2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockHandler.h"
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class cBlockIceHandler :
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public cBlockHandler
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{
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2020-04-13 12:38:06 -04:00
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using Super = cBlockHandler;
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2019-10-16 04:06:34 -04:00
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2013-07-29 07:13:03 -04:00
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public:
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2019-10-16 04:06:34 -04:00
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cBlockIceHandler(BLOCKTYPE a_BlockType):
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2020-04-13 12:38:06 -04:00
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Super(a_BlockType)
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2013-07-29 07:13:03 -04:00
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{
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}
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2019-10-16 04:06:34 -04:00
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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2013-07-29 07:13:03 -04:00
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{
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2019-10-16 04:06:34 -04:00
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// Only drop self when using silk-touch:
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if (ToolHasSilkTouch(a_Tool))
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{
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return cItem(m_BlockType);
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}
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else
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{
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return {};
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}
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2013-07-29 07:13:03 -04:00
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}
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2016-02-05 16:45:45 -05:00
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2019-10-16 04:06:34 -04:00
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virtual void OnBroken(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
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Vector3i a_BlockPos,
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BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
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) override
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2013-07-29 07:13:03 -04:00
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{
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2019-10-16 04:06:34 -04:00
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// If there's a solid block or a liquid underneath, convert to water, rather than air
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if (a_BlockPos.y <= 0)
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2014-07-31 12:41:48 -04:00
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{
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return;
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}
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2019-10-16 04:06:34 -04:00
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auto blockTypeBelow = a_ChunkInterface.GetBlock(a_BlockPos.addedY(-1));
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if (cBlockInfo::FullyOccupiesVoxel(blockTypeBelow) || IsBlockLiquid(blockTypeBelow))
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2014-07-31 12:41:48 -04:00
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{
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2020-04-03 16:24:49 -04:00
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// Setting air with FastSetBlock prevents SetBlock recursively calling OnBroken.
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a_ChunkInterface.FastSetBlock(a_BlockPos, E_BLOCK_AIR, 0);
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2019-10-16 04:06:34 -04:00
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a_ChunkInterface.SetBlock(a_BlockPos, E_BLOCK_WATER, 0);
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2014-07-31 12:41:48 -04:00
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}
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2014-07-17 16:50:58 -04:00
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}
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2015-06-30 10:50:15 -04:00
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2019-10-16 04:06:34 -04:00
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2015-06-30 10:50:15 -04:00
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 5;
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}
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2014-08-19 10:47:33 -04:00
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} ;
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