2013-08-22 02:55:58 -04:00
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// ProjectileEntity.cpp
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// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
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#include "Globals.h"
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#include "ProjectileEntity.h"
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2013-08-22 03:07:12 -04:00
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#include "../ClientHandle.h"
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2013-08-25 15:31:35 -04:00
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#include "Player.h"
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2013-08-27 13:57:37 -04:00
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#include "../LineBlockTracer.h"
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2013-09-01 16:40:35 -04:00
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#include "../BoundingBox.h"
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#include "../ChunkMap.h"
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#include "../Chunk.h"
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2013-08-27 13:57:37 -04:00
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2013-09-07 11:14:37 -04:00
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/// Converts an angle in radians into a byte representation used by the network protocol
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#define ANGLE_TO_PROTO(X) (Byte)(X * 255 / 360)
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2013-08-27 13:57:37 -04:00
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cProjectileTracerCallback:
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class cProjectileTracerCallback :
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public cBlockTracer::cCallbacks
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{
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public:
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cProjectileTracerCallback(cProjectileEntity * a_Projectile) :
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2013-09-02 15:56:55 -04:00
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m_Projectile(a_Projectile),
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m_SlowdownCoeff(0.99) // Default slowdown when not in water
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2013-08-27 13:57:37 -04:00
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{
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}
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2013-09-02 15:56:55 -04:00
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double GetSlowdownCoeff(void) const { return m_SlowdownCoeff; }
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2013-08-27 13:57:37 -04:00
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protected:
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cProjectileEntity * m_Projectile;
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double m_SlowdownCoeff;
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2013-09-02 15:56:55 -04:00
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// cCallbacks overrides:
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2013-08-27 13:57:37 -04:00
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virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
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{
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2013-09-07 15:56:22 -04:00
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/*
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// DEBUG:
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LOGD("Hit block %d:%d at {%d, %d, %d} face %d, %s (%s)",
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a_BlockType, a_BlockMeta,
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a_BlockX, a_BlockY, a_BlockZ, a_EntryFace,
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g_BlockIsSolid[a_BlockType] ? "solid" : "non-solid",
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ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str()
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);
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*/
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2013-08-27 13:57:37 -04:00
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if (g_BlockIsSolid[a_BlockType])
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{
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// The projectile hit a solid block
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2013-09-03 03:41:31 -04:00
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// Calculate the exact hit coords:
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cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1);
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Vector3d Line1 = m_Projectile->GetPosition();
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Vector3d Line2 = Line1 + m_Projectile->GetSpeed();
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double LineCoeff = 0;
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char Face;
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if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face))
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{
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Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
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m_Projectile->OnHitSolidBlock(Intersection, Face);
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return true;
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}
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else
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{
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LOGD("WEIRD! block tracer reports a hit, but BBox tracer doesn't. Ignoring the hit.");
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}
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2013-08-27 13:57:37 -04:00
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}
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// Convey some special effects from special blocks:
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switch (a_BlockType)
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{
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case E_BLOCK_LAVA:
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case E_BLOCK_STATIONARY_LAVA:
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{
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m_Projectile->StartBurning(30);
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m_SlowdownCoeff = std::min(m_SlowdownCoeff, 0.9); // Slow down to 0.9* the speed each tick when moving through lava
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break;
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}
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case E_BLOCK_WATER:
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case E_BLOCK_STATIONARY_WATER:
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{
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m_Projectile->StopBurning();
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m_SlowdownCoeff = std::min(m_SlowdownCoeff, 0.8); // Slow down to 0.8* the speed each tick when moving through water
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2013-08-27 13:57:37 -04:00
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break;
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}
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} // switch (a_BlockType)
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// Continue tracing
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return false;
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}
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} ;
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2013-08-22 02:55:58 -04:00
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2013-09-01 16:40:35 -04:00
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cProjectileEntityCollisionCallback:
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class cProjectileEntityCollisionCallback :
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public cEntityCallback
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{
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public:
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cProjectileEntityCollisionCallback(cProjectileEntity * a_Projectile, const Vector3d & a_Pos, const Vector3d & a_NextPos) :
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m_Projectile(a_Projectile),
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m_Pos(a_Pos),
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m_NextPos(a_NextPos),
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m_MinCoeff(1),
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m_HitEntity(NULL)
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{
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}
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virtual bool Item(cEntity * a_Entity) override
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{
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2013-09-02 15:40:56 -04:00
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if (
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(a_Entity == m_Projectile) || // Do not check collisions with self
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(a_Entity == m_Projectile->GetCreator()) // Do not check whoever shot the projectile
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)
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2013-09-01 16:40:35 -04:00
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{
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2013-09-02 15:40:56 -04:00
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// TODO: Don't check creator only for the first 5 ticks
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// so that arrows stuck in ground and dug up can hurt the player
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2013-09-01 16:40:35 -04:00
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return false;
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}
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cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
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// Instead of colliding the bounding box with another bounding box in motion, we collide an enlarged bounding box with a hairline.
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// The results should be good enough for our purposes
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double LineCoeff;
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char Face;
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EntBox.Expand(m_Projectile->GetWidth() / 2, m_Projectile->GetHeight() / 2, m_Projectile->GetWidth() / 2);
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if (!EntBox.CalcLineIntersection(m_Pos, m_NextPos, LineCoeff, Face))
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{
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// No intersection whatsoever
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return false;
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}
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// TODO: Some entities don't interact with the projectiles (pickups, falling blocks)
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// TODO: Allow plugins to interfere about which entities can be hit
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if (LineCoeff < m_MinCoeff)
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{
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// The entity is closer than anything we've stored so far, replace it as the potential victim
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m_MinCoeff = LineCoeff;
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m_HitEntity = a_Entity;
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}
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// Don't break the enumeration, we want all the entities
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return false;
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}
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/// Returns the nearest entity that was hit, after the enumeration has been completed
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cEntity * GetHitEntity(void) const { return m_HitEntity; }
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/// Returns the line coeff where the hit was encountered, after the enumeration has been completed
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double GetMinCoeff(void) const { return m_MinCoeff; }
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/// Returns true if the callback has encountered a true hit
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bool HasHit(void) const { return (m_MinCoeff < 1); }
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protected:
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cProjectileEntity * m_Projectile;
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const Vector3d & m_Pos;
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const Vector3d & m_NextPos;
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double m_MinCoeff; // The coefficient of the nearest hit on the Pos line
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// Although it's bad(tm) to store entity ptrs from a callback, we can afford it here, because the entire callback
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// is processed inside the tick thread, so the entities won't be removed in between the calls and the final processing
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cEntity * m_HitEntity; // The nearest hit entity
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} ;
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2013-08-22 02:55:58 -04:00
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cProjectileEntity:
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cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) :
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super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height),
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2013-08-22 16:31:15 -04:00
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m_ProjectileKind(a_Kind),
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m_Creator(a_Creator),
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m_IsInGround(false)
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2013-08-22 02:55:58 -04:00
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{
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}
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cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
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super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
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2013-08-22 16:31:15 -04:00
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m_ProjectileKind(a_Kind),
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m_Creator(a_Creator),
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m_IsInGround(false)
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2013-08-22 02:55:58 -04:00
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{
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SetSpeed(a_Speed);
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2013-09-07 11:14:37 -04:00
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SetRotationFromSpeed();
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SetPitchFromSpeed();
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2013-08-22 02:55:58 -04:00
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}
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cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed)
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{
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Vector3d Speed;
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if (a_Speed != NULL)
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{
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Speed = *a_Speed;
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}
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switch (a_Kind)
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{
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2013-09-07 12:53:14 -04:00
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case pkArrow: return new cArrowEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkEgg: return new cThrownEggEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkEnderPearl: return new cThrownEnderPearlEntity(a_Creator, a_X, a_Y, a_Z, Speed);
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case pkSnowball: return new cThrownSnowballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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2013-08-22 02:55:58 -04:00
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// TODO: the rest
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}
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2013-08-30 12:10:58 -04:00
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LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind);
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return NULL;
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}
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2013-09-03 03:41:31 -04:00
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void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
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{
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2013-09-03 03:41:31 -04:00
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// Set the position based on what face was hit:
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SetPosition(a_HitPos);
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2013-08-27 13:57:37 -04:00
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SetSpeed(0, 0, 0);
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// DEBUG:
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LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, hit solid block at face %d",
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m_UniqueID,
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2013-09-03 03:41:31 -04:00
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a_HitPos.x, a_HitPos.y, a_HitPos.z,
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a_HitFace
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);
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m_IsInGround = true;
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}
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2013-08-22 16:31:15 -04:00
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AString cProjectileEntity::GetMCAClassName(void) const
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{
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switch (m_ProjectileKind)
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{
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case pkArrow: return "Arrow";
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case pkSnowball: return "Snowball";
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case pkEgg: return "Egg";
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case pkGhastFireball: return "Fireball";
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case pkFireCharge: return "SmallFireball";
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case pkEnderPearl: return "ThrownEnderPearl";
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case pkExpBottle: return "ThrownExpBottle";
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case pkSplashPotion: return "ThrownPotion";
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case pkWitherSkull: return "WitherSkull";
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case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this?
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}
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ASSERT(!"Unhandled projectile entity kind!");
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return "";
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}
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2013-08-27 13:57:37 -04:00
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void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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BroadcastMovementUpdate();
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}
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void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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{
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if (m_IsInGround)
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{
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// Already-grounded projectiles don't move at all
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return;
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}
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Vector3d PerTickSpeed = GetSpeed() / 20;
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Vector3d Pos = GetPosition();
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// Trace the tick's worth of movement as a line:
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Vector3d NextPos = Pos + PerTickSpeed;
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cProjectileTracerCallback TracerCallback(this);
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2013-09-01 16:40:35 -04:00
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if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
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{
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// Something has been hit, abort all other processing
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return;
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}
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2013-09-03 03:41:31 -04:00
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// The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
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2013-09-01 16:40:35 -04:00
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// Test for entity collisions:
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cProjectileEntityCollisionCallback EntityCollisionCallback(this, Pos, NextPos);
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a_Chunk.ForEachEntity(EntityCollisionCallback);
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if (EntityCollisionCallback.HasHit())
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2013-08-27 13:57:37 -04:00
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{
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2013-09-01 16:40:35 -04:00
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// An entity was hit:
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Vector3d HitPos = Pos + (NextPos - Pos) * EntityCollisionCallback.GetMinCoeff();
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2013-09-07 12:53:14 -04:00
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// DEBUG:
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2013-09-01 16:40:35 -04:00
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LOGD("Projectile %d has hit an entity %d (%s) at {%.02f, %.02f, %.02f} (coeff %.03f)",
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m_UniqueID,
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EntityCollisionCallback.GetHitEntity()->GetUniqueID(),
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EntityCollisionCallback.GetHitEntity()->GetClass(),
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HitPos.x, HitPos.y, HitPos.z,
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EntityCollisionCallback.GetMinCoeff()
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);
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2013-09-07 12:53:14 -04:00
|
|
|
|
|
|
|
OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos);
|
2013-08-27 13:57:37 -04:00
|
|
|
}
|
2013-09-01 16:40:35 -04:00
|
|
|
// TODO: Test the entities in the neighboring chunks, too
|
|
|
|
|
|
|
|
// Update the position:
|
|
|
|
SetPosition(NextPos);
|
2013-08-27 13:57:37 -04:00
|
|
|
|
2013-09-02 15:56:55 -04:00
|
|
|
// Add slowdown and gravity effect to the speed:
|
|
|
|
Vector3d NewSpeed(GetSpeed());
|
|
|
|
NewSpeed.y += m_Gravity / 20;
|
|
|
|
NewSpeed *= TracerCallback.GetSlowdownCoeff();
|
|
|
|
SetSpeed(NewSpeed);
|
2013-09-07 11:14:37 -04:00
|
|
|
SetRotationFromSpeed();
|
|
|
|
SetPitchFromSpeed();
|
2013-08-27 13:57:37 -04:00
|
|
|
|
|
|
|
// DEBUG:
|
2013-09-07 11:14:37 -04:00
|
|
|
LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, speed {%.02f, %.02f, %.02f}, rot {%.02f, %.02f}",
|
2013-08-27 13:57:37 -04:00
|
|
|
m_UniqueID,
|
|
|
|
GetPosX(), GetPosY(), GetPosZ(),
|
2013-09-07 11:14:37 -04:00
|
|
|
GetSpeedX(), GetSpeedY(), GetSpeedZ(),
|
|
|
|
GetRotation(), GetPitch()
|
2013-08-27 13:57:37 -04:00
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-08-30 12:10:58 -04:00
|
|
|
void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
|
|
|
|
{
|
|
|
|
// Default spawning - use the projectile kind to spawn an object:
|
2013-09-07 11:14:37 -04:00
|
|
|
a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetRotation()), ANGLE_TO_PROTO(GetPitch()));
|
|
|
|
a_Client.SendEntityMetadata(*this);
|
2013-08-30 12:10:58 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-08-22 02:55:58 -04:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// cArrowEntity:
|
|
|
|
|
2013-08-30 12:10:58 -04:00
|
|
|
cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
2013-08-22 16:31:15 -04:00
|
|
|
super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
|
|
|
|
m_PickupState(psNoPickup),
|
2013-09-03 02:37:15 -04:00
|
|
|
m_DamageCoeff(2),
|
|
|
|
m_IsCritical(false)
|
2013-08-22 02:55:58 -04:00
|
|
|
{
|
|
|
|
SetSpeed(a_Speed);
|
2013-08-22 16:31:15 -04:00
|
|
|
SetMass(0.1);
|
2013-09-07 11:14:37 -04:00
|
|
|
SetRotationFromSpeed();
|
|
|
|
SetPitchFromSpeed();
|
|
|
|
LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
|
|
|
|
m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
|
|
|
|
GetRotation(), GetPitch()
|
2013-08-26 16:40:30 -04:00
|
|
|
);
|
2013-08-22 02:55:58 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-08-30 08:24:03 -04:00
|
|
|
cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
|
2013-08-30 11:29:46 -04:00
|
|
|
super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
|
2013-08-30 08:24:03 -04:00
|
|
|
m_PickupState(psInSurvivalOrCreative),
|
2013-09-03 02:37:15 -04:00
|
|
|
m_DamageCoeff(2),
|
|
|
|
m_IsCritical((a_Force >= 1))
|
2013-08-30 08:24:03 -04:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-08-25 15:31:35 -04:00
|
|
|
bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
|
|
|
|
{
|
|
|
|
switch (m_PickupState)
|
|
|
|
{
|
|
|
|
case psNoPickup: return false;
|
|
|
|
case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
|
|
|
|
case psInCreative: return a_Player.IsGameModeCreative();
|
|
|
|
}
|
|
|
|
ASSERT(!"Unhandled pickup state");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-09-07 11:14:37 -04:00
|
|
|
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
2013-08-22 02:55:58 -04:00
|
|
|
{
|
2013-09-07 11:14:37 -04:00
|
|
|
super::OnHitSolidBlock(a_HitPos, a_HitFace);
|
|
|
|
|
|
|
|
// Broadcast the position and speed packets before teleporting:
|
|
|
|
BroadcastMovementUpdate();
|
|
|
|
|
|
|
|
// Teleport the entity to the exact hit coords:
|
|
|
|
m_World->BroadcastTeleportEntity(*this);
|
2013-08-22 02:55:58 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-09-07 11:14:37 -04:00
|
|
|
|
2013-09-07 12:53:14 -04:00
|
|
|
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
2013-09-01 16:40:35 -04:00
|
|
|
{
|
|
|
|
if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer())
|
|
|
|
{
|
|
|
|
// Not an entity that interacts with an arrow
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2013-09-03 02:37:15 -04:00
|
|
|
int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
|
|
|
|
if (m_IsCritical)
|
|
|
|
{
|
|
|
|
Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
|
|
|
|
}
|
|
|
|
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
|
2013-09-01 16:40:35 -04:00
|
|
|
|
|
|
|
Destroy();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-08-30 12:10:58 -04:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// cThrownEggEntity:
|
|
|
|
|
|
|
|
cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
|
|
|
super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
|
|
|
|
{
|
|
|
|
SetSpeed(a_Speed);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-09-03 03:41:31 -04:00
|
|
|
void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
2013-08-30 12:10:58 -04:00
|
|
|
{
|
2013-10-28 15:57:04 -04:00
|
|
|
if (m_World->GetTickRandomNumber(7) == 1)
|
|
|
|
{
|
|
|
|
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
|
|
|
|
}
|
|
|
|
else if (m_World->GetTickRandomNumber(32) == 1)
|
|
|
|
{
|
|
|
|
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
|
2013-10-28 15:58:50 -04:00
|
|
|
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
|
2013-10-28 15:57:04 -04:00
|
|
|
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
|
|
|
|
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
|
2013-10-28 15:58:50 -04:00
|
|
|
}
|
2013-08-30 12:10:58 -04:00
|
|
|
Destroy();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// cThrownEnderPearlEntity :
|
|
|
|
|
|
|
|
cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
|
|
|
super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
|
|
|
|
{
|
|
|
|
SetSpeed(a_Speed);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-09-03 03:41:31 -04:00
|
|
|
void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
2013-08-30 12:10:58 -04:00
|
|
|
{
|
2013-08-30 17:48:03 -04:00
|
|
|
// Teleport the creator here, make them take 5 damage:
|
|
|
|
if (m_Creator != NULL)
|
|
|
|
{
|
|
|
|
// TODO: The coords might need some tweaking based on the block face
|
2013-09-03 03:41:31 -04:00
|
|
|
m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
|
2013-08-30 17:48:03 -04:00
|
|
|
m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
|
|
|
|
}
|
2013-08-30 12:10:58 -04:00
|
|
|
|
|
|
|
Destroy();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// cThrownSnowballEntity :
|
|
|
|
|
|
|
|
cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
|
|
|
super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
|
|
|
|
{
|
|
|
|
SetSpeed(a_Speed);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-09-03 03:41:31 -04:00
|
|
|
void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
2013-08-30 12:10:58 -04:00
|
|
|
{
|
|
|
|
// TODO: Apply damage to certain mobs (blaze etc.) and anger all mobs
|
|
|
|
|
|
|
|
Destroy();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-09-07 12:53:14 -04:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// cGhastFireballEntity :
|
|
|
|
|
|
|
|
cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
|
|
|
super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
|
|
|
|
{
|
|
|
|
SetSpeed(a_Speed);
|
|
|
|
SetGravity(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
|
|
|
|
{
|
|
|
|
m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
|
|
|
{
|
|
|
|
Destroy();
|
|
|
|
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
|
|
|
{
|
|
|
|
Destroy();
|
|
|
|
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// cFireChargeEntity :
|
|
|
|
|
|
|
|
cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
|
|
|
super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
|
|
|
|
{
|
|
|
|
SetSpeed(a_Speed);
|
|
|
|
SetGravity(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
|
|
|
|
{
|
|
|
|
if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
|
|
|
|
{
|
|
|
|
m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
|
|
|
{
|
|
|
|
Destroy();
|
|
|
|
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
|
|
|
{
|
|
|
|
Destroy();
|
|
|
|
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
|
|
|
|
|
|
|
|
// TODO: Some entities are immune to hits
|
|
|
|
a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|