2013-07-29 11:13:03 +00:00
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#pragma once
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#include "BlockHandler.h"
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class cBlockGravelHandler :
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public cBlockHandler
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{
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public:
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2019-10-16 08:06:34 +00:00
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2020-09-20 13:50:52 +00:00
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using cBlockHandler::cBlockHandler;
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2019-10-16 08:06:34 +00:00
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2020-09-20 13:50:52 +00:00
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private:
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2019-10-16 08:06:34 +00:00
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2020-09-20 13:50:52 +00:00
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override
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2014-09-12 11:49:08 +00:00
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{
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2019-10-16 08:06:34 +00:00
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// TODO: Handle the Fortune and Silk touch enchantments here
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2017-06-13 19:35:30 +00:00
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if (GetRandomProvider().RandBool(0.10))
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2014-09-12 11:49:08 +00:00
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{
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2019-10-16 08:06:34 +00:00
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return cItem(E_ITEM_FLINT, 1, 0);
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2014-09-12 11:49:08 +00:00
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}
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2014-09-12 17:38:00 +00:00
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else
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{
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2019-10-16 08:06:34 +00:00
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return cItem(E_BLOCK_GRAVEL, 1, 0);
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2014-09-12 17:38:00 +00:00
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}
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2014-09-12 11:49:08 +00:00
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}
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2015-06-30 14:50:15 +00:00
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2019-10-16 08:06:34 +00:00
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2020-09-20 13:50:52 +00:00
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
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2015-06-30 14:50:15 +00:00
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{
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UNUSED(a_Meta);
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return 11;
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}
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2013-07-29 11:13:03 +00:00
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} ;
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