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cuberite-2a/src/Items/ItemNetherWart.h

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#pragma once
#include "ItemHandler.h"
#include "../World.h"
class cItemNetherWartHandler final:
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public cItemHandler
{
using Super = cItemHandler;
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public:
using Super::Super;
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virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
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{
// Only allow planting nether wart onto the top side of the block:
if (a_ClickedBlockFace != BLOCK_FACE_TOP)
{
return true;
}
return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_NETHER_WART, 0);
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}
virtual bool IsPlaceable(void) const override
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{
return true;
}
} ;