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cuberite-2a/src/Mobs/Wither.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Wither.h"
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#include "../World.h"
#include "../Entities/Player.h"
cWither::cWither(void) :
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super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0),
m_WitherInvulnerableTicks(220)
{
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SetMaxHealth(300);
}
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bool cWither::IsArmored(void) const
{
return GetHealth() <= (GetMaxHealth() / 2);
}
bool cWither::Initialize(cWorld & a_World)
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{
// Set health before BroadcastSpawnEntity()
SetHealth(GetMaxHealth() / 3);
return super::Initialize(a_World);
}
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bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
if (a_TDI.DamageType == dtDrowning)
{
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return false;
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}
if (m_WitherInvulnerableTicks > 0)
{
return false;
}
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if (IsArmored() && (a_TDI.DamageType == dtRangedAttack))
{
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return false;
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}
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return super::DoTakeDamage(a_TDI);
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}
void cWither::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_WitherInvulnerableTicks > 0)
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{
unsigned int NewTicks = m_WitherInvulnerableTicks - 1;
if (NewTicks == 0)
{
m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this);
}
m_WitherInvulnerableTicks = NewTicks;
if ((NewTicks % 10) == 0)
{
Heal(10);
}
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}
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m_World->BroadcastEntityMetadata(*this);
}
void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 1, 1, E_ITEM_NETHER_STAR);
}
void cWither::KilledBy(cEntity * a_Killer)
{
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super::KilledBy(a_Killer);
class cPlayerCallback : public cPlayerListCallback
{
Vector3f m_Pos;
virtual bool Item(cPlayer * a_Player)
{
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// TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
double Dist = (a_Player->GetPosition() - m_Pos).Length();
if (Dist < 50.0)
{
// If player is close, award achievement
a_Player->AwardAchievement(achKillWither);
}
return false;
}
public:
cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
} PlayerCallback(GetPosition());
m_World->ForEachPlayer(PlayerCallback);
}