectileProtection, "ProjectileProtection"},
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{ enchRespiration, "Respiration"},
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{ enchAquaAffinity, "AquaAffinity"},
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{ enchThorns, "Thorns"},
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{ enchSharpness, "Sharpness"},
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{ enchSmite, "Smite"},
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{ enchBaneOfArthropods, "BaneOfArthropods"},
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{ enchKnockback, "Knockback"},
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{ enchFireAspect, "FireAspect"},
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{ enchLooting, "Looting"},
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{ enchEfficiency, "Efficiency"},
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{ enchSilkTouch, "SilkTouch"},
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{ enchUnbreaking, "Unbreaking"},
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{ enchFortune, "Fortune"},
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{ enchPower, "Power"},
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{ enchPunch, "Punch"},
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{ enchFlame, "Flame"},
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{ enchInfinity, "Infinity"},
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2013-11-13 02:17:26 -05:00
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{ enchLuckOfTheSea, "LuckOfTheSea"},
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{ enchLure, "Lure"},
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2013-07-29 07:13:03 -04:00
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} ;
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2014-04-10 13:09:21 -04:00
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// First try to parse as a number:
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int id = atoi(a_EnchantmentName.c_str());
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if ((id != 0) || (a_EnchantmentName == "0"))
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{
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return id;
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}
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// It wasn't a number, do a lookup:
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2013-12-20 10:01:34 -05:00
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for (size_t i = 0; i < ARRAYCOUNT(EnchantmentNames); i++)
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2013-07-29 07:13:03 -04:00
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{
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if (NoCaseCompare(EnchantmentNames[i].m_Name, a_EnchantmentName) == 0)
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{
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return EnchantmentNames[i].m_Value;
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}
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} // for i - EnchantmentNames[]
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return -1;
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}
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bool cEnchantments::operator ==(const cEnchantments & a_Other) const
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{
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return m_Enchantments == a_Other.m_Enchantments;
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}
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bool cEnchantments::operator !=(const cEnchantments & a_Other) const
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{
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return m_Enchantments != a_Other.m_Enchantments;
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}
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2014-04-17 07:15:35 -04:00
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void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short & a_ItemType, int a_EnchantmentLevel)
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{
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if (ItemCategory::IsSword(a_ItemType))
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{
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// Sharpness
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if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=4"));
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}
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else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=3"));
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}
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else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=2"));
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}
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else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=1"));
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}
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// Smite
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if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=4"));
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}
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else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=3"));
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}
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else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=2"));
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}
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else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=1"));
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}
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// Bane of Arthropods
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if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=4"));
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}
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else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=3"));
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}
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else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=2"));
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}
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else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=1"));
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}
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// Knockback
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if (a_EnchantmentLevel >= 25 && a_EnchantmentLevel <= 75)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=2"));
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}
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else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 55)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=1"));
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}
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// Fire Aspect
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if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=2"));
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}
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else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=1"));
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}
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// Looting
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if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=3"));
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}
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else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=2"));
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}
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else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=1"));
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}
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}
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else if (ItemCategory::IsTool(a_ItemType))
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{
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// Efficiency
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if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 81)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=4"));
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}
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else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 71)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=3"));
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}
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else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 61)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=2"));
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}
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else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 51)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=1"));
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}
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// Silk Touch
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if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("SilkTouch=1"));
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}
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// Fortune
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if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=3"));
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}
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else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=2"));
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}
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else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=1"));
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}
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}
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else if (ItemCategory::IsArmor(a_ItemType))
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{
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// Protection
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if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54)
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{
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AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=4"));
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}
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else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43)
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|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fire Protection
|
|
|
|
if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 46)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=4"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 26 && a_EnchantmentLevel <= 38)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 18 && a_EnchantmentLevel <= 30)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 22)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Blast Protection
|
|
|
|
if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 41)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=4"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 33)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 25)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 17)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Projectile Protection
|
|
|
|
if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=4"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 30)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 9 && a_EnchantmentLevel <= 24)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 3 && a_EnchantmentLevel <= 18)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Thorns
|
|
|
|
if (a_EnchantmentLevel >= 50 && a_EnchantmentLevel <= 100)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (ItemCategory::IsHelmet(a_ItemType))
|
|
|
|
{
|
|
|
|
// Respiration
|
|
|
|
if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 60)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 40)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Aqua Affinity
|
|
|
|
if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 41)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("AquaAffinity=1"));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (ItemCategory::IsBoots(a_ItemType))
|
|
|
|
{
|
|
|
|
// Feather Fall
|
|
|
|
if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 33)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=4"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 17 && a_EnchantmentLevel <= 27)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 21)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 15)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=1"));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (a_ItemType == E_ITEM_BOW)
|
|
|
|
{
|
|
|
|
// Power
|
|
|
|
if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 46)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=4"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 26)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 16)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Punch
|
|
|
|
if (a_EnchantmentLevel >= 32 && a_EnchantmentLevel <= 57)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 37)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Flame and Infinity
|
|
|
|
if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Flame=1"));
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Infinity=1"));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (a_ItemType == E_ITEM_FISHING_ROD)
|
|
|
|
{
|
|
|
|
// Luck of the Sea and Lure
|
|
|
|
if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=3"));
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=2"));
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=1"));
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=1"));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (a_ItemType == E_ITEM_BOOK)
|
|
|
|
{
|
|
|
|
// All &a_Enchantments
|
|
|
|
|
|
|
|
// Sharpness
|
|
|
|
if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=4"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Smite
|
|
|
|
if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=4"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Bane of Arthropods
|
|
|
|
if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=4"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Knockback
|
|
|
|
if (a_EnchantmentLevel >= 25 && a_EnchantmentLevel <= 75)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 55)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fire Aspect
|
|
|
|
if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Looting
|
|
|
|
if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Efficiency
|
|
|
|
if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 81)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=4"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 71)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 61)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 51)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Silk Touch
|
|
|
|
if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("SilkTouch=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fortune
|
|
|
|
if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Protection
|
|
|
|
if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=4"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fire Protection
|
|
|
|
if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 46)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=4"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 26 && a_EnchantmentLevel <= 38)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 18 && a_EnchantmentLevel <= 30)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 22)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Blast Protection
|
|
|
|
if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 41)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=4"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 33)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 25)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 17)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Projectile Protection
|
|
|
|
if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=4"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 30)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 9 && a_EnchantmentLevel <= 24)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 3 && a_EnchantmentLevel <= 18)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Thorns
|
|
|
|
if (a_EnchantmentLevel >= 50 && a_EnchantmentLevel <= 100)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Respiration
|
|
|
|
if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 60)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 40)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Aqua Affinity
|
|
|
|
if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 41)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("AquaAffinity=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Feather Fall
|
|
|
|
if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 33)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=4"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 17 && a_EnchantmentLevel <= 27)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 21)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 15)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Power
|
|
|
|
if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 46)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=4"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 26)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 16)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Punch
|
|
|
|
if (a_EnchantmentLevel >= 32 && a_EnchantmentLevel <= 57)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 37)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Flame and Infinity
|
|
|
|
if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Flame=1"));
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Infinity=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Luck of the Sea and Lure
|
|
|
|
if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=3"));
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=2"));
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=1"));
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=1"));
|
|
|
|
}
|
|
|
|
|
|
|
|
a_ItemType = E_ITEM_ENCHANTED_BOOK;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Unbreaking
|
|
|
|
if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 71)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Unbreaking=3"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 63)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Unbreaking=2"));
|
|
|
|
}
|
|
|
|
else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 55)
|
|
|
|
{
|
|
|
|
AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Unbreaking=1"));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, cEnchantments a_Enchantment)
|
|
|
|
{
|
|
|
|
cWeightedEnchantment enchantment;
|
|
|
|
enchantment.m_Weight = a_Weight;
|
|
|
|
enchantment.m_Enchantments = a_Enchantment;
|
|
|
|
a_Enchantments->push_back(enchantment);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_Enchantments, int a_EnchantmentID)
|
|
|
|
{
|
|
|
|
for (cWeightedEnchantments::iterator it = a_Enchantments->begin(); it != a_Enchantments->end(); ++it)
|
|
|
|
{
|
|
|
|
int EnchantmentID = atoi(StringSplit((*it).m_Enchantments.ToString(), "=")[0].c_str());
|
|
|
|
|
|
|
|
if (EnchantmentID == a_EnchantmentID)
|
|
|
|
{
|
2014-04-18 08:34:29 -04:00
|
|
|
a_Enchantments->erase(it);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_Enchantments, cEnchantments a_Enchantment)
|
|
|
|
{
|
|
|
|
for (cWeightedEnchantments::iterator it = a_Enchantments->begin(); it != a_Enchantments->end(); ++it)
|
|
|
|
{
|
|
|
|
if ((*it).m_Enchantments == a_Enchantment)
|
|
|
|
{
|
|
|
|
a_Enchantments->erase(it);
|
2014-04-17 07:15:35 -04:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cEnchantments::CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment)
|
|
|
|
{
|
|
|
|
int FirstEnchantmentID = atoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0].c_str());
|
|
|
|
|
|
|
|
if (FirstEnchantmentID == cEnchantments::enchProtection)
|
|
|
|
{
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFireProtection);
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBlastProtection);
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection);
|
|
|
|
}
|
|
|
|
else if (FirstEnchantmentID == cEnchantments::enchFireProtection)
|
|
|
|
{
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProtection);
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBlastProtection);
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection);
|
|
|
|
}
|
|
|
|
else if (FirstEnchantmentID == cEnchantments::enchBlastProtection)
|
|
|
|
{
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProtection);
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFireProtection);
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection);
|
|
|
|
}
|
|
|
|
else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection)
|
|
|
|
{
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProtection);
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFireProtection);
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBlastProtection);
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (FirstEnchantmentID == cEnchantments::enchSharpness)
|
|
|
|
{
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSmite);
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods);
|
|
|
|
}
|
|
|
|
else if (FirstEnchantmentID == cEnchantments::enchSmite)
|
|
|
|
{
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSharpness);
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods);
|
|
|
|
}
|
|
|
|
else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods)
|
|
|
|
{
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSharpness);
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSmite);
|
|
|
|
}
|
|
|
|
else if (FirstEnchantmentID == cEnchantments::enchSilkTouch)
|
|
|
|
{
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFortune);
|
|
|
|
}
|
|
|
|
else if (FirstEnchantmentID == cEnchantments::enchFortune)
|
|
|
|
{
|
|
|
|
RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSilkTouch);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments)
|
|
|
|
{
|
|
|
|
cFastRandom Random;
|
|
|
|
|
|
|
|
int AllWeights = 0;
|
|
|
|
for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
|
|
|
|
{
|
|
|
|
AllWeights += (*it).m_Weight;
|
|
|
|
}
|
|
|
|
int RandomNumber = Random.GenerateRandomInteger(0, AllWeights - 1);
|
|
|
|
cEnchantments enchantment;
|
|
|
|
for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
|
|
|
|
{
|
|
|
|
RandomNumber -= (*it).m_Weight;
|
|
|
|
if (RandomNumber < 0)
|
|
|
|
{
|
|
|
|
return (*it).m_Enchantments;
|
|
|
|
}
|
|
|
|
}
|
2014-04-18 08:34:29 -04:00
|
|
|
|
|
|
|
return cEnchantments();
|
2014-04-17 07:15:35 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-07-29 07:13:03 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|