1
0
cuberite-2a/src/Mobs/PassiveAggressiveMonster.cpp

48 lines
948 B
C++
Raw Normal View History

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "PassiveAggressiveMonster.h"
#include "../Entities/Player.h"
cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
2013-10-20 04:23:30 -04:00
super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
{
m_EMPersonality = PASSIVE;
}
2014-04-25 18:32:30 -04:00
bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
2014-04-25 18:32:30 -04:00
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
2014-10-20 16:55:07 -04:00
if ((m_Target != nullptr) && (m_Target->IsPlayer()))
{
2015-05-24 07:56:56 -04:00
if (!static_cast<cPlayer *>(m_Target)->IsGameModeCreative())
{
m_EMState = CHASING;
}
}
2014-04-25 18:32:30 -04:00
return true;
}
void cPassiveAggressiveMonster::EventSeePlayer(cEntity *, cChunk & a_Chunk)
{
// don't do anything, neutral mobs don't react to just seeing the player
}