SafwatHalaby
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4ffc6621a9
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PathFinder uses UniquePtr for cell map.
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2015-05-16 10:38:58 +02:00 |
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worktycho
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5c3a85fba1
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Revert "PathFinder - smart pointers"
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2015-05-15 18:54:45 +01:00 |
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SafwatHalaby
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a8878dd2b6
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uniquePTR
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2015-05-15 20:25:44 +03:00 |
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wiseoldman95
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8a576a0a35
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PF - Less calcs per tick
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2015-05-10 09:08:42 +03:00 |
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wiseoldman95
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290bc2e377
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Spaces in cPath
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2015-05-08 17:08:15 +03:00 |
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worktycho
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011126293b
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Merge pull request #1949 from SafwatHalaby/burn
AI - Better shade cover
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2015-05-07 21:58:02 +01:00 |
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worktycho
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7771091099
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Actually empty the open list
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2015-05-06 17:26:59 +01:00 |
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wiseoldman95
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b8aa38b18d
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(duplicate) AI - Livestock escape fixed, water jumping fixed
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2015-05-06 17:23:07 +03:00 |
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wiseoldman95
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c6dd455d72
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PF - Swimming bugfix
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2015-05-06 09:27:47 +03:00 |
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wiseoldman95
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020e928685
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PF - Fixed mobs not reaching leaning player
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2015-05-06 07:31:02 +03:00 |
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Tiger Wang
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a509cf00ef
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Entity improvements
•Pathfinder improvements
•Fixes #1217
•Fixes #1933
Merge remote-tracking branch 'SafwatHalaby/water2' into fixes
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2015-05-03 23:58:12 +01:00 |
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wiseoldman95
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599ad97b65
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PathFinder - Crash fix, chunks in parameters are now references
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2015-05-03 10:49:06 +03:00 |
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wiseoldman95
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16b6fc9b5d
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PathFinding - Chunk querying optimization and improve cPath::IsSolid
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2015-05-02 14:16:16 +03:00 |
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wiseoldman95
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1b0e21e0b2
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A* Pathfinding and better monster AI
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2015-05-01 13:18:47 +03:00 |
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