2013-09-18 21:17:43 +00:00
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#pragma once
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#include "AggressiveMonster.h"
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class cWither :
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public cAggressiveMonster
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{
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typedef cAggressiveMonster super;
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public:
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cWither(void);
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CLASS_PROTODEF(cWither);
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2014-03-24 10:29:19 +00:00
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2014-03-25 08:32:58 +00:00
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/** Returns whether the wither is invulnerable to arrows. */
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bool IsArmored(void) const;
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2013-09-18 21:17:43 +00:00
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2014-03-25 07:10:55 +00:00
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// cEntity overrides
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2014-03-25 09:13:27 +00:00
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virtual bool Initialize(cWorld * a_World) override;
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2013-09-18 21:17:43 +00:00
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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2014-04-25 22:32:30 +00:00
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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2014-03-24 10:29:19 +00:00
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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private:
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2014-04-26 15:37:35 +00:00
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bool m_IsSpawnInvulnerable;
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2014-03-25 07:10:55 +00:00
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2013-09-18 21:17:43 +00:00
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} ;
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