2014-09-12 15:01:03 +00:00
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#pragma once
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#include "BlockHandler.h"
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2020-09-22 10:08:12 +00:00
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2020-10-05 10:27:14 +00:00
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class cBlockSeaLanternHandler final :
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2014-09-12 15:01:03 +00:00
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public cBlockHandler
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{
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2020-04-13 16:38:06 +00:00
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using Super = cBlockHandler;
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2019-10-16 08:06:34 +00:00
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2014-09-12 15:01:03 +00:00
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public:
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2019-10-16 08:06:34 +00:00
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2020-09-20 13:50:52 +00:00
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using Super::Super;
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2019-10-16 08:06:34 +00:00
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2020-09-20 13:50:52 +00:00
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private:
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2019-10-16 08:06:34 +00:00
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2021-03-28 13:41:34 +00:00
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virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
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2014-09-12 15:01:03 +00:00
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{
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2020-09-20 18:06:28 +00:00
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// Drop self only when using silk-touch:
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if (ToolHasSilkTouch(a_Tool))
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{
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2020-09-28 12:41:49 +00:00
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return cItem(E_BLOCK_SEA_LANTERN);
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2020-09-20 18:06:28 +00:00
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}
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2020-09-22 10:08:12 +00:00
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// Number of crystals to drop, capped at the max amount of 5.
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2020-09-28 12:41:49 +00:00
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const auto DropNum = FortuneDiscreteRandom(2, 3, ToolFortuneLevel(a_Tool), 5);
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return cItem(E_ITEM_PRISMARINE_CRYSTALS, DropNum);
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2014-09-12 15:01:03 +00:00
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}
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} ;
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