2020-03-27 12:03:28 +00:00
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#pragma once
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#include "RedstoneHandler.h"
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#include "../../BlockEntities/HopperEntity.h"
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2020-07-26 13:15:00 +00:00
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class cHopperHandler final : public cRedstoneHandler
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2020-03-27 12:03:28 +00:00
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{
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2020-08-08 17:22:16 +00:00
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virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
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2020-03-27 12:03:28 +00:00
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{
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2020-07-26 13:15:00 +00:00
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UNUSED(a_Chunk);
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2020-03-27 12:03:28 +00:00
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UNUSED(a_Position);
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UNUSED(a_BlockType);
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UNUSED(a_QueryPosition);
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UNUSED(a_QueryBlockType);
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2020-08-08 17:22:16 +00:00
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UNUSED(IsLinked);
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2020-03-27 12:03:28 +00:00
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return 0;
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}
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2020-07-26 13:15:00 +00:00
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virtual void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
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2020-03-27 12:03:28 +00:00
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{
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2020-07-26 13:15:00 +00:00
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// LOGD("Evaluating holey the hopper (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
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2020-03-27 12:03:28 +00:00
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2020-07-26 13:15:00 +00:00
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auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
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if (Previous.PowerLevel == a_PoweringData.PowerLevel)
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2020-03-27 12:03:28 +00:00
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{
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2020-07-26 13:15:00 +00:00
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return;
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2020-03-27 12:03:28 +00:00
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}
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2020-07-26 13:15:00 +00:00
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a_Chunk.DoWithHopperAt(a_Position, [a_PoweringData](cHopperEntity & a_Hopper)
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{
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a_Hopper.SetLocked(a_PoweringData.PowerLevel != 0);
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return false;
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});
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2020-03-27 12:03:28 +00:00
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}
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2020-08-08 17:22:16 +00:00
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virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
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2020-03-27 12:03:28 +00:00
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{
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2020-07-26 13:15:00 +00:00
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UNUSED(a_Chunk);
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2020-03-27 12:03:28 +00:00
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UNUSED(a_BlockType);
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UNUSED(a_Meta);
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2020-07-26 13:15:00 +00:00
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InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents);
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2020-03-27 12:03:28 +00:00
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}
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};
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