2013-09-18 17:17:43 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Wither.h"
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2014-05-20 08:52:59 -04:00
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2014-03-24 06:29:19 -04:00
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#include "../World.h"
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2014-05-20 08:52:59 -04:00
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#include "../Entities/Player.h"
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2013-09-18 17:17:43 -04:00
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cWither::cWither(void) :
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2020-04-13 12:38:06 -04:00
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Super("Wither", mtWither, "entity.wither.hurt", "entity.wither.death", "entity.wither.ambient", 0.9, 4.0),
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2014-04-28 07:51:40 -04:00
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m_WitherInvulnerableTicks(220)
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2013-09-18 17:17:43 -04:00
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{
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2014-03-24 06:29:19 -04:00
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SetMaxHealth(300);
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2016-12-19 15:12:23 -05:00
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SetHealth(GetMaxHealth() / 3);
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2014-03-24 06:29:19 -04:00
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}
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2014-03-25 04:32:58 -04:00
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bool cWither::IsArmored(void) const
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{
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return GetHealth() <= (GetMaxHealth() / 2);
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}
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2014-04-25 18:32:30 -04:00
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bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
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2014-03-24 06:29:19 -04:00
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{
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if (a_TDI.DamageType == dtDrowning)
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{
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2014-04-25 18:32:30 -04:00
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return false;
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2014-03-24 06:29:19 -04:00
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}
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2014-04-28 07:51:40 -04:00
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if (m_WitherInvulnerableTicks > 0)
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{
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return false;
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}
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2014-03-25 04:32:58 -04:00
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if (IsArmored() && (a_TDI.DamageType == dtRangedAttack))
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{
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2014-04-25 18:32:30 -04:00
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return false;
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2014-03-25 04:32:58 -04:00
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}
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2020-04-13 12:38:06 -04:00
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return Super::DoTakeDamage(a_TDI);
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2014-03-24 06:29:19 -04:00
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}
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2015-01-11 16:12:26 -05:00
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void cWither::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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2014-03-24 06:29:19 -04:00
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{
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2020-04-13 12:38:06 -04:00
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Super::Tick(a_Dt, a_Chunk);
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2016-09-03 07:31:27 -04:00
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if (!IsTicking())
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{
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// The base class tick destroyed us
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return;
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}
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2014-03-24 06:29:19 -04:00
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2014-04-28 07:51:40 -04:00
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if (m_WitherInvulnerableTicks > 0)
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2014-03-24 06:29:19 -04:00
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{
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2014-04-28 07:51:40 -04:00
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unsigned int NewTicks = m_WitherInvulnerableTicks - 1;
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if (NewTicks == 0)
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{
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m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this);
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}
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m_WitherInvulnerableTicks = NewTicks;
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if ((NewTicks % 10) == 0)
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{
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Heal(10);
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}
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2014-03-24 06:29:19 -04:00
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}
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2014-03-25 04:32:58 -04:00
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m_World->BroadcastEntityMetadata(*this);
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2013-09-18 17:17:43 -04:00
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}
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void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 1, 1, E_ITEM_NETHER_STAR);
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}
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2014-05-20 08:52:59 -04:00
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2014-07-04 05:55:09 -04:00
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void cWither::KilledBy(TakeDamageInfo & a_TDI)
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2014-05-20 08:52:59 -04:00
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{
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2020-04-13 12:38:06 -04:00
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Super::KilledBy(a_TDI);
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2014-05-20 08:52:59 -04:00
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2017-09-11 17:20:49 -04:00
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Vector3d Pos = GetPosition();
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m_World->ForEachPlayer([=](cPlayer & a_Player)
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2014-05-20 08:52:59 -04:00
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{
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2014-05-21 03:59:14 -04:00
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// TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
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2017-09-11 17:20:49 -04:00
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double Dist = (a_Player.GetPosition() - Pos).Length();
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2014-05-20 08:52:59 -04:00
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if (Dist < 50.0)
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{
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// If player is close, award achievement
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2020-08-12 04:54:36 -04:00
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a_Player.AwardAchievement(Statistic::AchKillWither);
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2014-05-20 08:52:59 -04:00
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}
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return false;
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}
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2017-09-11 17:20:49 -04:00
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);
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2014-05-20 08:52:59 -04:00
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}
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