2013-08-04 17:11:25 -04:00
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// LuaState.h
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// Declares the cLuaState class representing the wrapper over lua_State *, provides associated helper functions
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2013-08-06 02:01:00 -04:00
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/*
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The contained lua_State can be either owned or attached.
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Owned lua_State is created by calling Create() and the cLuaState automatically closes the state
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Or, lua_State can be attached by calling Attach(), the cLuaState doesn't close such a state
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Attaching a state will automatically close an owned state.
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2013-08-06 02:59:54 -04:00
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2014-07-01 16:19:14 -04:00
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Calling a Lua function is done internally by pushing the function using PushFunction(), then pushing the
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arguments and finally executing CallFunction(). cLuaState automatically keeps track of the number of
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arguments and the name of the function (for logging purposes). After the call the return values are read from
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the stack using GetStackValue(). All of this is wrapped in a templated function overloads cLuaState::Call(),
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which is generated automatically by gen_LuaState_Call.lua script file into the LuaState_Call.inc file.
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2013-08-07 08:26:18 -04:00
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Reference management is provided by the cLuaState::cRef class. This is used when you need to hold a reference to
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any Lua object across several function calls; usually this is used for callbacks. The class is RAII-like, with
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automatic resource management.
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2013-08-06 02:01:00 -04:00
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*/
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2013-08-04 17:11:25 -04:00
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#pragma once
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2013-08-07 08:26:18 -04:00
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extern "C"
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{
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2013-11-26 12:14:46 -05:00
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#include "lua/src/lauxlib.h"
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2013-08-07 08:26:18 -04:00
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}
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2013-08-04 17:11:25 -04:00
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2014-03-11 10:01:17 -04:00
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#include "../Vector3.h"
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2014-07-03 11:49:21 -04:00
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#include "../Defines.h"
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2014-03-11 10:01:17 -04:00
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2013-08-04 17:11:25 -04:00
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2013-08-06 02:59:54 -04:00
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class cWorld;
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class cPlayer;
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class cEntity;
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2014-03-29 10:43:03 -04:00
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class cProjectileEntity;
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2013-08-08 03:13:13 -04:00
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class cMonster;
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2013-08-06 02:59:54 -04:00
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class cItem;
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class cItems;
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class cClientHandle;
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class cPickup;
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2013-08-08 08:08:21 -04:00
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class cChunkDesc;
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class cCraftingGrid;
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class cCraftingRecipe;
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struct TakeDamageInfo;
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2013-08-08 10:02:07 -04:00
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class cWindow;
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2013-08-19 03:39:18 -04:00
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class cPluginLua;
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2013-08-08 10:02:07 -04:00
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struct HTTPRequest;
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2013-08-08 10:30:02 -04:00
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class cWebAdmin;
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struct HTTPTemplateRequest;
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Added OnExploding() and OnExploded() hooks.
As requested in FS 413, with extra parameters:
World, BlockX, BlockY, BlockZ, Size, CanCauseFire, Source, SourceData
OnExploding() can return 3 values:
StopHook, CanCauseFire, ExplosionSize
2013-08-09 08:58:43 -04:00
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class cTNTEntity;
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class cCreeper;
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2013-08-11 08:57:07 -04:00
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class cHopperEntity;
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class cBlockEntity;
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2013-08-06 02:59:54 -04:00
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2013-08-04 17:11:25 -04:00
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2014-01-21 16:59:08 -05:00
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/** Encapsulates a Lua state and provides some syntactic sugar for common operations */
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2013-08-04 17:11:25 -04:00
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class cLuaState
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{
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public:
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2013-08-07 08:26:18 -04:00
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2014-02-09 12:39:22 -05:00
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/** Used for storing references to object in the global registry.
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Can be bound (contains a reference) or unbound (doesn't contain reference).
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The reference can also be reset by calling RefStack(). */
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2013-08-07 08:26:18 -04:00
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class cRef
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{
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public:
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2014-02-09 12:39:22 -05:00
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/** Creates an unbound reference object. */
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cRef(void);
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2014-01-21 16:59:08 -05:00
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/** Creates a reference in the specified LuaState for object at the specified StackPos */
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2013-08-07 08:26:18 -04:00
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cRef(cLuaState & a_LuaState, int a_StackPos);
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2014-02-09 12:39:22 -05:00
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2013-08-07 08:26:18 -04:00
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~cRef();
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2014-02-09 12:39:22 -05:00
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/** Creates a reference to Lua object at the specified stack pos, binds this object to it.
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Calls UnRef() first if previously bound to another reference. */
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void RefStack(cLuaState & a_LuaState, int a_StackPos);
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/** Removes the bound reference, resets the object to Unbound state. */
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void UnRef(void);
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2014-01-21 16:59:08 -05:00
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/** Returns true if the reference is valid */
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bool IsValid(void) const {return (m_Ref != LUA_REFNIL); }
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2014-01-21 16:59:08 -05:00
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/** Allows to use this class wherever an int (i. e. ref) is to be used */
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2013-08-21 15:29:30 -04:00
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operator int(void) const { return m_Ref; }
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2013-08-07 08:26:18 -04:00
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protected:
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2014-02-09 12:39:22 -05:00
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cLuaState * m_LuaState;
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int m_Ref;
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} ;
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2013-08-08 08:08:21 -04:00
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2014-01-11 16:51:10 -05:00
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/** Used for calling functions stored in a reference-stored table */
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class cTableRef
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{
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int m_TableRef;
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const char * m_FnName;
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public:
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cTableRef(int a_TableRef, const char * a_FnName) :
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m_TableRef(a_TableRef),
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m_FnName(a_FnName)
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{
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}
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int GetTableRef(void) const { return m_TableRef; }
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const char * GetFnName(void) const { return m_FnName; }
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} ;
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2014-01-21 16:59:08 -05:00
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/** A dummy class that's used only to delimit function args from return values for cLuaState::Call() */
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2013-08-08 08:08:21 -04:00
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class cRet
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{
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} ;
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static const cRet Return; // Use this constant to delimit function args from return values for cLuaState::Call()
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2013-08-07 08:26:18 -04:00
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2013-08-04 17:11:25 -04:00
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/** Creates a new instance. The LuaState is not initialized.
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2014-07-17 16:15:34 -04:00
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a_SubsystemName is used for reporting problems in the console, it is "plugin %s" for plugins,
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2013-08-04 17:11:25 -04:00
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or "LuaScript" for the cLuaScript template
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*/
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cLuaState(const AString & a_SubsystemName);
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2013-08-06 02:01:00 -04:00
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/** Creates a new instance. The a_AttachState is attached.
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Subsystem name is set to "<attached>".
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*/
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explicit cLuaState(lua_State * a_AttachState);
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2013-08-04 17:11:25 -04:00
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~cLuaState();
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2014-01-21 16:59:08 -05:00
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/** Allows this object to be used in the same way as a lua_State *, for example in the LuaLib functions */
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2013-08-04 17:11:25 -04:00
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operator lua_State * (void) { return m_LuaState; }
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2014-03-12 08:05:28 -04:00
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/** Creates the m_LuaState, if not closed already. This state will be automatically closed in the destructor.
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The regular Lua libs are registered, but the MCS API is not registered (so that Lua can be used as
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lite-config as well), use RegisterAPILibs() to do that. */
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2013-08-04 17:11:25 -04:00
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void Create(void);
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2014-03-12 08:05:28 -04:00
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/** Registers all the API libraries that MCS provides into m_LuaState. */
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void RegisterAPILibs(void);
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2014-01-21 16:59:08 -05:00
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/** Closes the m_LuaState, if not closed already */
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void Close(void);
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2014-01-21 16:59:08 -05:00
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/** Attaches the specified state. Operations will be carried out on this state, but it will not be closed in the destructor */
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2013-08-06 02:01:00 -04:00
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void Attach(lua_State * a_State);
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2014-01-21 16:59:08 -05:00
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/** Detaches a previously attached state. */
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2013-08-06 02:01:00 -04:00
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void Detach(void);
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2014-01-21 16:59:08 -05:00
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/** Returns true if the m_LuaState is valid */
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2013-08-04 17:11:25 -04:00
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bool IsValid(void) const { return (m_LuaState != NULL); }
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2014-02-17 17:12:46 -05:00
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/** Adds the specified path to package.<a_PathVariable> */
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void AddPackagePath(const AString & a_PathVariable, const AString & a_Path);
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2013-08-04 17:11:25 -04:00
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/** Loads the specified file
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Returns false and logs a warning to the console if not successful (but the LuaState is kept open).
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m_SubsystemName is displayed in the warning log message.
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*/
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bool LoadFile(const AString & a_FileName);
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2014-01-21 16:59:08 -05:00
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/** Returns true if a_FunctionName is a valid Lua function that can be called */
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2013-08-08 10:02:07 -04:00
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bool HasFunction(const char * a_FunctionName);
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2014-06-03 13:29:04 -04:00
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// Push a const value onto the stack (keep alpha-sorted):
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2013-08-08 08:08:21 -04:00
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void Push(const AString & a_String);
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void Push(const AStringVector & a_Vector);
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2014-06-03 13:29:04 -04:00
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void Push(const cCraftingGrid * a_Grid);
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void Push(const cCraftingRecipe * a_Recipe);
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2013-08-08 08:08:21 -04:00
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void Push(const char * a_Value);
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2014-06-03 13:29:04 -04:00
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void Push(const cItems & a_Items);
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2013-08-08 08:08:21 -04:00
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void Push(const cPlayer * a_Player);
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2014-06-03 13:29:04 -04:00
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void Push(const HTTPRequest * a_Request);
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void Push(const HTTPTemplateRequest * a_Request);
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void Push(const Vector3d & a_Vector);
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// Push a value onto the stack (keep alpha-sorted):
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void Push(bool a_Value);
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void Push(cBlockEntity * a_BlockEntity);
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void Push(cChunkDesc * a_ChunkDesc);
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void Push(cClientHandle * a_ClientHandle);
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2013-08-08 08:08:21 -04:00
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void Push(cEntity * a_Entity);
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2014-06-03 13:29:04 -04:00
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void Push(cHopperEntity * a_Hopper);
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2013-08-08 08:08:21 -04:00
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void Push(cItem * a_Item);
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void Push(cItems * a_Items);
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2014-06-03 13:29:04 -04:00
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void Push(cMonster * a_Monster);
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2013-08-08 08:08:21 -04:00
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void Push(cPickup * a_Pickup);
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2014-06-03 13:29:04 -04:00
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void Push(cPlayer * a_Player);
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2013-08-19 03:39:18 -04:00
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void Push(cPluginLua * a_Plugin);
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2014-06-03 13:29:04 -04:00
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void Push(cProjectileEntity * a_ProjectileEntity);
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Added OnExploding() and OnExploded() hooks.
As requested in FS 413, with extra parameters:
World, BlockX, BlockY, BlockZ, Size, CanCauseFire, Source, SourceData
OnExploding() can return 3 values:
StopHook, CanCauseFire, ExplosionSize
2013-08-09 08:58:43 -04:00
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void Push(cTNTEntity * a_TNTEntity);
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2014-06-03 13:29:04 -04:00
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void Push(cWebAdmin * a_WebAdmin);
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void Push(cWindow * a_Window);
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void Push(cWorld * a_World);
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void Push(double a_Value);
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void Push(int a_Value);
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void Push(TakeDamageInfo * a_TDI);
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void Push(Vector3d * a_Vector);
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Added OnExploding() and OnExploded() hooks.
As requested in FS 413, with extra parameters:
World, BlockX, BlockY, BlockZ, Size, CanCauseFire, Source, SourceData
OnExploding() can return 3 values:
StopHook, CanCauseFire, ExplosionSize
2013-08-09 08:58:43 -04:00
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void Push(Vector3i * a_Vector);
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2014-03-20 04:16:47 -04:00
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void Push(void * a_Ptr);
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2014-03-04 15:55:24 -05:00
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/** Retrieve value at a_StackPos, if it is a valid bool. If not, a_Value is unchanged */
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void GetStackValue(int a_StackPos, bool & a_Value);
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/** Retrieve value at a_StackPos, if it is a valid string. If not, a_Value is unchanged */
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void GetStackValue(int a_StackPos, AString & a_Value);
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/** Retrieve value at a_StackPos, if it is a valid number. If not, a_Value is unchanged */
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void GetStackValue(int a_StackPos, int & a_Value);
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/** Retrieve value at a_StackPos, if it is a valid number. If not, a_Value is unchanged */
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void GetStackValue(int a_StackPos, double & a_Value);
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2014-07-03 11:49:21 -04:00
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/** Retrieve value at a_StackPos, if it is a valid number, converting and clamping it to eWeather.
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If not, a_Value is unchanged. */
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void GetStackValue(int a_StackPos, eWeather & a_Value);
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2014-01-11 16:51:10 -05:00
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2014-07-01 16:19:14 -04:00
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// Include the cLuaState::Call() overload implementation that is generated by the gen_LuaState_Call.lua script:
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#include "LuaState_Call.inc"
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2013-08-08 08:08:21 -04:00
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2013-08-08 10:02:07 -04:00
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2014-01-21 16:59:08 -05:00
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/** Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions */
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2013-11-22 10:49:38 -05:00
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bool CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam = -1);
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2014-01-21 16:59:08 -05:00
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/** Returns true if the specified parameters on the stack are of the specified usertype; also logs warning if not. Used for regular functions */
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2013-08-07 08:26:18 -04:00
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bool CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam = -1);
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2014-01-21 16:59:08 -05:00
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/** Returns true if the specified parameters on the stack are tables; also logs warning if not */
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2013-08-07 08:26:18 -04:00
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bool CheckParamTable(int a_StartParam, int a_EndParam = -1);
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2014-01-21 16:59:08 -05:00
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/** Returns true if the specified parameters on the stack are numbers; also logs warning if not */
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2013-08-07 08:26:18 -04:00
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bool CheckParamNumber(int a_StartParam, int a_EndParam = -1);
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2014-01-21 16:59:08 -05:00
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/** Returns true if the specified parameters on the stack are strings; also logs warning if not */
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2013-11-22 14:11:24 -05:00
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bool CheckParamString(int a_StartParam, int a_EndParam = -1);
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2014-01-21 16:59:08 -05:00
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/** Returns true if the specified parameters on the stack are functions; also logs warning if not */
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2014-01-19 17:45:26 -05:00
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bool CheckParamFunction(int a_StartParam, int a_EndParam = -1);
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2014-02-11 09:03:35 -05:00
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/** Returns true if the specified parameters on the stack are functions or nils; also logs warning if not */
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bool CheckParamFunctionOrNil(int a_StartParam, int a_EndParam = -1);
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2014-01-21 16:59:08 -05:00
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/** Returns true if the specified parameter on the stack is nil (indicating an end-of-parameters) */
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2013-08-07 08:26:18 -04:00
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bool CheckParamEnd(int a_Param);
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2014-01-21 16:59:08 -05:00
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/** If the status is nonzero, prints the text on the top of Lua stack and returns true */
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2013-08-04 17:11:25 -04:00
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bool ReportErrors(int status);
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2014-01-21 16:59:08 -05:00
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/** If the status is nonzero, prints the text on the top of Lua stack and returns true */
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2013-08-04 17:11:25 -04:00
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static bool ReportErrors(lua_State * a_LuaState, int status);
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2014-01-21 16:59:08 -05:00
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/** Logs all items in the current stack trace to the server console */
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2014-03-19 17:55:47 -04:00
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void LogStackTrace(int a_StartingDepth = 0);
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2013-08-21 14:06:37 -04:00
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2014-01-21 16:59:08 -05:00
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/** Logs all items in the current stack trace to the server console */
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2014-03-19 17:55:47 -04:00
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static void LogStackTrace(lua_State * a_LuaState, int a_StartingDepth = 0);
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2014-01-11 16:51:10 -05:00
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2014-01-21 16:59:08 -05:00
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/** Returns the type of the item on the specified position in the stack */
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2013-08-21 14:06:37 -04:00
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AString GetTypeText(int a_StackPos);
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2014-01-21 16:59:08 -05:00
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/** Calls the function specified by its name, with arguments copied off the foreign state.
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If successful, keeps the return values on the stack and returns their number.
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If unsuccessful, returns a negative number and keeps the stack position unchanged. */
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int CallFunctionWithForeignParams(
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const AString & a_FunctionName,
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cLuaState & a_SrcLuaState,
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int a_SrcParamStart,
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int a_SrcParamEnd
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);
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/** Copies objects on the stack from the specified state.
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Only numbers, bools, strings and userdatas are copied.
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If successful, returns the number of objects copied.
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If failed, returns a negative number and rewinds the stack position. */
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int CopyStackFrom(cLuaState & a_SrcLuaState, int a_SrcStart, int a_SrcEnd);
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/** Reads the value at the specified stack position as a string and sets it to a_String. */
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void ToString(int a_StackPos, AString & a_String);
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/** Logs all the elements' types on the API stack, with an optional header for the listing. */
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void LogStack(const char * a_Header);
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/** Logs all the elements' types on the API stack, with an optional header for the listing. */
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static void LogStack(lua_State * a_LuaState, const char * a_Header = NULL);
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2013-08-04 17:11:25 -04:00
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protected:
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lua_State * m_LuaState;
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2014-01-21 16:59:08 -05:00
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/** If true, the state is owned by this object and will be auto-Closed. False => attached state */
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2013-08-06 02:01:00 -04:00
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bool m_IsOwned;
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2013-08-04 17:11:25 -04:00
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/** The subsystem name is used for reporting errors to the console, it is either "plugin %s" or "LuaScript"
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whatever is given to the constructor
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*/
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AString m_SubsystemName;
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2013-08-06 02:59:54 -04:00
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2014-01-21 16:59:08 -05:00
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/** Name of the currently pushed function (for the Push / Call chain) */
|
2013-08-06 02:59:54 -04:00
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AString m_CurrentFunctionName;
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|
2014-01-21 16:59:08 -05:00
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/** Number of arguments currently pushed (for the Push / Call chain) */
|
2013-08-06 02:59:54 -04:00
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int m_NumCurrentFunctionArgs;
|
2014-01-11 16:51:10 -05:00
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/** Pushes the function of the specified name onto the stack.
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|
Returns true if successful. Logs a warning on failure (incl. m_SubsystemName)
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*/
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|
bool PushFunction(const char * a_FunctionName);
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/** Pushes a function that has been saved into the global registry, identified by a_FnRef.
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|
Returns true if successful. Logs a warning on failure
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|
*/
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|
bool PushFunction(int a_FnRef);
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/** Pushes a function that is stored in a referenced table by name
|
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|
Returns true if successful. Logs a warning on failure
|
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|
*/
|
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|
bool PushFunction(const cTableRef & a_TableRef);
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|
2014-01-21 16:59:08 -05:00
|
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|
/** Pushes a usertype of the specified class type onto the stack */
|
2014-01-11 16:51:10 -05:00
|
|
|
void PushUserType(void * a_Object, const char * a_Type);
|
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|
/**
|
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|
Calls the function that has been pushed onto the stack by PushFunction(),
|
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|
with arguments pushed by PushXXX().
|
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|
|
Returns true if successful, logs a warning on failure.
|
|
|
|
*/
|
|
|
|
bool CallFunction(int a_NumReturnValues);
|
|
|
|
|
2014-01-11 17:10:40 -05:00
|
|
|
/** Used as the error reporting function for function calls */
|
|
|
|
static int ReportFnCallErrors(lua_State * a_LuaState);
|
2013-08-04 17:11:25 -04:00
|
|
|
} ;
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