2020-03-27 08:03:28 -04:00
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#pragma once
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#include "../../BlockEntities/HopperEntity.h"
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2020-08-19 16:14:40 -04:00
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namespace HopperHandler
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2020-03-27 08:03:28 -04:00
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{
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2020-08-20 15:04:28 -04:00
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inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
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2020-03-27 08:03:28 -04:00
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{
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2020-07-26 09:15:00 -04:00
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UNUSED(a_Chunk);
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2020-03-27 08:03:28 -04:00
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UNUSED(a_Position);
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UNUSED(a_BlockType);
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UNUSED(a_QueryPosition);
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UNUSED(a_QueryBlockType);
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2020-08-08 13:22:16 -04:00
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UNUSED(IsLinked);
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2020-03-27 08:03:28 -04:00
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return 0;
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}
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2020-08-20 15:04:28 -04:00
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inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
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2020-03-27 08:03:28 -04:00
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{
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2020-07-26 09:15:00 -04:00
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// LOGD("Evaluating holey the hopper (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
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2020-03-27 08:03:28 -04:00
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2020-08-20 15:04:28 -04:00
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const auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, Power);
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if (Previous == Power)
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2020-03-27 08:03:28 -04:00
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{
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2020-07-26 09:15:00 -04:00
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return;
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2020-03-27 08:03:28 -04:00
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}
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2020-08-20 15:04:28 -04:00
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a_Chunk.DoWithHopperAt(a_Position, [Power](cHopperEntity & a_Hopper)
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{
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a_Hopper.SetLocked(Power != 0);
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2020-07-26 09:15:00 -04:00
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return false;
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});
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2020-03-27 08:03:28 -04:00
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}
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2020-08-19 16:14:40 -04:00
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inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
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2020-03-27 08:03:28 -04:00
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{
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2020-07-26 09:15:00 -04:00
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UNUSED(a_Chunk);
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2020-03-27 08:03:28 -04:00
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UNUSED(a_BlockType);
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UNUSED(a_Meta);
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2020-07-26 09:15:00 -04:00
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InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents);
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2020-03-27 08:03:28 -04:00
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}
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};
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