2015-05-08 10:07:36 -04:00
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2015-04-29 12:24:14 -04:00
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#include "Globals.h"
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#include <cmath>
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2015-05-01 11:53:24 -04:00
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2015-04-29 12:24:14 -04:00
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#include "Path.h"
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#include "../Chunk.h"
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#define DISTANCE_MANHATTAN 0 // 1: More speed, a bit less accuracy 0: Max accuracy, less speed.
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#define HEURISTICS_ONLY 0 // 1: Much more speed, much less accurate.
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2015-05-10 02:08:42 -04:00
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#define CALCULATIONS_PER_STEP 5 // Higher means more CPU load but faster path calculations.
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// The only version which guarantees the shortest path is 0, 0.
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enum class eCellStatus {OPENLIST, CLOSEDLIST, NOLIST};
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struct cPathCell
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{
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Vector3i m_Location; // Location of the cell in the world.
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int m_F, m_G, m_H; // F, G, H as defined in regular A*.
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eCellStatus m_Status; // Which list is the cell in? Either non, open, or closed.
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cPathCell * m_Parent; // Cell's parent, as defined in regular A*.
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bool m_IsSolid; // Is the cell an air or a solid? Partial solids are currently considered solids.
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};
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bool compareHeuristics::operator()(cPathCell * & a_Cell1, cPathCell * & a_Cell2)
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{
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return a_Cell1->m_F > a_Cell2->m_F;
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}
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/* cPath implementation */
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cPath::cPath(
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cChunk & a_Chunk,
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const Vector3i & a_StartingPoint, const Vector3i & a_EndingPoint, int a_MaxSteps,
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double a_BoundingBoxWidth, double a_BoundingBoxHeight,
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int a_MaxUp, int a_MaxDown
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) :
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m_Destination(a_EndingPoint.Floor()),
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m_Source(a_StartingPoint.Floor()),
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m_CurrentPoint(0), // GetNextPoint increments this to 1, but that's fine, since the first cell is always a_StartingPoint
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m_Chunk(&a_Chunk)
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{
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// TODO: if src not walkable OR dest not walkable, then abort.
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// Borrow a new "isWalkable" from ProcessIfWalkable, make ProcessIfWalkable also call isWalkable
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if (GetCell(m_Source)->m_IsSolid || GetCell(m_Destination)->m_IsSolid)
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{
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m_Status = ePathFinderStatus::PATH_NOT_FOUND;
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return;
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}
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m_Status = ePathFinderStatus::CALCULATING;
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m_StepsLeft = a_MaxSteps;
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ProcessCell(GetCell(a_StartingPoint), nullptr, 0);
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m_Chunk = nullptr;
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}
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cPath::~cPath()
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{
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if (m_Status == ePathFinderStatus::CALCULATING)
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{
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FinishCalculation();
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}
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}
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ePathFinderStatus cPath::Step(cChunk & a_Chunk)
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{
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m_Chunk = &a_Chunk;
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if (m_Status != ePathFinderStatus::CALCULATING)
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{
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return m_Status;
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}
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if (m_StepsLeft == 0)
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{
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FinishCalculation(ePathFinderStatus::PATH_NOT_FOUND);
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}
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else
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{
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--m_StepsLeft;
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int i;
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for (i = 0; i < CALCULATIONS_PER_STEP; ++i)
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{
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if (Step_Internal()) // Step_Internal returns true when no more calculation is needed.
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{
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break; // if we're here, m_Status must have changed either to PATH_FOUND or PATH_NOT_FOUND.
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}
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}
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}
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m_Chunk = nullptr;
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return m_Status;
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}
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bool cPath::IsSolid(const Vector3i & a_Location)
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{
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ASSERT(m_Chunk != nullptr);
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auto Chunk = m_Chunk->GetNeighborChunk(a_Location.x, a_Location.z);
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if ((Chunk == nullptr) || !Chunk->IsValid())
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{
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return true;
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}
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m_Chunk = Chunk;
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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int RelX = a_Location.x - m_Chunk->GetPosX() * cChunkDef::Width;
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int RelZ = a_Location.z - m_Chunk->GetPosZ() * cChunkDef::Width;
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m_Chunk->GetBlockTypeMeta(RelX, a_Location.y, RelZ, BlockType, BlockMeta);
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if ((BlockType == E_BLOCK_FENCE) || (BlockType == E_BLOCK_FENCE_GATE))
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{
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GetCell(a_Location + Vector3i(0, 1, 0))->m_IsSolid = true; // Mobs will always think that the fence is 2 blocks high and therefore won't jump over.
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}
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if (BlockType == E_BLOCK_STATIONARY_WATER)
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{
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GetCell(a_Location + Vector3i(0, -1, 0))->m_IsSolid = true; // Mobs will always think that the fence is 2 blocks high and therefore won't jump over.
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}
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return cBlockInfo::IsSolid(BlockType);
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}
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bool cPath::Step_Internal()
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{
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cPathCell * CurrentCell = OpenListPop();
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// Path not reachable, open list exauhsted.
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if (CurrentCell == nullptr)
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{
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FinishCalculation(ePathFinderStatus::PATH_NOT_FOUND);
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ASSERT(m_Status == ePathFinderStatus::PATH_NOT_FOUND);
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return true;
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}
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// Path found.
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if (
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(CurrentCell->m_Location == m_Destination + Vector3i(0, 0, 1)) ||
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(CurrentCell->m_Location == m_Destination + Vector3i(1, 0, 0)) ||
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(CurrentCell->m_Location == m_Destination + Vector3i(-1, 0, 0)) ||
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(CurrentCell->m_Location == m_Destination + Vector3i(0, 0, -1)) ||
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(CurrentCell->m_Location == m_Destination + Vector3i(0, -1, 0))
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)
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{
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do
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{
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m_PathPoints.push_back(CurrentCell->m_Location); // Populate the cPath with points.
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CurrentCell = CurrentCell->m_Parent;
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} while (CurrentCell != nullptr);
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FinishCalculation(ePathFinderStatus::PATH_FOUND);
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return true;
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}
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// Calculation not finished yet, process a currentCell by inspecting all neighbors.
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// Check North, South, East, West on all 3 different heights.
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int i;
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for (i = -1; i <= 1; ++i)
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{
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ProcessIfWalkable(CurrentCell->m_Location + Vector3i(1, i, 0), CurrentCell, 10);
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ProcessIfWalkable(CurrentCell->m_Location + Vector3i(-1, i, 0), CurrentCell, 10);
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ProcessIfWalkable(CurrentCell->m_Location + Vector3i(0, i, 1), CurrentCell, 10);
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ProcessIfWalkable(CurrentCell->m_Location + Vector3i(0, i, -1), CurrentCell, 10);
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}
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// Check diagonals on mob's height only.
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int x, z;
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for (x = -1; x <= 1; x += 2)
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{
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for (z = -1; z <= 1; z += 2)
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{
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// This condition prevents diagonal corner cutting.
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if (!GetCell(CurrentCell->m_Location + Vector3i(x, 0, 0))->m_IsSolid && !GetCell(CurrentCell->m_Location + Vector3i(0, 0, z))->m_IsSolid)
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{
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// This prevents falling of "sharp turns" e.g. a 1x1x20 rectangle in the air which breaks in a right angle suddenly.
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if (GetCell(CurrentCell->m_Location + Vector3i(x, -1, 0))->m_IsSolid && GetCell(CurrentCell->m_Location + Vector3i(0, -1, z))->m_IsSolid)
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{
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ProcessIfWalkable(CurrentCell->m_Location + Vector3i(x, 0, z), CurrentCell, 14); // 14 is a good enough approximation of sqrt(10 + 10).
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}
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}
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}
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}
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return false;
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}
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void cPath::FinishCalculation()
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{
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m_Map.clear();
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m_OpenList = std::priority_queue<cPathCell *, std::vector<cPathCell *>, compareHeuristics>{};
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}
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void cPath::FinishCalculation(ePathFinderStatus a_NewStatus)
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{
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m_Status = a_NewStatus;
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FinishCalculation();
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}
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void cPath::OpenListAdd(cPathCell * a_Cell)
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{
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a_Cell->m_Status = eCellStatus::OPENLIST;
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m_OpenList.push(a_Cell);
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#ifdef COMPILING_PATHFIND_DEBUGGER
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si::setBlock(a_Cell->m_Location.x, a_Cell->m_Location.y, a_Cell->m_Location.z, debug_open, SetMini(a_Cell));
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#endif
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}
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cPathCell * cPath::OpenListPop() // Popping from the open list also means adding to the closed list.
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{
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if (m_OpenList.size() == 0)
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{
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return nullptr; // We've exhausted the search space and nothing was found, this will trigger a PATH_NOT_FOUND status.
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}
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cPathCell * Ret = m_OpenList.top();
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m_OpenList.pop();
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Ret->m_Status = eCellStatus::CLOSEDLIST;
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#ifdef COMPILING_PATHFIND_DEBUGGER
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si::setBlock((Ret)->m_Location.x, (Ret)->m_Location.y, (Ret)->m_Location.z, debug_closed, SetMini(Ret));
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#endif
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return Ret;
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}
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void cPath::ProcessIfWalkable(const Vector3i & a_Location, cPathCell * a_Parent, int a_Cost)
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{
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cPathCell * cell = GetCell(a_Location);
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if (!cell->m_IsSolid && GetCell(a_Location + Vector3i(0, -1, 0))->m_IsSolid && !GetCell(a_Location + Vector3i(0, 1, 0))->m_IsSolid)
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{
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ProcessCell(cell, a_Parent, a_Cost);
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}
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}
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void cPath::ProcessCell(cPathCell * a_Cell, cPathCell * a_Caller, int a_GDelta)
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{
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// Case 1: Cell is in the closed list, ignore it.
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if (a_Cell->m_Status == eCellStatus::CLOSEDLIST)
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{
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return;
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}
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if (a_Cell->m_Status == eCellStatus::NOLIST) // Case 2: The cell is not in any list.
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{
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// Cell is walkable, add it to the open list.
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// Note that non-walkable cells are filtered out in Step_internal();
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// Special case: Start cell goes here, gDelta is 0, caller is NULL.
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a_Cell->m_Parent = a_Caller;
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if (a_Caller != nullptr)
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{
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a_Cell->m_G = a_Caller->m_G + a_GDelta;
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}
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else
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{
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a_Cell->m_G = 0;
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}
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// Calculate H. This is A*'s Heuristics value.
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#if DISTANCE_MANHATTAN == 1
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// Manhattan distance. DeltaX + DeltaY + DeltaZ.
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a_Cell->m_H = 10 * (abs(a_Cell->m_Location.x-m_Destination.x) + abs(a_Cell->m_Location.y-m_Destination.y) + abs(a_Cell->m_Location.z-m_Destination.z));
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#else
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// Euclidian distance. sqrt(DeltaX^2 + DeltaY^2 + DeltaZ^2), more precise.
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a_Cell->m_H = static_cast<decltype(a_Cell->m_H)>((a_Cell->m_Location - m_Destination).Length() * 10);
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#endif
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#if HEURISTICS_ONLY == 1
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a_Cell->m_F = a_Cell->m_H; // Greedy search. https://en.wikipedia.org/wiki/Greedy_search
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#else
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a_Cell->m_F = a_Cell->m_H + a_Cell->m_G; // Regular A*.
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#endif
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OpenListAdd(a_Cell);
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return;
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}
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// Case 3: Cell is in the open list, check if G and H need an update.
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int NewG = a_Caller->m_G + a_GDelta;
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if (NewG < a_Cell->m_G)
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{
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a_Cell->m_G = NewG;
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a_Cell->m_H = a_Cell->m_F + a_Cell->m_G;
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a_Cell->m_Parent = a_Caller;
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}
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}
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2015-05-03 13:56:37 -04:00
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cPathCell * cPath::GetCell(const Vector3i & a_Location)
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2015-04-29 12:24:14 -04:00
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{
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// Create the cell in the hash table if it's not already there.
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cPathCell * Cell;
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if (m_Map.count(a_Location) == 0) // Case 1: Cell is not on any list. We've never checked this cell before.
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{
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Cell = new cPathCell();
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Cell->m_Location = a_Location;
|
2015-05-15 13:25:44 -04:00
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m_Map[a_Location] = UniquePtr<cPathCell>(Cell);
|
2015-04-29 12:24:14 -04:00
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Cell->m_IsSolid = IsSolid(a_Location);
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Cell->m_Status = eCellStatus::NOLIST;
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#ifdef COMPILING_PATHFIND_DEBUGGER
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#ifdef COMPILING_PATHFIND_DEBUGGER_MARK_UNCHECKED
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si::setBlock(a_Location.x, a_Location.y, a_Location.z, debug_unchecked, Cell->m_IsSolid ? NORMAL : MINI);
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#endif
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#endif
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return Cell;
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}
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else
|
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|
{
|
2015-05-15 13:25:44 -04:00
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|
return m_Map[a_Location].get();
|
2015-04-29 12:24:14 -04:00
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|
}
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|
}
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