14 lines
301 B
C
14 lines
301 B
C
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#pragma once
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#include "Block.h"
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class cBlockFireHandler : public cBlockHandler
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{
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public:
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cBlockFireHandler(BLOCKTYPE a_BlockID);
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virtual void OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
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virtual bool IsClickedThrough();
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virtual char GetDropCount();
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};
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