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cuberite-2a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h

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#pragma once
#include "RedstoneHandler.h"
#include "Blocks/BlockDoor.h"
class cDoorHandler : public cRedstoneHandler
{
typedef cRedstoneHandler super;
public:
cDoorHandler(cWorld & a_World) :
super(a_World)
{
}
virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
{
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
return 0;
}
virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
{
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
return 0;
}
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
LOGD("Evaluating dori the door (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
if (a_PoweringData != static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData))
{
cChunkInterface ChunkInterface(m_World.GetChunkMap());
cBlockDoorHandler::SetOpen(ChunkInterface, a_Position.x, a_Position.y, a_Position.z, (a_PoweringData.PowerLevel != 0));
m_World.BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_Position.x, a_Position.y, a_Position.z, 0);
}
return {};
}
virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());;
}
};