2012-07-15 20:36:34 +00:00
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#pragma once
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#include "Block.h"
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class cBlockFireHandler : public cBlockHandler
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{
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public:
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2012-07-16 19:20:37 +00:00
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cBlockFireHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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2012-08-19 10:44:19 +00:00
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virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override
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2012-07-16 19:20:37 +00:00
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{
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a_World->DigBlock(a_X, a_Y, a_Z);
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}
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virtual char GetDropCount() override
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{
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return -1;
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}
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virtual bool IsClickedThrough() override
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{
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return true;
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}
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2012-07-15 20:36:34 +00:00
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2012-09-11 12:01:34 +00:00
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virtual AString GetStepSound(void) override
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{
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return "step.wood";
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}
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};
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