Demonstrated issues with GetDataLength()
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@ -89,26 +89,28 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB
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if (ExplosionName == "Colors")
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{
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if (a_NBT.GetDataLength(explosiontag) == 0)
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int DataLength = a_NBT.GetDataLength(explosiontag);
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if (DataLength == 0)
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{
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continue;
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}
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const int * ColourData = (const int *)(a_NBT.GetData(explosiontag));
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for (int i = 0; i < ARRAYCOUNT(ColourData); i++)
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for (int i = 0; i < DataLength; i++)
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{
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a_FireworkItem.m_Colours.push_back(ntohl(ColourData[i]));
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}
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}
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else if (ExplosionName == "FadeColors")
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{
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if (a_NBT.GetDataLength(explosiontag) == 0)
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int DataLength = a_NBT.GetDataLength(explosiontag);
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if (DataLength == 0)
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{
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continue;
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}
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const int * FadeColourData = (const int *)(a_NBT.GetData(explosiontag));
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for (int i = 0; i < ARRAYCOUNT(FadeColourData); i++)
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for (int i = 0; i < DataLength; i++)
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{
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a_FireworkItem.m_FadeColours.push_back(ntohl(FadeColourData[i]));
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}
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@ -244,6 +246,6 @@ int cFireworkItem::GetVanillaColourCodeFromDye(short a_DyeMeta)
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case E_META_DYE_MAGENTA: return 12801229;
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case E_META_DYE_ORANGE: return 15435844;
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case E_META_DYE_WHITE: return 15790320;
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default: ASSERT(!"Unhandled dye meta whilst trying to get colour code for fireworks!"); break;
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default: ASSERT(!"Unhandled dye meta whilst trying to get colour code for fireworks!"); return 0;
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}
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}
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@ -64,15 +64,19 @@ public:
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/** Writes firework NBT data to a Writer object */
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static void WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFastNBTWriter & a_Writer, const ENUM_ITEM_ID a_Type);
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/** Reads NBT data from a NBT object and populates a FireworkItem with it */
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static void ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNBT & a_NBT, int a_TagIdx, const ENUM_ITEM_ID a_Type);
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/** Converts the firework's vector of colours into a string of values separated by a semicolon */
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static AString ColoursToString(const cFireworkItem & a_FireworkItem);
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/** Parses a string containing encoded firework colours and populates a FireworkItem with it */
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static void ColoursFromString(const AString & a_String, cFireworkItem & a_FireworkItem);
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/** Converts the firework's vector of fade colours into a string of values separated by a semicolon */
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static AString FadeColoursToString(const cFireworkItem & a_FireworkItem);
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/** Parses a string containing encoded firework fade colours and populates a FireworkItem with it */
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static void FadeColoursFromString(const AString & a_String, cFireworkItem & a_FireworkItem);
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