2014-04-26 20:35:31 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2014-04-27 20:03:06 -04:00
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#include "FireChargeEntity.h"
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2014-04-26 20:35:31 -04:00
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#include "../World.h"
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cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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2014-04-27 20:03:06 -04:00
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super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
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2014-04-26 20:35:31 -04:00
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{
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SetSpeed(a_Speed);
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SetGravity(0);
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}
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void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
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{
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m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
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}
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}
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void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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}
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void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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// TODO: Some entities are immune to hits
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a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
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2014-04-27 12:42:31 -04:00
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}
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