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cuberite-2a/src/WorldStorage/FireworksSerializer.h

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// FireworksSerializer.h
// Declares the cFireworkItem class representing a firework or firework star
#pragma once
#include "../BlockType.h"
class cFastNBTWriter;
class cParsedNBT;
class cFireworkItem
{
public:
cFireworkItem(void) :
m_HasFlicker(false),
m_HasTrail(false),
m_Type(0),
m_FlightTimeInTicks(0)
{
}
inline void CopyFrom(const cFireworkItem & a_Item)
{
m_FlightTimeInTicks = a_Item.m_FlightTimeInTicks;
m_HasFlicker = a_Item.m_HasFlicker;
m_HasTrail = a_Item.m_HasTrail;
m_Type = a_Item.m_Type;
m_Colours = a_Item.m_Colours;
m_FadeColours = a_Item.m_FadeColours;
}
inline void EmptyData(void)
{
m_FlightTimeInTicks = 0;
m_HasFlicker = false;
m_Type = 0;
m_HasTrail = false;
m_Colours.clear();
m_FadeColours.clear();
}
inline bool IsEqualTo(const cFireworkItem & a_Item) const
{
return
(
(m_FlightTimeInTicks == a_Item.m_FlightTimeInTicks) &&
(m_HasFlicker == a_Item.m_HasFlicker) &&
(m_HasTrail == a_Item.m_HasTrail) &&
(m_Type == a_Item.m_Type) &&
(m_Colours == a_Item.m_Colours) &&
(m_FadeColours == a_Item.m_FadeColours)
);
}
/** Writes firework NBT data to a Writer object */
static void WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFastNBTWriter & a_Writer, const ENUM_ITEM_TYPE a_Type);
/** Reads NBT data from a NBT object and populates a FireworkItem with it */
static void ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNBT & a_NBT, int a_TagIdx, const ENUM_ITEM_TYPE a_Type);
/** Converts the firework's vector of colours into a string of values separated by a semicolon */
static AString ColoursToString(const cFireworkItem & a_FireworkItem);
/** Parses a string containing encoded firework colours and populates a FireworkItem with it */
static void ColoursFromString(const AString & a_String, cFireworkItem & a_FireworkItem);
/** Converts the firework's vector of fade colours into a string of values separated by a semicolon */
static AString FadeColoursToString(const cFireworkItem & a_FireworkItem);
/** Parses a string containing encoded firework fade colours and populates a FireworkItem with it */
static void FadeColoursFromString(const AString & a_String, cFireworkItem & a_FireworkItem);
/** Returns a colour code for fireworks used by the network code */
static int GetVanillaColourCodeFromDye(NIBBLETYPE a_DyeMeta);
bool m_HasFlicker;
bool m_HasTrail;
NIBBLETYPE m_Type;
short m_FlightTimeInTicks;
std::vector<int> m_Colours;
std::vector<int> m_FadeColours;
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};