31 lines
430 B
C
31 lines
430 B
C
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#pragma once
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#include "BlockHandler.h"
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class cBlockSeaLanternHandler :
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public cBlockHandler
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{
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public:
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cBlockSeaLanternHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Reset meta to 0
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cFastRandom Random;
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a_Pickups.push_back(cItem(E_ITEM_PRISMARINE_CRYSTALS, (char)(2 + Random.NextInt(2)), 0));
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}
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} ;
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