2013-11-27 08:26:28 -05:00
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// VoronoiMap.cpp
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// Implements the cVoronoiMap class that implements a Voronoi algorithm over a noise to produce a map
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#include "Globals.h"
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#include "VoronoiMap.h"
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cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize) :
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2014-06-20 11:10:18 -04:00
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m_Noise1(a_Seed + 1),
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m_Noise2(a_Seed + 2),
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m_Noise3(a_Seed + 3),
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2014-06-23 11:06:38 -04:00
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m_CellSize(a_CellSize),
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m_CurrentCellX(9999999), // Cell coords that are definitely out of the range for normal generator, so that the first query will overwrite them
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m_CurrentCellZ(9999999)
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2013-11-27 08:26:28 -05:00
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{
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}
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void cVoronoiMap::SetCellSize(int a_CellSize)
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{
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m_CellSize = a_CellSize;
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}
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int cVoronoiMap::GetValueAt(int a_X, int a_Y)
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{
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int MinDist1, MinDist2;
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return GetValueAt(a_X, a_Y, MinDist1, MinDist2);
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}
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int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist)
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{
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int MinDist2;
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return GetValueAt(a_X, a_Y, a_MinDist, MinDist2);
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}
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int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2)
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{
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// Note that due to historical reasons, the algorithm uses XZ coords, while the input uses XY coords.
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// This is because the algorithm was first implemented directly in the biome generators which use MC coords.
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int CellX = a_X / m_CellSize;
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int CellZ = a_Y / m_CellSize;
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2014-06-20 11:10:18 -04:00
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UpdateCell(CellX, CellZ);
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2013-11-27 08:26:28 -05:00
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// Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell
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int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this
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int MinDist2 = MinDist;
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int res = 0; // Will be overriden
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2014-06-20 11:10:18 -04:00
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for (int x = 0; x < 5; x++)
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2013-11-27 08:26:28 -05:00
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{
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2014-06-20 11:10:18 -04:00
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for (int z = 0; z < 5; z++)
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2013-11-27 08:26:28 -05:00
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{
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2014-06-20 11:10:18 -04:00
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int SeedX = m_SeedX[x][z];
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int SeedZ = m_SeedZ[x][z];
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2013-11-27 08:26:28 -05:00
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int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedZ - a_Y) * (SeedZ - a_Y);
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if (Dist < MinDist)
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{
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MinDist2 = MinDist;
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MinDist = Dist;
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2014-06-20 11:10:18 -04:00
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res = m_Noise3.IntNoise2DInt(x + CellX - 2, z + CellZ - 2);
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2013-11-27 08:26:28 -05:00
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}
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else if (Dist < MinDist2)
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{
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MinDist2 = Dist;
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}
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} // for z
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} // for x
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a_MinDist1 = MinDist;
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a_MinDist2 = MinDist2;
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return res;
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}
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2014-06-20 11:10:18 -04:00
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void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ)
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{
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// If the specified cell is currently cached, bail out:
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if ((a_CellX == m_CurrentCellX) && (a_CellZ == m_CurrentCellZ))
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{
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return;
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}
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// Update the cell cache for the new cell position:
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int NoiseBaseX = a_CellX - 2;
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int NoiseBaseZ = a_CellZ - 2;
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for (int x = 0; x < 5; x++)
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{
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int BaseX = (NoiseBaseX + x) * m_CellSize;
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for (int z = 0; z < 5; z++)
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{
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int OffsetX = (m_Noise1.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize;
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int OffsetZ = (m_Noise2.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize;
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m_SeedX[x][z] = BaseX + OffsetX;
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m_SeedZ[x][z] = (NoiseBaseZ + z) * m_CellSize + OffsetZ;
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} // for z
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} // for x
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m_CurrentCellX = a_CellX;
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m_CurrentCellZ = a_CellZ;
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}
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