2012-01-29 14:28:19 -05:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2011-10-03 14:41:19 -04:00
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#include "cPacket_PlayerMoveLook.h"
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#include "../cPlayer.h"
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2012-01-29 14:28:19 -05:00
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2011-10-03 14:41:19 -04:00
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cPacket_PlayerMoveLook::cPacket_PlayerMoveLook( cPlayer* a_Player )
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{
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m_PacketID = E_PLAYERMOVELOOK;
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m_PosX = a_Player->GetPosX();
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m_PosY = a_Player->GetPosY() + 1.65;
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m_PosZ = a_Player->GetPosZ();
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m_Stance = a_Player->GetStance();
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m_Rotation = a_Player->GetRotation();
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m_Pitch = a_Player->GetPitch();
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m_bFlying = a_Player->GetFlying();
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}
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bool cPacket_PlayerMoveLook::Parse( cSocket & a_Socket )
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{
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m_Socket = a_Socket;
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if( !ReadDouble( m_PosX ) ) return false;
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if( !ReadDouble( m_PosY ) ) return false;
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if( !ReadDouble( m_Stance ) ) return false;
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if( !ReadDouble( m_PosZ ) ) return false;
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if( !ReadFloat ( m_Rotation ) ) return false;
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if( !ReadFloat ( m_Pitch ) ) return false;
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if( !ReadBool ( m_bFlying ) ) return false;
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return true;
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}
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bool cPacket_PlayerMoveLook::Send( cSocket & a_Socket )
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{
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unsigned int TotalSize = c_Size;
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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AppendByte ( (char)m_PacketID, Message, i );
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AppendDouble( m_PosX, Message, i );
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AppendDouble( m_PosY, Message, i );
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AppendDouble( m_Stance, Message, i );
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AppendDouble( m_PosZ, Message, i );
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AppendFloat ( m_Rotation, Message, i );
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AppendFloat ( m_Pitch, Message, i );
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AppendBool ( m_bFlying, Message, i );
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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2011-11-03 13:42:24 -04:00
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}
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