2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2012-09-23 16:53:08 -04:00
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#include "Zombie.h"
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2013-08-16 04:48:19 -04:00
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#include "../World.h"
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2013-08-27 16:11:00 -04:00
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#include "../LineBlockTracer.h"
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2012-06-14 09:06:06 -04:00
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2013-12-20 10:39:20 -05:00
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2018-02-03 06:24:19 -05:00
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cZombie::cZombie() :
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2021-04-06 11:09:16 -04:00
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Super("Zombie", mtZombie, "entity.zombie.hurt", "entity.zombie.death", "entity.zombie.ambient", 0.6f, 1.95f)
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2012-06-14 09:06:06 -04:00
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{
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}
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2013-07-01 06:39:56 -04:00
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void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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2012-06-14 09:06:06 -04:00
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{
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2015-05-19 14:32:10 -04:00
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unsigned int LootingLevel = 0;
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2014-10-20 16:55:07 -04:00
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if (a_Killer != nullptr)
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2014-02-23 13:44:58 -05:00
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
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cItems RareDrops;
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RareDrops.Add(cItem(E_ITEM_IRON));
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RareDrops.Add(cItem(E_ITEM_CARROT));
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RareDrops.Add(cItem(E_ITEM_POTATO));
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AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
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AddRandomArmorDropItem(a_Drops, LootingLevel);
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AddRandomWeaponDropItem(a_Drops, LootingLevel);
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2012-06-14 09:06:06 -04:00
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}
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