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Added Sea Lantern drops

This commit is contained in:
Masy98 2014-09-12 17:01:03 +02:00
parent 7f42ba9fc1
commit 5cf114da39
2 changed files with 32 additions and 0 deletions

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@ -67,6 +67,7 @@
#include "BlockTripwireHook.h"
#include "BlockSand.h"
#include "BlockSapling.h"
#include "BlockSeaLantern.h"
#include "BlockSideways.h"
#include "BlockSignPost.h"
#include "BlockSlab.h"
@ -287,6 +288,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
case E_BLOCK_SEA_LANTERN: return new cBlockSeaLanternHandler (a_BlockType);
case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType);
case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
case E_BLOCK_SPRUCE_DOOR: return new cBlockDoorHandler (a_BlockType);

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@ -0,0 +1,30 @@
#pragma once
#include "BlockHandler.h"
class cBlockSeaLanternHandler :
public cBlockHandler
{
public:
cBlockSeaLanternHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
cFastRandom Random;
a_Pickups.push_back(cItem(E_ITEM_PRISMARINE_CRYSTALS, (char)(2 + Random.NextInt(2)), 0));
}
} ;