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cuberite-2a/source/blocks/BlockSapling.h

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#pragma once
#include "BlockHandler.h"
#include "../World.h"
class cBlockSaplingHandler : public cBlockHandler
{
public:
cBlockSaplingHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual bool NeedsRandomTicks() override
{
return true;
}
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
{
return a_BlockMeta & 3; //Only the first 2 bits contain the display information the others are for growing
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
{
return IsBlockTypeOfDirt(a_World->GetBlock(a_X, a_Y - 1, a_Z));
}
virtual bool AllowBlockOnTop() override
{
return false;
}
void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
{
NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
if ((Meta & 0x08) != 0)
{
a_World->GrowTree(a_X, a_Y, a_Z);
}
else
{
a_World->SetBlockMeta(a_X, a_Y, a_Z, Meta | 0x08);
}
}
virtual bool CanBePlacedOnSide() override
{
return false;
}
virtual AString GetStepSound(void) override
{
return "step.grass";
}
};