#pragma once #include "RedstoneHandler.h" #include "Blocks/BlockDoor.h" class cDoorHandler : public cRedstoneHandler { typedef cRedstoneHandler super; public: cDoorHandler(cWorld & a_World) : super(a_World) { } virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override { UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); UNUSED(a_QueryPosition); UNUSED(a_QueryBlockType); return 0; } virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override { UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); return 0; } virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override { LOGD("Evaluating dori the door (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); if (a_PoweringData != static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData)) { cChunkInterface ChunkInterface(m_World.GetChunkMap()); cBlockDoorHandler::SetOpen(ChunkInterface, a_Position.x, a_Position.y, a_Position.z, (a_PoweringData.PowerLevel != 0)); m_World.BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_Position.x, a_Position.y, a_Position.z, 0); } return {}; } virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override { UNUSED(a_BlockType); UNUSED(a_Meta); return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());; } };