2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2012-09-23 16:53:08 -04:00
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#include "Zombie.h"
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2013-08-16 04:48:19 -04:00
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#include "../World.h"
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2013-08-27 16:11:00 -04:00
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#include "../LineBlockTracer.h"
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2012-06-14 09:06:06 -04:00
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2013-12-20 10:39:20 -05:00
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cZombie::cZombie(bool a_IsVillagerZombie) :
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2013-10-20 04:23:30 -04:00
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super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
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2013-12-20 13:10:07 -05:00
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m_IsVillagerZombie(a_IsVillagerZombie),
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m_IsConverting(false)
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2012-06-14 09:06:06 -04:00
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{
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2013-09-05 16:40:08 -04:00
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SetBurnsInDaylight(true);
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2012-06-14 09:06:06 -04:00
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}
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2013-07-01 06:39:56 -04:00
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void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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2012-06-14 09:06:06 -04:00
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{
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2014-02-23 13:44:58 -05:00
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
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cItems RareDrops;
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RareDrops.Add(cItem(E_ITEM_IRON));
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RareDrops.Add(cItem(E_ITEM_CARROT));
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RareDrops.Add(cItem(E_ITEM_POTATO));
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AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
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AddRandomArmorDropItem(a_Drops, LootingLevel);
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AddRandomWeaponDropItem(a_Drops, LootingLevel);
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2012-06-14 09:06:06 -04:00
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}
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2013-11-02 15:45:51 -04:00
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2014-07-18 05:47:00 -04:00
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void cZombie::MoveToPosition(const Vector3d & a_Position)
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2013-11-02 15:45:51 -04:00
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{
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2014-06-22 15:44:55 -04:00
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// If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
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2014-01-24 18:56:05 -05:00
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if (
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!IsOnFire() &&
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2014-06-22 15:44:55 -04:00
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(m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8)
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2014-01-24 18:56:05 -05:00
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)
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2013-11-02 15:45:51 -04:00
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{
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m_bMovingToDestination = false;
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return;
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}
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2014-01-24 18:56:05 -05:00
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super::MoveToPosition(a_Position);
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2013-11-02 15:45:51 -04:00
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}
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2013-12-20 10:39:20 -05:00
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