2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2012-09-23 16:53:08 -04:00
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#include "Ghast.h"
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2013-11-04 15:46:56 -05:00
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#include "../World.h"
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2014-04-27 20:03:06 -04:00
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#include "../Entities/GhastFireballEntity.h"
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2012-06-14 09:06:06 -04:00
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2012-12-22 04:39:13 -05:00
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cGhast::cGhast(void) :
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2013-10-20 04:23:30 -04:00
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super("Ghast", mtGhast, "mob.ghast.scream", "mob.ghast.death", 4, 4)
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2012-06-14 09:06:06 -04:00
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{
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}
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2013-07-01 06:39:56 -04:00
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void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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2012-06-14 09:06:06 -04:00
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{
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2014-02-23 13:44:58 -05:00
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int LootingLevel = 0;
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2014-10-20 16:55:07 -04:00
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if (a_Killer != nullptr)
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2014-02-23 13:44:58 -05:00
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);
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2012-06-14 09:06:06 -04:00
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}
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2013-11-05 10:24:54 -05:00
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2015-01-11 16:12:26 -05:00
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void cGhast::Attack(std::chrono::milliseconds a_Dt)
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2013-11-04 15:46:56 -05:00
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{
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2015-01-11 16:12:26 -05:00
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m_AttackInterval += a_Dt.count() * m_AttackRate;
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2013-11-04 15:46:56 -05:00
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2014-12-05 06:56:53 -05:00
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if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
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2013-11-04 15:46:56 -05:00
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{
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// Setting this higher gives us more wiggle room for attackrate
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Vector3d Speed = GetLookVector() * 20;
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Speed.y = Speed.y + 1;
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cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
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2014-10-20 16:55:07 -04:00
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if (GhastBall == nullptr)
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2013-11-04 15:46:56 -05:00
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{
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return;
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}
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2014-06-08 15:58:08 -04:00
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if (!GhastBall->Initialize(*m_World))
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2013-11-04 15:46:56 -05:00
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{
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delete GhastBall;
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2014-10-20 16:55:07 -04:00
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GhastBall = nullptr;
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2013-11-04 15:46:56 -05:00
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return;
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}
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m_World->BroadcastSpawnEntity(*GhastBall);
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m_AttackInterval = 0.0;
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}
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}
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