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cuberite-2a/src/Blocks/BlockSeaLantern.h

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2014-09-12 11:01:03 -04:00
#pragma once
#include "BlockHandler.h"
class cBlockSeaLanternHandler :
public cBlockHandler
{
public:
cBlockSeaLanternHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
cFastRandom Random;
a_Pickups.push_back(cItem(E_ITEM_PRISMARINE_CRYSTALS, (char)(2 + Random.NextInt(2)), 0));
}
} ;