2013-07-29 07:13:03 -04:00
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// VaporizeFluidSimulator.h
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// Declares the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
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// Useful for water simulation in the Nether
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#pragma once
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#include "FluidSimulator.h"
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2020-04-13 12:38:06 -04:00
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class cVaporizeFluidSimulator:
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2013-07-29 07:13:03 -04:00
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public cFluidSimulator
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{
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2020-04-13 12:38:06 -04:00
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using Super = cFluidSimulator;
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2016-02-05 16:45:45 -05:00
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2013-07-29 07:13:03 -04:00
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public:
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2020-04-13 12:38:06 -04:00
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2020-07-28 20:18:59 -04:00
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using Super::cFluidSimulator;
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private:
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2013-07-29 07:13:03 -04:00
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virtual void Simulate(float a_Dt) override;
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2020-07-28 20:18:59 -04:00
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virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
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virtual cFluidSimulatorData * CreateChunkData(void) override { return nullptr; }
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2013-07-29 07:13:03 -04:00
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} ;
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