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cuberite-2a/source/BlockID.h

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#pragma once
// tolua_begin
enum ENUM_BLOCK_ID
{
E_BLOCK_AIR = 0,
E_BLOCK_STONE = 1,
E_BLOCK_GRASS = 2,
E_BLOCK_DIRT = 3,
E_BLOCK_COBBLESTONE = 4,
E_BLOCK_PLANKS = 5,
E_BLOCK_SAPLING = 6,
E_BLOCK_BEDROCK = 7,
E_BLOCK_WATER = 8,
E_BLOCK_STATIONARY_WATER = 9,
E_BLOCK_LAVA = 10,
E_BLOCK_STATIONARY_LAVA = 11,
E_BLOCK_SAND = 12,
E_BLOCK_GRAVEL = 13,
E_BLOCK_GOLD_ORE = 14,
E_BLOCK_IRON_ORE = 15,
E_BLOCK_COAL_ORE = 16,
E_BLOCK_LOG = 17,
E_BLOCK_LEAVES = 18,
E_BLOCK_SPONGE = 19,
E_BLOCK_GLASS = 20,
E_BLOCK_LAPIS_ORE = 21,
E_BLOCK_LAPIS_BLOCK = 22,
E_BLOCK_DISPENSER = 23,
E_BLOCK_SANDSTONE = 24,
E_BLOCK_NOTE_BLOCK = 25,
E_BLOCK_BED = 26,
E_BLOCK_POWERED_RAIL = 27,
E_BLOCK_DETECTOR_RAIL = 28,
E_BLOCK_STICKY_PISTON = 29,
E_BLOCK_COBWEB = 30,
E_BLOCK_TALL_GRASS = 31,
E_BLOCK_DEAD_BUSH = 32,
E_BLOCK_PISTON = 33,
E_BLOCK_PISTON_EXTENSION = 34,
E_BLOCK_WOOL = 35,
E_BLOCK_PISTON_MOVED_BLOCK = 36,
E_BLOCK_YELLOW_FLOWER = 37,
E_BLOCK_RED_ROSE = 38,
E_BLOCK_BROWN_MUSHROOM = 39,
E_BLOCK_RED_MUSHROOM = 40,
E_BLOCK_GOLD_BLOCK = 41,
E_BLOCK_IRON_BLOCK = 42,
E_BLOCK_DOUBLE_STONE_SLAB = 43,
E_BLOCK_STONE_SLAB = 44,
E_BLOCK_BRICK = 45,
E_BLOCK_TNT = 46,
E_BLOCK_BOOKCASE = 47,
E_BLOCK_MOSSY_COBBLESTONE = 48,
E_BLOCK_OBSIDIAN = 49,
E_BLOCK_TORCH = 50,
E_BLOCK_FIRE = 51,
E_BLOCK_MOB_SPAWNER = 52,
E_BLOCK_WOODEN_STAIRS = 53,
E_BLOCK_CHEST = 54,
E_BLOCK_REDSTONE_WIRE = 55,
E_BLOCK_DIAMOND_ORE = 56,
E_BLOCK_DIAMOND_BLOCK = 57,
E_BLOCK_CRAFTING_TABLE = 58,
E_BLOCK_WORKBENCH = 58,
E_BLOCK_CROPS = 59,
E_BLOCK_FARMLAND = 60,
E_BLOCK_FURNACE = 61,
E_BLOCK_LIT_FURNACE = 62,
E_BLOCK_BURNING_FURNACE = 62,
E_BLOCK_SIGN_POST = 63,
E_BLOCK_WOODEN_DOOR = 64,
E_BLOCK_LADDER = 65,
E_BLOCK_RAIL = 66,
E_BLOCK_MINECART_TRACKS = 66,
E_BLOCK_COBBLESTONE_STAIRS = 67,
E_BLOCK_WALLSIGN = 68,
E_BLOCK_LEVER = 69,
E_BLOCK_STONE_PRESSURE_PLATE = 70,
E_BLOCK_IRON_DOOR = 71,
E_BLOCK_WOODEN_PRESSURE_PLATE = 72,
E_BLOCK_REDSTONE_ORE = 73,
E_BLOCK_REDSTONE_ORE_GLOWING = 74,
E_BLOCK_REDSTONE_TORCH_OFF = 75,
E_BLOCK_REDSTONE_TORCH_ON = 76,
E_BLOCK_STONE_BUTTON = 77,
E_BLOCK_SNOW = 78,
E_BLOCK_ICE = 79,
E_BLOCK_SNOW_BLOCK = 80,
E_BLOCK_CACTUS = 81,
E_BLOCK_CLAY = 82,
E_BLOCK_SUGARCANE = 83,
E_BLOCK_REEDS = 83,
E_BLOCK_JUKEBOX = 84,
E_BLOCK_FENCE = 85,
E_BLOCK_PUMPKIN = 86,
E_BLOCK_NETHERRACK = 87,
E_BLOCK_SOULSAND = 88,
E_BLOCK_GLOWSTONE = 89,
E_BLOCK_NETHER_PORTAL = 90,
E_BLOCK_JACK_O_LANTERN = 91,
E_BLOCK_CAKE = 92,
E_BLOCK_REDSTONE_REPEATER_OFF = 93,
E_BLOCK_REDSTONE_REPEATER_ON = 94,
E_BLOCK_LOCKED_CHEST = 95,
E_BLOCK_TRAPDOOR = 96,
E_BLOCK_SILVERFISH_EGG = 97,
E_BLOCK_STONE_BRICKS = 98,
E_BLOCK_HUGE_BROWN_MUSHROOM = 99,
E_BLOCK_HUGE_RED_MUSHROOM = 100,
E_BLOCK_IRON_BARS = 101,
E_BLOCK_GLASS_PANE = 102,
E_BLOCK_MELON = 103,
E_BLOCK_PUMPKIN_STEM = 104,
E_BLOCK_MELON_STEM = 105,
E_BLOCK_VINES = 106,
E_BLOCK_FENCE_GATE = 107,
E_BLOCK_BRICK_STAIRS = 108,
E_BLOCK_STONE_BRICK_STAIRS = 109,
E_BLOCK_MYCELIUM = 110,
E_BLOCK_LILY_PAD = 111,
E_BLOCK_NETHER_BRICK = 112,
E_BLOCK_NETHER_BRICK_FENCE = 113,
E_BLOCK_NETHER_BRICK_STAIRS = 114,
E_BLOCK_NETHER_WART = 115,
E_BLOCK_ENCHANTMENT_TABLE = 116,
E_BLOCK_BREWING_STAND = 117,
E_BLOCK_CAULDRON = 118,
E_BLOCK_END_PORTAL = 119,
E_BLOCK_END_PORTAL_FRAME = 120,
E_BLOCK_END_STONE = 121,
E_BLOCK_DRAGON_EGG = 122,
E_BLOCK_REDSTONE_LAMP_OFF = 123,
E_BLOCK_REDSTONE_LAMP_ON = 124,
E_BLOCK_DOUBLE_WOODEN_SLAB = 125,
E_BLOCK_WOODEN_SLAB = 126,
E_BLOCK_COCOA_POD = 127,
E_BLOCK_SANDSTONE_STAIRS = 128,
E_BLOCK_EMERALD_ORE = 129,
E_BLOCK_ENDER_CHEST = 130,
E_BLOCK_TRIPWIRE_HOOK = 131,
E_BLOCK_TRIPWIRE = 132,
E_BLOCK_EMERALD_BLOCK = 133,
E_BLOCK_SPRUCE_WOOD_STAIRS = 134,
E_BLOCK_BIRCH_WOOD_STAIRS = 135,
E_BLOCK_JUNGLE_WOOD_STAIRS = 136,
E_BLOCK_COMMAND_BLOCK = 137,
E_BLOCK_BEACON = 138,
E_BLOCK_COBBLESTONE_WALL = 139,
E_BLOCK_FLOWER_POT = 140,
E_BLOCK_CARROTS = 141,
E_BLOCK_POTATOES = 142,
E_BLOCK_WOODEN_BUTTON = 143,
E_BLOCK_HEAD = 144,
E_BLOCK_ANVIL = 145,
E_BLOCK_TRAPPED_CHEST = 146,
E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE = 147,
E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE = 148,
E_BLOCK_INACTIVE_COMPARATOR = 149,
E_BLOCK_ACTIVE_COMPARATOR = 150,
E_BLOCK_DAYLIGHT_SENSOR = 151,
E_BLOCK_BLOCK_OF_REDSTONE = 152,
E_BLOCK_NETHER_QUARTZ_ORE = 153,
E_BLOCK_HOPPER = 154,
E_BLOCK_QUARTZ_BLOCK = 155,
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E_BLOCK_QUARTZ_STAIR = 156,
E_BLOCK_ACTIVATOR_RAIL = 157,
E_BLOCK_DROPPER = 158,
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E_BLOCK_CARPET = 171,
// Keep these two as the last values, without a number - they will get their correct number assigned automagically by C++
// IsValidBlock() depends on this
E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes
E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1 ///< Maximum BlockType number used
};
// tolua_end
// tolua_begin
enum ENUM_ITEM_ID
{
E_ITEM_EMPTY = -1,
E_ITEM_FIRST = 256, // First true item type
E_ITEM_IRON_SHOVEL = 256,
E_ITEM_IRON_PICKAXE = 257,
E_ITEM_IRON_AXE = 258,
E_ITEM_FLINT_AND_STEEL = 259,
E_ITEM_RED_APPLE = 260,
E_ITEM_BOW = 261,
E_ITEM_ARROW = 262,
E_ITEM_COAL = 263,
E_ITEM_DIAMOND = 264,
E_ITEM_IRON = 265,
E_ITEM_GOLD = 266,
E_ITEM_IRON_SWORD = 267,
E_ITEM_WOODEN_SWORD = 268,
E_ITEM_WOODEN_SHOVEL = 269,
E_ITEM_WOODEN_PICKAXE = 270,
E_ITEM_WOODEN_AXE = 271,
E_ITEM_STONE_SWORD = 272,
E_ITEM_STONE_SHOVEL = 273,
E_ITEM_STONE_PICKAXE = 274,
E_ITEM_STONE_AXE = 275,
E_ITEM_DIAMOND_SWORD = 276,
E_ITEM_DIAMOND_SHOVEL = 277,
E_ITEM_DIAMOND_PICKAXE = 278,
E_ITEM_DIAMOND_AXE = 279,
E_ITEM_STICK = 280,
E_ITEM_BOWL = 281,
E_ITEM_MUSHROOM_SOUP = 282,
E_ITEM_GOLD_SWORD = 283,
E_ITEM_GOLD_SHOVEL = 284,
E_ITEM_GOLD_PICKAXE = 285,
E_ITEM_GOLD_AXE = 286,
E_ITEM_STRING = 287,
E_ITEM_FEATHER = 288,
E_ITEM_GUNPOWDER = 289,
E_ITEM_WOODEN_HOE = 290,
E_ITEM_STONE_HOE = 291,
E_ITEM_IRON_HOE = 292,
E_ITEM_DIAMOND_HOE = 293,
E_ITEM_GOLD_HOE = 294,
E_ITEM_SEEDS = 295,
E_ITEM_WHEAT = 296,
E_ITEM_BREAD = 297,
E_ITEM_LEATHER_CAP = 298,
E_ITEM_LEATHER_TUNIC = 299,
E_ITEM_LEATHER_PANTS = 300,
E_ITEM_LEATHER_BOOTS = 301,
E_ITEM_CHAIN_HELMET = 302,
E_ITEM_CHAIN_CHESTPLATE = 303,
E_ITEM_CHAIN_LEGGINGS = 304,
E_ITEM_CHAIN_BOOTS = 305,
E_ITEM_IRON_HELMET = 306,
E_ITEM_IRON_CHESTPLATE = 307,
E_ITEM_IRON_LEGGINGS = 308,
E_ITEM_IRON_BOOTS = 309,
E_ITEM_DIAMOND_HELMET = 310,
E_ITEM_DIAMOND_CHESTPLATE = 311,
E_ITEM_DIAMOND_LEGGINGS = 312,
E_ITEM_DIAMOND_BOOTS = 313,
E_ITEM_GOLD_HELMET = 314,
E_ITEM_GOLD_CHESTPLATE = 315,
E_ITEM_GOLD_LEGGINGS = 316,
E_ITEM_GOLD_BOOTS = 317,
E_ITEM_FLINT = 318,
E_ITEM_RAW_PORKCHOP = 319,
E_ITEM_COOKED_PORKCHOP = 320,
E_ITEM_PAINTINGS = 321,
E_ITEM_GOLDEN_APPLE = 322,
E_ITEM_SIGN = 323,
E_ITEM_WOODEN_DOOR = 324,
E_ITEM_BUCKET = 325,
E_ITEM_WATER_BUCKET = 326,
E_ITEM_LAVA_BUCKET = 327,
E_ITEM_MINECART = 328,
E_ITEM_SADDLE = 329,
E_ITEM_IRON_DOOR = 330,
E_ITEM_REDSTONE_DUST = 331,
E_ITEM_SNOWBALL = 332,
E_ITEM_BOAT = 333,
E_ITEM_LEATHER = 334,
E_ITEM_MILK = 335,
E_ITEM_CLAY_BRICK = 336,
E_ITEM_CLAY = 337,
E_ITEM_SUGARCANE = 338,
E_ITEM_SUGAR_CANE = 338,
E_ITEM_PAPER = 339,
E_ITEM_BOOK = 340,
E_ITEM_SLIMEBALL = 341,
E_ITEM_CHEST_MINECART = 342,
E_ITEM_FURNACE_MINECART = 343,
E_ITEM_EGG = 344,
E_ITEM_COMPASS = 345,
E_ITEM_FISHING_ROD = 346,
E_ITEM_CLOCK = 347,
E_ITEM_GLOWSTONE_DUST = 348,
E_ITEM_RAW_FISH = 349,
E_ITEM_COOKED_FISH = 350,
E_ITEM_DYE = 351,
E_ITEM_BONE = 352,
E_ITEM_SUGAR = 353,
E_ITEM_CAKE = 354,
E_ITEM_BED = 355,
E_ITEM_REDSTONE_REPEATER = 356,
E_ITEM_COOKIE = 357,
E_ITEM_MAP = 358,
E_ITEM_SHEARS = 359,
E_ITEM_MELON_SLICE = 360,
E_ITEM_PUMPKIN_SEEDS = 361,
E_ITEM_MELON_SEEDS = 362,
E_ITEM_RAW_BEEF = 363,
E_ITEM_STEAK = 364,
E_ITEM_RAW_CHICKEN = 365,
E_ITEM_COOKED_CHICKEN = 366,
E_ITEM_ROTTEN_FLESH = 367,
E_ITEM_ENDER_PEARL = 368,
E_ITEM_BLAZE_ROD = 369,
E_ITEM_GHAST_TEAR = 370,
E_ITEM_GOLD_NUGGET = 371,
E_ITEM_NETHER_WART = 372,
E_ITEM_POTIONS = 373,
E_ITEM_GLASS_BOTTLE = 374,
E_ITEM_SPIDER_EYE = 375,
E_ITEM_FERMENTED_SPIDER_EYE = 376,
E_ITEM_BLAZE_POWDER = 377,
E_ITEM_MAGMA_CREAM = 378,
E_ITEM_BREWING_STAND = 379,
E_ITEM_CAULDRON = 380,
E_ITEM_EYE_OF_ENDER = 381,
E_ITEM_GLISTERING_MELON = 382,
E_ITEM_SPAWN_EGG = 383,
E_ITEM_BOTTLE_O_ENCHANTING = 384,
E_ITEM_FIRE_CHARGE = 385,
E_ITEM_BOOK_AND_QUILL = 386,
E_ITEM_WRITTEN_BOOK = 387,
E_ITEM_EMERALD = 388,
// TODO: missing an item: item frame
E_ITEM_FLOWER_POT = 390,
E_ITEM_CARROT = 391,
E_ITEM_POTATO = 392,
E_ITEM_BAKED_POTATO = 393,
E_ITEM_POISONOUS_POTATO = 394,
// TODO: missing an item: empty map
E_ITEM_GOLDEN_CARROT = 396,
E_ITEM_HEAD = 397,
E_ITEM_CARROT_ON_STICK = 398,
// TODO: missing an item: nether star
E_ITEM_PUMPKIN_PIE = 400,
E_ITEM_FIREWORK_ROCKET = 401,
E_ITEM_FIREWORK_STAR = 402,
E_ITEM_ENCHANTED_BOOK = 403,
E_ITEM_COMPARATOR = 404,
E_ITEM_NETHER_BRICK = 405,
E_ITEM_NETHER_QUARTZ = 406,
E_ITEM_MINECART_WITH_TNT = 407,
E_ITEM_MINECART_WITH_HOPPER = 408,
// TODO: Add horse armour/horse paraphernalia
// Keep these two as the last values of the consecutive list, without a number - they will get their correct number assigned automagically by C++
// IsValidItem() depends on this!
E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES, ///< Number of individual (different) consecutive itemtypes
E_ITEM_MAX_CONSECUTIVE_TYPE_ID = E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES - 1, ///< Maximum consecutive ItemType number used
E_ITEM_FIRST_DISC = 2256,
E_ITEM_13_DISC = 2256,
E_ITEM_CAT_DISC = 2257,
E_ITEM_BLOCKS_DISC = 2258,
E_ITEM_CHIRP_DISC = 2259,
E_ITEM_FAR_DISC = 2260,
E_ITEM_MALL_DISC = 2261,
E_ITEM_MELLOHI_DISC = 2262,
E_ITEM_STAL_DISC = 2263,
E_ITEM_STRAD_DISC = 2264,
E_ITEM_WARD_DISC = 2265,
E_ITEM_11_DISC = 2266,
E_ITEM_WAIT_DISC = 2267,
// Keep these two as the last values of the disc list, without a number - they will get their correct number assigned automagically by C++
// IsValidItem() depends on this!
E_ITEM_LAST_DISC_PLUS_ONE, ///< Useless, really, but needs to be present for the following value
E_ITEM_LAST_DISC = E_ITEM_LAST_DISC_PLUS_ONE - 1 ///< Maximum disc itemtype number used
};
enum
{
// Please keep this list alpha-sorted by the blocktype / itemtype part
// then number-sorted for the same block / item
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Block metas:
// E_BLOCK_CHEST metas:
E_META_CHEST_FACING_ZM = 2,
E_META_CHEST_FACING_ZP = 3,
E_META_CHEST_FACING_XM = 4,
E_META_CHEST_FACING_XP = 5,
// E_BLOCK_DISPENSER / E_BLOCK_DROPPER metas:
E_META_DROPSPENSER_FACING_YM = 0,
E_META_DROPSPENSER_FACING_YP = 1,
E_META_DROPSPENSER_FACING_ZM = 2,
E_META_DROPSPENSER_FACING_ZP = 3,
E_META_DROPSPENSER_FACING_XM = 4,
E_META_DROPSPENSER_FACING_XP = 5,
// E_BLOCK_DOUBLE_STEP metas:
E_META_DOUBLE_STEP_STONE = 0,
E_META_DOUBLE_STEP_SANDSTONE = 1,
E_META_DOUBLE_STEP_WOODEN = 2,
E_META_DOUBLE_STEP_COBBLESTONE = 3,
E_META_DOUBLE_STEP_BRICK = 4,
E_META_DOUBLE_STEP_STONE_BRICK = 5,
E_META_DOUBLE_STEP_NETHER_BRICK = 6,
E_META_DOUBLE_STEP_STONE_SECRET = 7,
// E_BLOCK_HOPPER metas:
E_META_HOPPER_FACING_YM = 0,
E_META_HOPPER_UNATTACHED = 1, // Hopper doesn't move items up, there's no YP
E_META_HOPPER_FACING_ZM = 2,
E_META_HOPPER_FACING_ZP = 3,
E_META_HOPPER_FACING_XM = 4,
E_META_HOPPER_FACING_XP = 5,
// E_BLOCK_LEAVES metas:
E_META_LEAVES_APPLE = 0,
E_META_LEAVES_CONIFER = 1,
E_META_LEAVES_BIRCH = 2,
E_META_LEAVES_JUNGLE = 3,
// E_BLOCK_LOG metas:
E_META_LOG_APPLE = 0,
E_META_LOG_CONIFER = 1,
E_META_LOG_BIRCH = 2,
E_META_LOG_JUNGLE = 3,
// E_BLOCK_PLANKS metas:
E_META_PLANKS_APPLE = 0,
E_META_PLANKS_CONIFER = 1,
E_META_PLANKS_BIRCH = 2,
E_META_PLANKS_JUNGLE = 3,
// E_BLOCK_SANDSTONE metas:
E_META_SANDSTONE_NORMAL = 0,
E_META_SANDSTONE_ORNAMENT = 1,
E_META_SANDSTONE_SMOOTH = 2,
// E_BLOCK_SAPLING metas (lowest 3 bits):
E_META_SAPLING_APPLE = 0,
E_META_SAPLING_CONIFER = 1,
E_META_SAPLING_BIRCH = 2,
E_META_SAPLING_JUNGLE = 3,
// E_BLOCK_SILVERFISH_EGG metas:
E_META_SILVERFISH_EGG_STONE = 0,
E_META_SILVERFISH_EGG_COBBLESTONE = 1,
E_META_SILVERFISH_EGG_STONE_BRICK = 2,
// E_BLOCK_STEP metas:
E_META_STEP_STONE = 0,
E_META_STEP_SANDSTONE = 1,
E_META_STEP_PLANKS = 2,
E_META_STEP_COBBLESTONE = 3,
E_META_STEP_BRICK = 4,
E_META_STEP_STONE_BRICK = 5,
E_META_STEP_NETHER_BRICK = 6,
E_META_STEP_STONE_SECRET = 7,
// E_BLOCK_STONE_BRICKS metas:
E_META_STONE_BRICK_NORMAL = 0,
E_META_STONE_BRICK_MOSSY = 1,
E_META_STONE_BRICK_CRACKED = 2,
E_META_STONE_BRICK_ORNAMENT = 3,
// E_BLOCK_TALL_GRASS metas:
E_META_TALL_GRASS_DEAD_SHRUB = 0,
E_META_TALL_GRASS_GRASS = 1,
E_META_TALL_GRASS_FERN = 2,
// E_BLOCK_TORCH, E_BLOCK_REDSTONE_TORCH_OFF, E_BLOCK_REDSTONE_TORCH_ON metas:
E_META_TORCH_EAST = 1, // east face of the block, pointing east
E_META_TORCH_WEST = 2,
E_META_TORCH_SOUTH = 3,
E_META_TORCH_NORTH = 4,
E_META_TORCH_FLOOR = 5,
E_META_TORCH_XM = 1, // Torch attached to the XM side of its block
E_META_TORCH_XP = 2, // Torch attached to the XP side of its block
E_META_TORCH_ZM = 3, // Torch attached to the ZM side of its block
E_META_TORCH_ZP = 4, // Torch attached to the ZP side of its block
// E_BLOCK_WOODEN_DOUBLE_STEP metas:
E_META_WOODEN_DOUBLE_STEP_APPLE = 0,
E_META_WOODEN_DOUBLE_STEP_CONIFER = 1,
E_META_WOODEN_DOUBLE_STEP_BIRCH = 2,
E_META_WOODEN_DOUBLE_STEP_JUNGLE = 3,
// E_BLOCK_WOODEN_STEP metas:
E_META_WOODEN_STEP_APPLE = 0,
E_META_WOODEN_STEP_CONIFER = 1,
E_META_WOODEN_STEP_BIRCH = 2,
E_META_WOODEN_STEP_JUNGLE = 3,
// E_BLOCK_WOOL metas:
E_META_WOOL_WHITE = 0,
E_META_WOOL_ORANGE = 1,
E_META_WOOL_MAGENTA = 2,
E_META_WOOL_LIGHTBLUE = 3,
E_META_WOOL_YELLOW = 4,
E_META_WOOL_LIGHTGREEN = 5,
E_META_WOOL_PINK = 6,
E_META_WOOL_GRAY = 7,
E_META_WOOL_LIGHTGRAY = 8,
E_META_WOOL_CYAN = 9,
E_META_WOOL_PURPLE = 10,
E_META_WOOL_BLUE = 11,
E_META_WOOL_BROWN = 12,
E_META_WOOL_GREEN = 13,
E_META_WOOL_RED = 14,
E_META_WOOL_BLACK = 15,
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Item metas:
// E_ITEM_COAL metas:
E_META_COAL_NORMAL = 0,
E_META_COAL_CHARCOAL = 1,
// E_ITEM_DYE metas:
E_META_DYE_BLACK = 0,
E_META_DYE_RED = 1,
E_META_DYE_GREEN = 2,
E_META_DYE_BROWN = 3,
E_META_DYE_BLUE = 4,
E_META_DYE_PURPLE = 5,
E_META_DYE_CYAN = 6,
E_META_DYE_LIGHTGRAY = 7,
E_META_DYE_GRAY = 8,
E_META_DYE_PINK = 9,
E_META_DYE_LIGHTGREEN = 10,
E_META_DYE_YELLOW = 11,
E_META_DYE_LIGHTBLUE = 12,
E_META_DYE_MAGENTA = 13,
E_META_DYE_ORANGE = 14,
E_META_DYE_WHITE = 15,
// E_ITEM_GOLDEN_APPLE metas:
E_META_GOLDEN_APPLE_NORMAL = 0,
E_META_GOLDEN_APPLE_ENCHANTED = 1,
// E_ITEM_MINECART_TRACKS metas:
E_META_TRACKS_X = 1,
E_META_TRACKS_Z = 0,
// E_ITEM_SPAWN_EGG spawn EntityIDs:
// See also E_ENTITY_TYPE_XXX, since entity type and spawn egg meta are the same
E_META_SPAWN_EGG_CREEPER = 50,
E_META_SPAWN_EGG_SKELETON = 51,
E_META_SPAWN_EGG_SPIDER = 52,
E_META_SPAWN_EGG_ZOMBIE = 54,
E_META_SPAWN_EGG_GIANT = 53,
E_META_SPAWN_EGG_SLIME = 55,
E_META_SPAWN_EGG_GHAST = 56,
E_META_SPAWN_EGG_ZOMBIE_PIGMAN = 57,
E_META_SPAWN_EGG_ENDERMAN = 58,
E_META_SPAWN_EGG_CAVE_SPIDER = 59,
E_META_SPAWN_EGG_SILVERFISH = 60,
E_META_SPAWN_EGG_BLAZE = 61,
E_META_SPAWN_EGG_MAGMA_CUBE = 62,
E_META_SPAWN_EGG_ENDER_DRAGON = 63,
E_META_SPAWN_EGG_PIG = 90,
E_META_SPAWN_EGG_SHEEP = 91,
E_META_SPAWN_EGG_COW = 92,
E_META_SPAWN_EGG_CHICKEN = 93,
E_META_SPAWN_EGG_SQUID = 94,
E_META_SPAWN_EGG_WOLF = 95,
E_META_SPAWN_EGG_MOOSHROOM = 96,
E_META_SPAWN_EGG_SNOW_GOLEM = 97,
E_META_SPAWN_EGG_OCELOT = 98,
E_META_SPAWN_EGG_IRON_GOLEM = 99,
E_META_SPAWN_EGG_VILLAGER = 120,
} ;
enum
{
// See also E_META_SPAWN_EGG_XXX, since entity type and spawn egg meta are the same
E_ENTITY_TYPE_CREEPER = 50,
E_ENTITY_TYPE_SKELETON = 51,
E_ENTITY_TYPE_SPIDER = 52,
E_ENTITY_TYPE_GIANT = 53,
E_ENTITY_TYPE_ZOMBIE = 54,
E_ENTITY_TYPE_SLIME = 55,
E_ENTITY_TYPE_GHAST = 56,
E_ENTITY_TYPE_ZOMBIE_PIGMAN = 57,
E_ENTITY_TYPE_ENDERMAN = 58,
E_ENTITY_TYPE_CAVE_SPIDER = 59,
E_ENTITY_TYPE_SILVERFISH = 60,
E_ENTITY_TYPE_BLAZE = 61,
E_ENTITY_TYPE_MAGMA_CUBE = 62,
E_ENTITY_TYPE_ENDER_DRAGON = 63,
E_ENTITY_TYPE_WITHER = 64,
E_ENTITY_TYPE_BAT = 65,
E_ENTITY_TYPE_WITCH = 66,
E_ENTITY_TYPE_PIG = 90,
E_ENTITY_TYPE_SHEEP = 91,
E_ENTITY_TYPE_COW = 92,
E_ENTITY_TYPE_CHICKEN = 93,
E_ENTITY_TYPE_SQUID = 94,
E_ENTITY_TYPE_WOLF = 95,
E_ENTITY_TYPE_MOOSHROOM = 96,
E_ENTITY_TYPE_SNOW_GOLEM = 97,
E_ENTITY_TYPE_OCELOT = 98,
E_ENTITY_TYPE_IRON_GOLEM = 99,
E_ENTITY_TYPE_VILLAGER = 120,
} ;
enum eDimension
{
dimNether = -1,
dimOverworld = 0,
dimEnd = 1,
} ;
/// Damage type, used in the TakeDamageInfo structure and related functions
enum eDamageType
{
// Canonical names for the types (as documented in the plugin wiki):
dtAttack, // Being attacked by a mob
dtLightning, // Hit by a lightning strike
dtFalling, // Falling down; dealt when hitting the ground
dtDrowning, // Drowning in water / lava
dtSuffocating, // Suffocating inside a block
dtStarving, // Hunger
dtCactusContact, // Contact with a cactus block
dtLavaContact, // Contact with a lava block
dtPoisoning, // Having the poison effect
dtOnFire, // Being on fire
dtFireContact, // Standing inside a fire block
dtInVoid, // Falling into the Void (Y < 0)
dtPotionOfHarming,
dtAdmin, // Damage applied by an admin command
// Some common synonyms:
dtPawnAttack = dtAttack,
dtEntityAttack = dtAttack,
dtMob = dtAttack,
dtMobAttack = dtAttack,
dtFall = dtFalling,
dtDrown = dtDrowning,
dtSuffocation = dtSuffocating,
dtStarvation = dtStarving,
dtHunger = dtStarving,
dtCactus = dtCactusContact,
dtCactuses = dtCactusContact,
dtCacti = dtCactusContact,
dtLava = dtLavaContact,
dtPoison = dtPoisoning,
dtBurning = dtOnFire,
dtInFire = dtFireContact,
dtPlugin = dtAdmin,
} ;
enum eExplosionSource
{
esOther,
esPrimedTNT,
esCreeper,
esBed,
esEnderCrystal,
esGhastFireball,
esWitherSkullBlack,
esWitherSkullBlue,
esWitherBirth,
esPlugin
} ;
// tolua_end
// fwd: cItem.h:
class cItem;
// tolua_begin
/// Translates a blocktype string into blocktype. Takes either a number or an items.ini alias as input. Returns -1 on failure.
extern BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString);
/// Translates an itemtype string into an item. Takes either a number, number^number, number:number or an items.ini alias as input. Returns true if successful.
extern bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item);
/// Translates a full item into a string. If the ItemType is not recognized, the ItemType number is output into the string.
extern AString ItemToString(const cItem & a_Item);
/// Translates itemtype into a string. If the type is not recognized, the itemtype number is output into the string.
extern AString ItemTypeToString(short a_ItemType);
/// Translates a full item into a fully-specified string (including meta and count). If the ItemType is not recognized, the ItemType number is output into the string.
extern AString ItemToFullString(const cItem & a_Item);
/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure.
extern EMCSBiome StringToBiome(const AString & a_BiomeString);
/// Translates a mob string ("ocelot") to mobtype (E_ENTITY_TYPE_OCELOT)
extern int StringToMobType(const AString & a_MobString);
/// Translates a dimension string to dimension enum. Takes either a number or a dimension alias (built-in). Returns -1000 on failure
extern eDimension StringToDimension(const AString & a_DimensionString);
/// Translates damage type constant to a string representation (built-in).
extern AString DamageTypeToString(eDamageType a_DamageType);
/// Translates a damage type string to damage type. Takes either a number or a damage type alias (built-in). Returns -1 on failure
extern eDamageType StringToDamageType(const AString & a_DamageString);
// tolua_end
// Block properties:
extern NIBBLETYPE g_BlockLightValue[256];
extern NIBBLETYPE g_BlockSpreadLightFalloff[256];
extern bool g_BlockTransparent[256];
extern bool g_BlockOneHitDig[256];
extern bool g_BlockPistonBreakable[256];
extern bool g_BlockIsSnowable[256];
extern bool g_BlockRequiresSpecialTool[256];
extern bool g_BlockIsSolid[256];