2013-09-18 21:17:43 +00:00
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#pragma once
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2013-09-21 09:05:44 +00:00
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#include "PassiveAggressiveMonster.h"
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2013-09-18 21:17:43 +00:00
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2020-04-13 16:38:06 +00:00
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class cIronGolem:
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2013-09-19 20:20:21 +00:00
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public cPassiveAggressiveMonster
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2013-09-18 21:17:43 +00:00
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{
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2020-04-13 16:38:06 +00:00
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using Super = cPassiveAggressiveMonster;
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2016-02-05 21:45:45 +00:00
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2013-09-18 21:17:43 +00:00
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public:
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2020-04-13 16:38:06 +00:00
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cIronGolem();
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2013-09-18 21:17:43 +00:00
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2014-07-22 22:36:13 +00:00
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CLASS_PROTODEF(cIronGolem)
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2016-02-05 21:45:45 +00:00
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2014-10-20 20:55:07 +00:00
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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2014-01-24 23:58:51 +00:00
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2014-07-16 10:38:52 +00:00
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// Iron golems do not drown nor float
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2014-01-24 23:58:51 +00:00
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virtual void HandleAir(void) override {}
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virtual void SetSwimState(cChunk & a_Chunk) override {}
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2013-09-18 21:17:43 +00:00
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} ;
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