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cuberite-2a/src/Simulator/VanillaFluidSimulator.h

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// VanillaFluidSimulator.h
#pragma once
#include "FloodyFluidSimulator.h"
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class cVanillaFluidSimulator:
public cFloodyFluidSimulator
{
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using Super = cFloodyFluidSimulator;
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public:
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cVanillaFluidSimulator(
cWorld & a_World,
BLOCKTYPE a_Fluid,
BLOCKTYPE a_StationaryFluid,
NIBBLETYPE a_Falloff,
int a_TickDelay,
int a_NumNeighborsForSource
);
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protected:
// cFloodyFluidSimulator overrides:
virtual void SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) override;
/** Recursively calculates the minimum number of blocks needed to descend a level. */
int CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, Direction a_Dir, unsigned a_Iteration = 0);
} ;