2012-06-14 13:06:06 +00:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2012-09-23 20:53:08 +00:00
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#include "Zombie.h"
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2013-08-16 08:48:19 +00:00
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#include "../World.h"
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2013-08-27 20:11:00 +00:00
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#include "../LineBlockTracer.h"
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2012-06-14 13:06:06 +00:00
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2013-12-20 15:39:20 +00:00
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cZombie::cZombie(bool a_IsVillagerZombie) :
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2013-10-20 08:23:30 +00:00
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super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
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2013-12-20 18:10:07 +00:00
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m_IsVillagerZombie(a_IsVillagerZombie),
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m_IsConverting(false)
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2012-06-14 13:06:06 +00:00
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{
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2013-09-05 20:40:08 +00:00
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SetBurnsInDaylight(true);
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2012-06-14 13:06:06 +00:00
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}
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2013-07-01 10:39:56 +00:00
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void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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2012-06-14 13:06:06 +00:00
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{
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2012-12-21 11:04:08 +00:00
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
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2012-06-14 13:06:06 +00:00
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// TODO: Rare drops
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}
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2013-11-02 19:45:51 +00:00
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void cZombie::MoveToPosition(const Vector3f & a_Position)
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{
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2014-01-24 23:56:05 +00:00
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// If the destination is in the sun and if it is not night AND the zombie isn't on fire then block the movement.
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if (
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!IsOnFire() &&
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(m_World->GetTimeOfDay() < 13187) &&
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(m_World->GetBlockSkyLight((int)a_Position.x, (int)a_Position.y, (int)a_Position.z) == 15)
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)
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2013-11-02 19:45:51 +00:00
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{
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m_bMovingToDestination = false;
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return;
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}
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2014-01-24 23:56:05 +00:00
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super::MoveToPosition(a_Position);
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2013-11-02 19:45:51 +00:00
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}
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2013-12-20 15:39:20 +00:00
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