2014-02-17 19:16:03 -05:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Painting.h"
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#include "ClientHandle.h"
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#include "Player.h"
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2014-02-28 10:26:23 -05:00
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#include "../Chunk.h"
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2014-02-17 19:16:03 -05:00
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cPainting::cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z)
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: cEntity(etPainting, a_X, a_Y, a_Z, 1, 1),
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m_Name(a_Name),
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m_Direction(a_Direction)
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{
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}
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void cPainting::SpawnOn(cClientHandle & a_Client)
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{
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a_Client.SendPaintingSpawn(*this);
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}
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2014-02-28 10:26:23 -05:00
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void cPainting::Tick(float a_Dt, cChunk & a_Chunk)
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{
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UNUSED(a_Dt);
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UNUSED(a_Chunk);
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}
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2014-02-17 19:16:03 -05:00
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void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer)
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{
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if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
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{
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a_Items.push_back(cItem(E_ITEM_PAINTING));
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}
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}
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