2017-07-28 12:59:21 -04:00
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#pragma once
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#include "BlockHandler.h"
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#include "../BoundingBox.h"
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2017-08-21 04:46:41 -04:00
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#include "../EffectID.h"
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#include "Entities/LeashKnot.h"
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#include "BoundingBox.h"
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#include "../Mobs/PassiveMonster.h"
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2017-07-28 12:59:21 -04:00
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class cBlockFenceHandler :
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public cBlockHandler
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{
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public:
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// These are the min and max coordinates (X and Z) for a straight fence.
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// 0.4 and 0.6 are really just guesses, but they seem pretty good.
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// (0.4 to 0.6 is a fence that's 0.2 wide, down the center of the block)
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const double MIN_COORD = 0.4;
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const double MAX_COORD = 0.6;
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cBlockFenceHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) override
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{
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bool XMSolid = cBlockInfo::IsSolid(a_XM);
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bool XPSolid = cBlockInfo::IsSolid(a_XP);
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bool ZMSolid = cBlockInfo::IsSolid(a_ZM);
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bool ZPSolid = cBlockInfo::IsSolid(a_ZP);
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double FENCE_HEIGHT = cBlockInfo::GetBlockHeight(m_BlockType);
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// Entities can never be in the center
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cBoundingBox PlacementBox(MIN_COORD, MAX_COORD, 0, FENCE_HEIGHT, MIN_COORD, MAX_COORD);
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// For each solid neighbor, the hitbox extends that way
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if (XMSolid)
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{
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PlacementBox = PlacementBox.Union(cBoundingBox(0, 0.5, 0, FENCE_HEIGHT, MIN_COORD, MAX_COORD));
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}
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if (XPSolid)
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{
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PlacementBox = PlacementBox.Union(cBoundingBox(0.5, 1.0, 0, FENCE_HEIGHT, MIN_COORD, MAX_COORD));
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}
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if (ZMSolid)
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{
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PlacementBox = PlacementBox.Union(cBoundingBox(MIN_COORD, MAX_COORD, 0, FENCE_HEIGHT, 0.0, 0.5));
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}
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if (ZPSolid)
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{
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PlacementBox = PlacementBox.Union(cBoundingBox(MIN_COORD, MAX_COORD, 0, FENCE_HEIGHT, 0.5, 1.0));
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}
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// For each corner, fill in the corner
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if (XMSolid && ZMSolid)
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{
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PlacementBox = PlacementBox.Union(cBoundingBox(0, 0.5, 0, FENCE_HEIGHT, 0, 0.5));
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}
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if (XPSolid && ZMSolid)
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{
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PlacementBox = PlacementBox.Union(cBoundingBox(0.5, 1.0, 0, FENCE_HEIGHT, 0, 0.5));
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}
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if (XPSolid && ZPSolid)
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{
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PlacementBox = PlacementBox.Union(cBoundingBox(0.5, 1.0, 0, FENCE_HEIGHT, 0.5, 1.0));
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}
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if (XMSolid && ZPSolid)
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{
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PlacementBox = PlacementBox.Union(cBoundingBox(0, 0.5, 0, FENCE_HEIGHT, 0.5, 1.0));
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}
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return PlacementBox;
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}
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2017-08-21 04:46:41 -04:00
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virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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auto LeashKnot = cLeashKnot::FindKnotAtPos(*a_Player.GetWorld(), { a_BlockX, a_BlockY, a_BlockZ });
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auto KnotAlreadyExists = (LeashKnot != nullptr);
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if (KnotAlreadyExists)
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{
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// Check leashed nearby mobs to leash them to the knot
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LeashKnot->TiePlayersLeashedMobs(a_Player, KnotAlreadyExists);
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}
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// New knot? needs to init and produce sound effect
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else
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{
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auto NewLeashKnot = cpp14::make_unique<cLeashKnot>(a_BlockFace, a_BlockX, a_BlockY, a_BlockZ);
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auto NewLeashKnotPtr = NewLeashKnot.get();
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NewLeashKnotPtr->TiePlayersLeashedMobs(a_Player, KnotAlreadyExists);
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// Only put the knot in the world if any mob has been leashed to
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if (NewLeashKnotPtr->HasAnyMobLeashed())
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{
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if (!NewLeashKnotPtr->Initialize(std::move(NewLeashKnot), *a_Player.GetWorld()))
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{
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return false;
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}
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2017-09-19 10:12:54 -04:00
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a_Player.GetWorld()->BroadcastSoundEffect("entity.leashknot.place", a_Player.GetPosition(), 1, 1);
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2017-08-21 04:46:41 -04:00
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}
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else
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{
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return false;
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}
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}
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return true;
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}
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virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
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{
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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}
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virtual bool IsUseable(void) override
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{
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return true;
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}
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2017-08-21 05:40:05 -04:00
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virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
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2017-08-21 04:46:41 -04:00
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{
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auto LeashKnot = cLeashKnot::FindKnotAtPos(a_WorldInterface, { a_BlockX, a_BlockY, a_BlockZ });
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if (LeashKnot != nullptr)
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{
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LeashKnot->SetShouldSelfDestroy();
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}
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}
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2017-07-28 12:59:21 -04:00
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};
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