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// CraftingRecipes.cpp
// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
# include "Globals.h"
# include "CraftingRecipes.h"
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# include "Root.h"
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# include "Bindings/PluginManager.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCraftingGrid:
cCraftingGrid : : cCraftingGrid ( int a_Width , int a_Height ) :
m_Width ( a_Width ) ,
m_Height ( a_Height ) ,
m_Items ( new cItem [ a_Width * a_Height ] )
{
}
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cCraftingGrid : : cCraftingGrid ( const cItem * a_Items , int a_Width , int a_Height ) :
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m_Width ( a_Width ) ,
m_Height ( a_Height ) ,
m_Items ( new cItem [ a_Width * a_Height ] )
{
for ( int i = a_Width * a_Height - 1 ; i > = 0 ; i - - )
{
m_Items [ i ] = a_Items [ i ] ;
}
}
cCraftingGrid : : cCraftingGrid ( const cCraftingGrid & a_Original ) :
m_Width ( a_Original . m_Width ) ,
m_Height ( a_Original . m_Height ) ,
m_Items ( new cItem [ a_Original . m_Width * a_Original . m_Height ] )
{
for ( int i = m_Width * m_Height - 1 ; i > = 0 ; i - - )
{
m_Items [ i ] = a_Original . m_Items [ i ] ;
}
}
cCraftingGrid : : ~ cCraftingGrid ( )
{
delete [ ] m_Items ;
}
cItem & cCraftingGrid : : GetItem ( int x , int y ) const
{
// Accessible through scripting, must verify parameters:
if ( ( x < 0 ) | | ( x > = m_Width ) | | ( y < 0 ) | | ( y > = m_Height ) )
{
LOGERROR ( " Attempted to get an invalid item from a crafting grid: (%d, %d), grid dimensions: (%d, %d). " ,
x , y , m_Width , m_Height
) ;
return m_Items [ 0 ] ;
}
return m_Items [ x + m_Width * y ] ;
}
void cCraftingGrid : : SetItem ( int x , int y , ENUM_ITEM_ID a_ItemType , int a_ItemCount , short a_ItemHealth )
{
// Accessible through scripting, must verify parameters:
if ( ( x < 0 ) | | ( x > = m_Width ) | | ( y < 0 ) | | ( y > = m_Height ) )
{
LOGERROR ( " Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d). " ,
x , y , m_Width , m_Height
) ;
return ;
}
m_Items [ x + m_Width * y ] = cItem ( a_ItemType , a_ItemCount , a_ItemHealth ) ;
}
void cCraftingGrid : : SetItem ( int x , int y , const cItem & a_Item )
{
// Accessible through scripting, must verify parameters:
if ( ( x < 0 ) | | ( x > = m_Width ) | | ( y < 0 ) | | ( y > = m_Height ) )
{
LOGERROR ( " Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d). " ,
x , y , m_Width , m_Height
) ;
return ;
}
m_Items [ x + m_Width * y ] = a_Item ;
}
void cCraftingGrid : : Clear ( void )
{
for ( int y = 0 ; y < m_Height ; y + + ) for ( int x = 0 ; x < m_Width ; x + + )
{
m_Items [ x + m_Width * y ] . Empty ( ) ;
}
}
void cCraftingGrid : : ConsumeGrid ( const cCraftingGrid & a_Grid )
{
if ( ( a_Grid . m_Width ! = m_Width ) | | ( a_Grid . m_Height ! = m_Height ) )
{
LOGWARNING ( " Consuming a grid of different dimensions: (%d, %d) vs (%d, %d) " ,
a_Grid . m_Width , a_Grid . m_Height , m_Width , m_Height
) ;
}
int MinX = std : : min ( a_Grid . m_Width , m_Width ) ;
int MinY = std : : min ( a_Grid . m_Height , m_Height ) ;
for ( int y = 0 ; y < MinY ; y + + ) for ( int x = 0 ; x < MinX ; x + + )
{
int ThatIdx = x + a_Grid . m_Width * y ;
if ( a_Grid . m_Items [ ThatIdx ] . IsEmpty ( ) )
{
continue ;
}
int ThisIdx = x + m_Width * y ;
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if ( a_Grid . m_Items [ ThatIdx ] . m_ItemType ! = m_Items [ ThisIdx ] . m_ItemType )
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{
LOGWARNING ( " Consuming incompatible grids: item at (%d, %d) is %d in grid and %d in ingredients. Item not consumed. " ,
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x , y , m_Items [ ThisIdx ] . m_ItemType , a_Grid . m_Items [ ThatIdx ] . m_ItemType
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) ;
continue ;
}
char NumWantedItems = a_Grid . m_Items [ ThatIdx ] . m_ItemCount ;
if ( NumWantedItems > m_Items [ ThisIdx ] . m_ItemCount )
{
LOGWARNING ( " Consuming more items than there actually are in slot (%d, %d), item %d (want %d, have %d). Item zeroed out. " ,
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x , y , m_Items [ ThisIdx ] . m_ItemType ,
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NumWantedItems , m_Items [ ThisIdx ] . m_ItemCount
) ;
NumWantedItems = m_Items [ ThisIdx ] . m_ItemCount ;
}
m_Items [ ThisIdx ] . m_ItemCount - = NumWantedItems ;
if ( m_Items [ ThisIdx ] . m_ItemCount = = 0 )
{
m_Items [ ThisIdx ] . Clear ( ) ;
}
} // for x, for y
}
void cCraftingGrid : : CopyToItems ( cItem * a_Items ) const
{
for ( int i = m_Height * m_Width - 1 ; i > = 0 ; i - - )
{
a_Items [ i ] = m_Items [ i ] ;
} // for x, for y
}
void cCraftingGrid : : Dump ( void )
{
for ( int y = 0 ; y < m_Height ; y + + ) for ( int x = 0 ; x < m_Width ; x + + )
{
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# ifdef _DEBUG
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int idx = x + m_Width * y ;
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# endif
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LOGD ( " Slot (%d, %d): Type %d, health %d, count %d " ,
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x , y , m_Items [ idx ] . m_ItemType , m_Items [ idx ] . m_ItemDamage , m_Items [ idx ] . m_ItemCount
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) ;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCraftingRecipe:
cCraftingRecipe : : cCraftingRecipe ( const cCraftingGrid & a_CraftingGrid ) :
m_Ingredients ( a_CraftingGrid )
{
}
void cCraftingRecipe : : Clear ( void )
{
m_Ingredients . Clear ( ) ;
m_Result . Clear ( ) ;
}
void cCraftingRecipe : : SetResult ( ENUM_ITEM_ID a_ItemType , int a_ItemCount , short a_ItemHealth )
{
m_Result = cItem ( a_ItemType , a_ItemCount , a_ItemHealth ) ;
}
void cCraftingRecipe : : ConsumeIngredients ( cCraftingGrid & a_CraftingGrid )
{
a_CraftingGrid . ConsumeGrid ( m_Ingredients ) ;
}
void cCraftingRecipe : : Dump ( void )
{
LOGD ( " Recipe ingredients: " ) ;
m_Ingredients . Dump ( ) ;
LOGD ( " Result: Type %d, health %d, count %d " ,
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m_Result . m_ItemType , m_Result . m_ItemDamage , m_Result . m_ItemCount
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) ;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCraftingRecipes:
cCraftingRecipes : : cCraftingRecipes ( void )
{
LoadRecipes ( ) ;
}
cCraftingRecipes : : ~ cCraftingRecipes ( )
{
ClearRecipes ( ) ;
}
void cCraftingRecipes : : GetRecipe ( const cPlayer * a_Player , const cCraftingGrid & a_CraftingGrid , cCraftingRecipe & a_Recipe )
{
// Allow plugins to intercept recipes using a pre-craft hook:
if ( cRoot : : Get ( ) - > GetPluginManager ( ) - > CallHookPreCrafting ( a_Player , & a_CraftingGrid , & a_Recipe ) )
{
return ;
}
// Built-in recipes:
std : : auto_ptr < cRecipe > Recipe ( FindRecipe ( a_CraftingGrid . GetItems ( ) , a_CraftingGrid . GetWidth ( ) , a_CraftingGrid . GetHeight ( ) ) ) ;
a_Recipe . Clear ( ) ;
if ( Recipe . get ( ) = = NULL )
{
// Allow plugins to intercept a no-recipe-found situation:
cRoot : : Get ( ) - > GetPluginManager ( ) - > CallHookCraftingNoRecipe ( a_Player , & a_CraftingGrid , & a_Recipe ) ;
return ;
}
for ( cRecipeSlots : : const_iterator itr = Recipe - > m_Ingredients . begin ( ) ; itr ! = Recipe - > m_Ingredients . end ( ) ; + + itr )
{
a_Recipe . SetIngredient ( itr - > x , itr - > y , itr - > m_Item ) ;
} // for itr
a_Recipe . SetResult ( Recipe - > m_Result ) ;
// Allow plugins to intercept recipes after they are processed:
cRoot : : Get ( ) - > GetPluginManager ( ) - > CallHookPostCrafting ( a_Player , & a_CraftingGrid , & a_Recipe ) ;
}
void cCraftingRecipes : : LoadRecipes ( void )
{
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LOGD ( " Loading crafting recipes from crafting.txt... " ) ;
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ClearRecipes ( ) ;
// Load the crafting.txt file:
cFile f ;
if ( ! f . Open ( " crafting.txt " , cFile : : fmRead ) )
{
LOGWARNING ( " Cannot open file \" crafting.txt \" , no crafting recipes will be available! " ) ;
return ;
}
AString Everything ;
f . ReadRestOfFile ( Everything ) ;
f . Close ( ) ;
// Split it into lines, then process each line as a single recipe:
AStringVector Split = StringSplit ( Everything , " \n " ) ;
int LineNum = 1 ;
for ( AStringVector : : const_iterator itr = Split . begin ( ) ; itr ! = Split . end ( ) ; + + itr , + + LineNum )
{
// Remove anything after a '#' sign and trim away the whitespace:
AString Recipe = TrimString ( itr - > substr ( 0 , itr - > find ( ' # ' ) ) ) ;
if ( Recipe . empty ( ) )
{
// Empty recipe
continue ;
}
AddRecipeLine ( LineNum , Recipe ) ;
} // for itr - Split[]
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LOG ( " Loaded " SIZE_T_FMT " crafting recipes " , m_Recipes . size ( ) ) ;
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}
void cCraftingRecipes : : ClearRecipes ( void )
{
for ( cRecipes : : iterator itr = m_Recipes . begin ( ) ; itr ! = m_Recipes . end ( ) ; + + itr )
{
delete * itr ;
}
m_Recipes . clear ( ) ;
}
void cCraftingRecipes : : AddRecipeLine ( int a_LineNum , const AString & a_RecipeLine )
{
AStringVector Sides = StringSplit ( a_RecipeLine , " = " ) ;
if ( Sides . size ( ) ! = 2 )
{
LOGWARNING ( " crafting.txt: line %d: A single '=' was expected, got %d " , a_LineNum , ( int ) Sides . size ( ) - 1 ) ;
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LOGINFO ( " Offending line: \" %s \" " , a_RecipeLine . c_str ( ) ) ;
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return ;
}
std : : auto_ptr < cCraftingRecipes : : cRecipe > Recipe ( new cCraftingRecipes : : cRecipe ) ;
// Parse the result:
AStringVector ResultSplit = StringSplit ( Sides [ 0 ] , " , " ) ;
if ( ResultSplit . empty ( ) )
{
LOGWARNING ( " crafting.txt: line %d: Result is empty, ignoring the recipe. " , a_LineNum ) ;
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LOGINFO ( " Offending line: \" %s \" " , a_RecipeLine . c_str ( ) ) ;
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return ;
}
if ( ! ParseItem ( ResultSplit [ 0 ] , Recipe - > m_Result ) )
{
LOGWARNING ( " crafting.txt: line %d: Cannot parse result item, ignoring the recipe. " , a_LineNum ) ;
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LOGINFO ( " Offending line: \" %s \" " , a_RecipeLine . c_str ( ) ) ;
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return ;
}
if ( ResultSplit . size ( ) > 1 )
{
Recipe - > m_Result . m_ItemCount = atoi ( ResultSplit [ 1 ] . c_str ( ) ) ;
if ( Recipe - > m_Result . m_ItemCount = = 0 )
{
LOGWARNING ( " crafting.txt: line %d: Cannot parse result count, ignoring the recipe. " , a_LineNum ) ;
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LOGINFO ( " Offending line: \" %s \" " , a_RecipeLine . c_str ( ) ) ;
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return ;
}
}
else
{
Recipe - > m_Result . m_ItemCount = 1 ;
}
// Parse each ingredient:
AStringVector Ingredients = StringSplit ( Sides [ 1 ] , " | " ) ;
int Num = 1 ;
for ( AStringVector : : const_iterator itr = Ingredients . begin ( ) ; itr ! = Ingredients . end ( ) ; + + itr , + + Num )
{
if ( ! ParseIngredient ( * itr , Recipe . get ( ) ) )
{
LOGWARNING ( " crafting.txt: line %d: Cannot parse ingredient #%d, ignoring the recipe. " , a_LineNum , Num ) ;
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LOGINFO ( " Offending line: \" %s \" " , a_RecipeLine . c_str ( ) ) ;
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return ;
}
} // for itr - Ingredients[]
NormalizeIngredients ( Recipe . get ( ) ) ;
m_Recipes . push_back ( Recipe . release ( ) ) ;
}
bool cCraftingRecipes : : ParseItem ( const AString & a_String , cItem & a_Item )
{
// The caller provides error logging
AStringVector Split = StringSplit ( a_String , " ^ " ) ;
if ( Split . empty ( ) )
{
return false ;
}
if ( ! StringToItem ( Split [ 0 ] , a_Item ) )
{
return false ;
}
if ( Split . size ( ) > 1 )
{
AString Damage = TrimString ( Split [ 1 ] ) ;
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a_Item . m_ItemDamage = atoi ( Damage . c_str ( ) ) ;
if ( ( a_Item . m_ItemDamage = = 0 ) & & ( Damage . compare ( " 0 " ) ! = 0 ) )
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{
// Parsing the number failed
return false ;
}
}
// Success
return true ;
}
bool cCraftingRecipes : : ParseIngredient ( const AString & a_String , cRecipe * a_Recipe )
{
// a_String is in this format: "ItemType^damage, X:Y, X:Y, X:Y..."
AStringVector Split = StringSplit ( a_String , " , " ) ;
if ( Split . size ( ) < 2 )
{
// Not enough split items
return false ;
}
cItem Item ;
if ( ! ParseItem ( Split [ 0 ] , Item ) )
{
return false ;
}
Item . m_ItemCount = 1 ;
cCraftingRecipes : : cRecipeSlots TempSlots ;
for ( AStringVector : : const_iterator itr = Split . begin ( ) + 1 ; itr ! = Split . end ( ) ; + + itr )
{
// Parse the coords in the split item:
AStringVector Coords = StringSplit ( * itr , " : " ) ;
if ( ( Coords . size ( ) = = 1 ) & & ( TrimString ( Coords [ 0 ] ) = = " * " ) )
{
cCraftingRecipes : : cRecipeSlot Slot ;
Slot . m_Item = Item ;
Slot . x = - 1 ;
Slot . y = - 1 ;
TempSlots . push_back ( Slot ) ;
continue ;
}
if ( Coords . size ( ) ! = 2 )
{
return false ;
}
Coords [ 0 ] = TrimString ( Coords [ 0 ] ) ;
Coords [ 1 ] = TrimString ( Coords [ 1 ] ) ;
if ( Coords [ 0 ] . empty ( ) | | Coords [ 1 ] . empty ( ) )
{
return false ;
}
cCraftingRecipes : : cRecipeSlot Slot ;
Slot . m_Item = Item ;
switch ( Coords [ 0 ] [ 0 ] )
{
case ' 1 ' : Slot . x = 0 ; break ;
case ' 2 ' : Slot . x = 1 ; break ;
case ' 3 ' : Slot . x = 2 ; break ;
case ' * ' : Slot . x = - 1 ; break ;
default :
{
return false ;
}
}
switch ( Coords [ 1 ] [ 0 ] )
{
case ' 1 ' : Slot . y = 0 ; break ;
case ' 2 ' : Slot . y = 1 ; break ;
case ' 3 ' : Slot . y = 2 ; break ;
case ' * ' : Slot . y = - 1 ; break ;
default :
{
return false ;
}
}
TempSlots . push_back ( Slot ) ;
} // for itr - Split[]
// Append the ingredients:
a_Recipe - > m_Ingredients . insert ( a_Recipe - > m_Ingredients . end ( ) , TempSlots . begin ( ) , TempSlots . end ( ) ) ;
return true ;
}
void cCraftingRecipes : : NormalizeIngredients ( cCraftingRecipes : : cRecipe * a_Recipe )
{
// Calculate the minimum coords for ingredients, excluding the "anywhere" items:
int MinX = MAX_GRID_WIDTH , MaxX = 0 ;
int MinY = MAX_GRID_HEIGHT , MaxY = 0 ;
for ( cRecipeSlots : : const_iterator itr = a_Recipe - > m_Ingredients . begin ( ) ; itr ! = a_Recipe - > m_Ingredients . end ( ) ; + + itr )
{
if ( itr - > x > = 0 )
{
MinX = std : : min ( itr - > x , MinX ) ;
MaxX = std : : max ( itr - > x , MaxX ) ;
}
if ( itr - > y > = 0 )
{
MinY = std : : min ( itr - > y , MinY ) ;
MaxY = std : : max ( itr - > y , MaxY ) ;
}
} // for itr - a_Recipe->m_Ingredients[]
// Move ingredients so that the minimum coords are 0:0
for ( cRecipeSlots : : iterator itr = a_Recipe - > m_Ingredients . begin ( ) ; itr ! = a_Recipe - > m_Ingredients . end ( ) ; + + itr )
{
if ( itr - > x > = 0 )
{
itr - > x - = MinX ;
}
if ( itr - > y > = 0 )
{
itr - > y - = MinY ;
}
} // for itr - a_Recipe->m_Ingredients[]
a_Recipe - > m_Width = std : : max ( MaxX - MinX + 1 , 1 ) ;
a_Recipe - > m_Height = std : : max ( MaxY - MinY + 1 , 1 ) ;
// TODO: Compress two same ingredients with the same coords into a single ingredient with increased item count
}
cCraftingRecipes : : cRecipe * cCraftingRecipes : : FindRecipe ( const cItem * a_CraftingGrid , int a_GridWidth , int a_GridHeight )
{
ASSERT ( a_GridWidth < = MAX_GRID_WIDTH ) ;
ASSERT ( a_GridHeight < = MAX_GRID_HEIGHT ) ;
// Get the real bounds of the crafting grid:
int GridLeft = MAX_GRID_WIDTH , GridTop = MAX_GRID_HEIGHT ;
int GridRight = 0 , GridBottom = 0 ;
for ( int y = 0 ; y < a_GridHeight ; y + + ) for ( int x = 0 ; x < a_GridWidth ; x + + )
{
if ( ! a_CraftingGrid [ x + y * a_GridWidth ] . IsEmpty ( ) )
{
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GridRight = std : : max ( x , GridRight ) ;
GridBottom = std : : max ( y , GridBottom ) ;
GridLeft = std : : min ( x , GridLeft ) ;
GridTop = std : : min ( y , GridTop ) ;
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}
}
int GridWidth = GridRight - GridLeft + 1 ;
int GridHeight = GridBottom - GridTop + 1 ;
// Search in the possibly minimized grid, but keep the stride:
const cItem * Grid = a_CraftingGrid + GridLeft + ( a_GridWidth * GridTop ) ;
cRecipe * Recipe = FindRecipeCropped ( Grid , GridWidth , GridHeight , a_GridWidth ) ;
if ( Recipe = = NULL )
{
return NULL ;
}
// A recipe has been found, move it to correspond to the original crafting grid:
for ( cRecipeSlots : : iterator itrS = Recipe - > m_Ingredients . begin ( ) ; itrS ! = Recipe - > m_Ingredients . end ( ) ; + + itrS )
{
itrS - > x + = GridLeft ;
itrS - > y + = GridTop ;
} // for itrS - Recipe->m_Ingredients[]
return Recipe ;
}
cCraftingRecipes : : cRecipe * cCraftingRecipes : : FindRecipeCropped ( const cItem * a_CraftingGrid , int a_GridWidth , int a_GridHeight , int a_GridStride )
{
for ( cRecipes : : const_iterator itr = m_Recipes . begin ( ) ; itr ! = m_Recipes . end ( ) ; + + itr )
{
// Both the crafting grid and the recipes are normalized. The only variable possible is the "anywhere" items.
// This still means that the "anywhere" item may be the one that is offsetting the grid contents to the right or downwards, so we need to check all possible positions.
// E. g. recipe "A, * | B, 1:1 | ..." still needs to check grid for B at 2:2 (in case A was in grid's 1:1)
// Calculate the maximum offsets for this recipe relative to the grid size, and iterate through all combinations of offsets.
// Also, this calculation automatically filters out recipes that are too large for the current grid - the loop won't be entered at all.
int MaxOfsX = a_GridWidth - ( * itr ) - > m_Width ;
int MaxOfsY = a_GridHeight - ( * itr ) - > m_Height ;
for ( int x = 0 ; x < = MaxOfsX ; x + + ) for ( int y = 0 ; y < = MaxOfsY ; y + + )
{
cRecipe * Recipe = MatchRecipe ( a_CraftingGrid , a_GridWidth , a_GridHeight , a_GridStride , * itr , x , y ) ;
if ( Recipe ! = NULL )
{
return Recipe ;
}
} // for y, for x
} // for itr - m_Recipes[]
// No matching recipe found
return NULL ;
}
cCraftingRecipes : : cRecipe * cCraftingRecipes : : MatchRecipe ( const cItem * a_CraftingGrid , int a_GridWidth , int a_GridHeight , int a_GridStride , const cRecipe * a_Recipe , int a_OffsetX , int a_OffsetY )
{
// Check the regular items first:
bool HasMatched [ MAX_GRID_WIDTH ] [ MAX_GRID_HEIGHT ] ;
memset ( HasMatched , 0 , sizeof ( HasMatched ) ) ;
for ( cRecipeSlots : : const_iterator itrS = a_Recipe - > m_Ingredients . begin ( ) ; itrS ! = a_Recipe - > m_Ingredients . end ( ) ; + + itrS )
{
if ( ( itrS - > x < 0 ) | | ( itrS - > y < 0 ) )
{
// "Anywhere" item, process later
continue ;
}
ASSERT ( itrS - > x + a_OffsetX < a_GridWidth ) ;
ASSERT ( itrS - > y + a_OffsetY < a_GridHeight ) ;
int GridID = ( itrS - > x + a_OffsetX ) + a_GridStride * ( itrS - > y + a_OffsetY ) ;
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const cItem & Item = itrS - > m_Item ;
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if (
( itrS - > x > = a_GridWidth ) | |
( itrS - > y > = a_GridHeight ) | |
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( Item . m_ItemType ! = a_CraftingGrid [ GridID ] . m_ItemType ) | | // same item type?
( Item . m_ItemCount > a_CraftingGrid [ GridID ] . m_ItemCount ) | | // not enough items
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(
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( Item . m_ItemDamage > 0 ) & & // should compare damage values?
( Item . m_ItemDamage ! = a_CraftingGrid [ GridID ] . m_ItemDamage )
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)
)
{
// Doesn't match
return NULL ;
}
HasMatched [ itrS - > x + a_OffsetX ] [ itrS - > y + a_OffsetY ] = true ;
} // for itrS - Recipe->m_Ingredients[]
// Process the "Anywhere" items now, and only in the cells that haven't matched yet
// The "anywhere" items are processed on a first-come-first-served basis.
// Do not use a recipe with one horizontal and one vertical "anywhere" ("*:1, 1:*") as it may not match properly!
cRecipeSlots MatchedSlots ; // Stores the slots of "anywhere" items that have matched, with the match coords
for ( cRecipeSlots : : const_iterator itrS = a_Recipe - > m_Ingredients . begin ( ) ; itrS ! = a_Recipe - > m_Ingredients . end ( ) ; + + itrS )
{
if ( ( itrS - > x > = 0 ) & & ( itrS - > y > = 0 ) )
{
// Regular item, already processed
continue ;
}
int StartX = 0 , EndX = a_GridWidth - 1 ;
int StartY = 0 , EndY = a_GridHeight - 1 ;
if ( itrS - > x > = 0 )
{
StartX = itrS - > x ;
EndX = itrS - > x ;
}
else if ( itrS - > y > = 0 )
{
StartY = itrS - > y ;
EndY = itrS - > y ;
}
bool Found = false ;
for ( int x = StartX ; x < = EndX ; x + + )
{
for ( int y = StartY ; y < = EndY ; y + + )
{
if ( HasMatched [ x ] [ y ] )
{
// Already matched some other item
continue ;
}
int GridIdx = x + a_GridStride * y ;
if (
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( a_CraftingGrid [ GridIdx ] . m_ItemType = = itrS - > m_Item . m_ItemType ) & &
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(
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( itrS - > m_Item . m_ItemDamage < 0 ) | | // doesn't want damage comparison
( itrS - > m_Item . m_ItemDamage = = a_CraftingGrid [ GridIdx ] . m_ItemDamage ) // the damage matches
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)
)
{
HasMatched [ x ] [ y ] = true ;
Found = true ;
MatchedSlots . push_back ( * itrS ) ;
MatchedSlots . back ( ) . x = x ;
MatchedSlots . back ( ) . y = y ;
break ;
}
} // for y
if ( Found )
{
break ;
}
} // for x
if ( ! Found )
{
return NULL ;
}
} // for itrS - a_Recipe->m_Ingredients[]
// Check if the whole grid has matched:
for ( int x = 0 ; x < a_GridWidth ; x + + ) for ( int y = 0 ; y < a_GridHeight ; y + + )
{
if ( ! HasMatched [ x ] [ y ] & & ! a_CraftingGrid [ x + a_GridStride * y ] . IsEmpty ( ) )
{
// There's an unmatched item in the grid
return NULL ;
}
} // for y, for x
// The recipe has matched. Create a copy of the recipe and set its coords to match the crafting grid:
std : : auto_ptr < cRecipe > Recipe ( new cRecipe ) ;
Recipe - > m_Result = a_Recipe - > m_Result ;
Recipe - > m_Width = a_Recipe - > m_Width ;
Recipe - > m_Height = a_Recipe - > m_Height ;
for ( cRecipeSlots : : const_iterator itrS = a_Recipe - > m_Ingredients . begin ( ) ; itrS ! = a_Recipe - > m_Ingredients . end ( ) ; + + itrS )
{
if ( ( itrS - > x < 0 ) | | ( itrS - > y < 0 ) )
{
// "Anywhere" item, process later
continue ;
}
Recipe - > m_Ingredients . push_back ( * itrS ) ;
}
Recipe - > m_Ingredients . insert ( Recipe - > m_Ingredients . end ( ) , MatchedSlots . begin ( ) , MatchedSlots . end ( ) ) ;
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// We use Recipe instead of a_Recipe because we want the wildcard ingredients' slot numbers as well, which was just added previously
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HandleFireworks ( a_CraftingGrid , Recipe . get ( ) , a_GridStride , a_OffsetX , a_OffsetY ) ;
return Recipe . release ( ) ;
}
void cCraftingRecipes : : HandleFireworks ( const cItem * a_CraftingGrid , cCraftingRecipes : : cRecipe * a_Recipe , int a_GridStride , int a_OffsetX , int a_OffsetY )
{
// TODO: add support for more than one dye in the recipe
// A manual and temporary solution (listing everything) is in crafting.txt for fade colours, but a programmatic solutions needs to be done for everything else
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if ( a_Recipe - > m_Result . m_ItemType = = E_ITEM_FIREWORK_ROCKET )
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{
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for ( cRecipeSlots : : const_iterator itr = a_Recipe - > m_Ingredients . begin ( ) ; itr ! = a_Recipe - > m_Ingredients . end ( ) ; + + itr )
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{
switch ( itr - > m_Item . m_ItemType )
{
case E_ITEM_FIREWORK_STAR :
{
// Result was a rocket, found a star - copy star data to rocket data
int GridID = ( itr - > x + a_OffsetX ) + a_GridStride * ( itr - > y + a_OffsetY ) ;
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a_Recipe - > m_Result . m_FireworkItem . CopyFrom ( a_CraftingGrid [ GridID ] . m_FireworkItem ) ;
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break ;
}
case E_ITEM_GUNPOWDER :
{
// Gunpowder - increase flight time
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a_Recipe - > m_Result . m_FireworkItem . m_FlightTimeInTicks + = 20 ;
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break ;
}
case E_ITEM_PAPER : break ;
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default : LOG ( " Unexpected item in firework rocket recipe, was the crafting file's fireworks section changed? " ) ; break ;
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}
}
}
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else if ( a_Recipe - > m_Result . m_ItemType = = E_ITEM_FIREWORK_STAR )
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{
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std : : vector < int > DyeColours ;
bool FoundStar = false ;
for ( cRecipeSlots : : const_iterator itr = a_Recipe - > m_Ingredients . begin ( ) ; itr ! = a_Recipe - > m_Ingredients . end ( ) ; + + itr )
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{
switch ( itr - > m_Item . m_ItemType )
{
case E_ITEM_FIREWORK_STAR :
{
// Result was star, found another star - probably adding fade colours, but copy data over anyhow
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FoundStar = true ;
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int GridID = ( itr - > x + a_OffsetX ) + a_GridStride * ( itr - > y + a_OffsetY ) ;
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a_Recipe - > m_Result . m_FireworkItem . CopyFrom ( a_CraftingGrid [ GridID ] . m_FireworkItem ) ;
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break ;
}
case E_ITEM_DYE :
{
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int GridID = ( itr - > x + a_OffsetX ) + a_GridStride * ( itr - > y + a_OffsetY ) ;
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DyeColours . push_back ( cFireworkItem : : GetVanillaColourCodeFromDye ( ( NIBBLETYPE ) ( a_CraftingGrid [ GridID ] . m_ItemDamage & 0x0f ) ) ) ;
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break ;
}
case E_ITEM_GUNPOWDER : break ;
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case E_ITEM_DIAMOND : a_Recipe - > m_Result . m_FireworkItem . m_HasTrail = true ; break ;
case E_ITEM_GLOWSTONE_DUST : a_Recipe - > m_Result . m_FireworkItem . m_HasFlicker = true ; break ;
case E_ITEM_FIRE_CHARGE : a_Recipe - > m_Result . m_FireworkItem . m_Type = 1 ; break ;
case E_ITEM_GOLD_NUGGET : a_Recipe - > m_Result . m_FireworkItem . m_Type = 2 ; break ;
case E_ITEM_FEATHER : a_Recipe - > m_Result . m_FireworkItem . m_Type = 4 ; break ;
case E_ITEM_HEAD : a_Recipe - > m_Result . m_FireworkItem . m_Type = 3 ; break ;
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default : LOG ( " Unexpected item in firework star recipe, was the crafting file's fireworks section changed? " ) ; break ; // ermahgerd BARD ardmins
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}
}
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if ( FoundStar & & ( ! DyeColours . empty ( ) ) )
{
// Found a star and a dye? Fade colours.
a_Recipe - > m_Result . m_FireworkItem . m_FadeColours = DyeColours ;
}
else if ( ! DyeColours . empty ( ) )
{
// Only dye? Normal colours.
a_Recipe - > m_Result . m_FireworkItem . m_Colours = DyeColours ;
}
}
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}