93 lines
1.3 KiB
C++
93 lines
1.3 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "MobSpawnerEntity.h"
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#include "../World.h"
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#include "json/json.h"
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cMobSpawnerEntity::cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
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: super(E_BLOCK_MOB_SPAWNER, a_BlockX, a_BlockY, a_BlockZ, a_World)
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, m_EntityName("Pig")
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, m_SpawnDelay(20)
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, m_MinSpawnDelay(200)
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, m_MaxSpawnDelay(800)
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, m_MaxNearbyEntities(6)
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, m_ActivatingRange(16)
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, m_SpawnRange(4)
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{
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}
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cMobSpawnerEntity::~cMobSpawnerEntity()
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{
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}
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bool cMobSpawnerEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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}
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void cMobSpawnerEntity::UsedBy(cPlayer * a_Player)
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{
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if (IsPlayingRecord())
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{
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EjectRecord();
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}
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else
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{
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const cItem & HeldItem = a_Player->GetEquippedItem();
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if (PlayRecord(HeldItem.m_ItemType))
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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}
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}
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bool cMobSpawnerEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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m_PosZ = a_Value.get("z", 0).asInt();
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m_Record = a_Value.get("Record", 0).asInt();
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return true;
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}
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void cMobSpawnerEntity::SaveToJson(Json::Value & a_Value)
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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a_Value["z"] = m_PosZ;
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a_Value["Record"] = m_Record;
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}
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