2012-06-14 09:06:06 -04:00
|
|
|
|
|
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
|
2012-09-23 16:53:08 -04:00
|
|
|
#include "Creeper.h"
|
2012-06-14 09:06:06 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cCreeper::cCreeper()
|
|
|
|
{
|
|
|
|
m_MobType = 50;
|
|
|
|
GetMonsterConfig("Creeper");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cCreeper::~cCreeper()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool cCreeper::IsA( const char* a_EntityType )
|
|
|
|
{
|
|
|
|
if( strcmp( a_EntityType, "cCreeper" ) == 0 ) return true;
|
|
|
|
return cMonster::IsA( a_EntityType );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cCreeper::KilledBy( cEntity* a_Killer )
|
|
|
|
{
|
|
|
|
cItems Drops;
|
|
|
|
AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER);
|
|
|
|
|
|
|
|
// TODO Check if killed by a skeleton, then drop random music disk
|
|
|
|
|
|
|
|
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
|
|
|
|
|
|
|
|
cMonster::KilledBy( a_Killer );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|