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cuberite-2a/src/CraftingRecipes.h

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// CraftingRecipes.h
// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
#pragma once
#include "Item.h"
// fwd: cPlayer.h
class cPlayer;
class cCraftingGrid // tolua_export
{ // tolua_export
public:
cCraftingGrid(const cCraftingGrid & a_Original);
cCraftingGrid(int a_Width, int a_Height); // tolua_export
cCraftingGrid(const cItem * a_Items, int a_Width, int a_Height);
~cCraftingGrid();
// tolua_begin
int GetWidth (void) const {return m_Width; }
int GetHeight(void) const {return m_Height; }
cItem & GetItem (int x, int y) const;
void SetItem (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
void SetItem (int x, int y, const cItem & a_Item);
void Clear (void);
/// Removes items in a_Grid from m_Items[] (used by cCraftingRecipe::ConsumeIngredients())
void ConsumeGrid(const cCraftingGrid & a_Grid);
/// Dumps the entire crafting grid using LOGD()
void Dump(void);
// tolua_end
cItem * GetItems(void) const {return m_Items; }
/// Copies internal contents into the item array specified. Assumes that the array has the same dimensions as self
void CopyToItems(cItem * a_Items) const;
protected:
int m_Width;
int m_Height;
cItem * m_Items;
} ; // tolua_export
class cCraftingRecipe // tolua_export
{ // tolua_export
public:
cCraftingRecipe(const cCraftingGrid & a_CraftingGrid);
// tolua_begin
void Clear (void);
int GetIngredientsWidth (void) const {return m_Ingredients.GetWidth(); }
int GetIngredientsHeight(void) const {return m_Ingredients.GetHeight(); }
cItem & GetIngredient (int x, int y) const {return m_Ingredients.GetItem(x, y); }
const cItem & GetResult (void) const {return m_Result; }
void SetResult (ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
void SetResult (const cItem & a_Item)
{
m_Result = a_Item;
}
void SetIngredient (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
{
m_Ingredients.SetItem(x, y, a_ItemType, a_ItemCount, a_ItemHealth);
}
void SetIngredient (int x, int y, const cItem & a_Item)
{
m_Ingredients.SetItem(x, y, a_Item);
}
/// Consumes ingredients from the crafting grid specified
void ConsumeIngredients(cCraftingGrid & a_CraftingGrid);
/// Dumps the entire recipe using LOGD()
void Dump(void);
// tolua_end
protected:
cCraftingGrid m_Ingredients; // Adjusted to correspond to the input crafting grid!
cItem m_Result;
} ; // tolua_export
class cCraftingRecipes
{
public:
static const int MAX_GRID_WIDTH = 3;
static const int MAX_GRID_HEIGHT = 3;
cCraftingRecipes(void);
~cCraftingRecipes();
/// Returns the recipe for current crafting grid. Doesn't modify the grid. Clears a_Recipe if no recipe found.
void GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe);
protected:
struct cRecipeSlot
{
cItem m_Item;
int x, y; // 1..3, or -1 for "any"
} ;
typedef std::vector<cRecipeSlot> cRecipeSlots;
/** A single recipe, stored. Each recipe is normalized right after parsing (NormalizeIngredients())
A normalized recipe starts at (0,0)
*/
struct cRecipe
{
cRecipeSlots m_Ingredients;
cItem m_Result;
// Size of the regular items in the recipe; "anywhere" items are excluded:
int m_Width;
int m_Height;
} ;
typedef std::vector<cRecipe *> cRecipes;
cRecipes m_Recipes;
void LoadRecipes(void);
void ClearRecipes(void);
/// Parses the recipe line and adds it into m_Recipes. a_LineNum is used for diagnostic warnings only
void AddRecipeLine(int a_LineNum, const AString & a_RecipeLine);
/// Parses an item string in the format "<ItemType>[^<Damage>]", returns true if successful.
bool ParseItem(const AString & a_String, cItem & a_Item);
/// Parses one ingredient and adds it to the specified recipe. Returns true if successful.
bool ParseIngredient(const AString & a_String, cRecipe * a_Recipe);
/// Moves the recipe to top-left corner, sets its MinWidth / MinHeight
void NormalizeIngredients(cRecipe * a_Recipe);
/// Finds a recipe matching the crafting grid. Returns a newly allocated recipe (with all its coords set) or NULL if not found. Caller must delete return value!
cRecipe * FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight);
/// Same as FindRecipe, but the grid is guaranteed to be of minimal dimensions needed
cRecipe * FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride);
/// Checks if the grid matches the specified recipe, offset by the specified offsets. Returns a matched cRecipe * if so, or NULL if not matching. Caller must delete the return value!
cRecipe * MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY);
/** Searches for anything firework related, and does the data setting if appropriate */
void HandleFireworks(const cItem * a_CraftingGrid, cCraftingRecipes::cRecipe * a_Recipe, int a_GridStride, int a_OffsetX, int a_OffsetY);
} ;