Castle-Combat is a clone of the arcade classic, Rampart. This version
currently supports 2 to 4 players on local or remote servers. Players
build castle walls, place cannons inside these walls, and shoot at the
walls of their enemy(s). If a player can't build a complete wall around
one of his castles, he loses. The last surviving player wins.
Cosmosmash is a clone of the 1981 Astrosmash video game. Spin, Blast and shoot
your way through a hostile universe of tumbling steriods and homicidal aliens.
You've got the wits and the speed, but you're awesomely outnumbered.
This is an almost complete reimplementation of the old game known as
Tower Toppler or Nebulus. This game was available for PC, Atari, C64.
This port is a reimplementation in SDL, with updated graphics and sound.
Sarien is a Sierra AGI resource interpreter engine that enables you to
play early Sierra On-Line(tm) AGI version 2 and version 3 games, as well
as AGI games written by other people.
TaxiPilot is just a silly little game. It's based on the Spacetaxi-game
on the C64. The objective is to pick up passengers waiting on a number
of platforms and to drop them where they want to go.
KSlide is a simple puzzle game compatible with the K Desktop Environment.
The playing principle of KSlide is very simple. From a square set of tiles,
one is removed, allowing at least two adjacent tiles to be shifted.
This way, the puzzle is scrambled by the program, and the player's goal
is to restore the original order.
Submitted by Jose Nazario <jose@crimelabs.net>.
Zoom is a Z-Machine, which means that it plays text adventure games
written in ZCode. The original games were written by a company called
'Infocom' in the 80's. It is designed to run under X11.
Eboard is a GTK+ chess interface. It provides a chess board
interface to ICS (Internet Chess Servers) like FICS and chessd,
and to chess engines like GNU Chess, Sjeng and Crafty.
- added easy and hard difficulty settings
- added options for sound
- added option for auto pause (which makes the game stop when the window
loses focus -- note that it always pauses when minimized regardless of
this setting).
- added fullscreen option
- fixed busy waits in dialog.c
- code cleanup
user modifiable files (like score, bone and save files). Add
pkg/INSTALL and pkg/DEINSTALL to manage them.
Also, sync the installation with the way zangband does it.
Instead of "No", specify that the license is unclear for distribution
rights on CDROM.
MAKE_FLAGS/ALL_TARGET
- rename patches
- store the score file in /var/games instead of ${PREFIX}/lib/connect4
- add proper INSTALL/DEINSTALL scripts to setup the score file and to
remind to remove it on deinstallation.
Heroes is similar to the "Tron" and "Nibbles" games of yore, but
includes many graphical improvements and new game features. In
it, you must maneuver a small vehicle around a world and collect
powerups while avoiding obstacles.
Flavors:
sdl - build with the Simple DirectMedia Layer library
and SDL_mixer for the sound interface
ggi - build with the Generic Graphics Library
no sound support
Burgerspace is a BurgerTime clone for X. You are a chef and must walk
over hamburger ingredients (buns, meat and lettuce) to make them fall
from floor to floor, until they end up in the plates at the bottom of
the screen.
Uses the gengameng library by the same author, which uses SDL itself.
Original by Maurices Nonnekes, a few tweaks (sound, i386 optimizations,
longer save menus) by me.
The client/server part probably still needs some work...
and it is definitely unaudited.
Packaging might be changed to account for docs...
In fact, I really need `common' package files and reference counting...
LinCity is a city/country simulation game. You are required to build
and maintain a city. You must feed, house, provide jobs and goods for
your residents. Etc.
--
The game of Zangband is a single player dungeon simulation. A player
may choose from a number of races, classes and magic realms when
creating a character (see charattr.txt [3]), and then "run" that
character over a period of days, weeks, even months. Deep down
inside, the real objective of the game is to increase your experience,
and certain other characteristics, and also to collect useful items,
to give you a decent chance against the great Serpent of Chaos, who
lurks somewhere in the depths of the dungeon.
The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeon where fantastic adventures await
his coming!
Flavors:
no_x11 - build without X11 support
WWW: http://www.zangband.org/
--
omega is a complex rogue-style game of dungeon exploration. Unlike
other such games, there are a number of ways to "win", depending
on various actions taken during play. The ways you can get your
name on the hiscore board include becoming the highest ranked head
of a guild, sect, college, etc., as well as gaining the most points
figured from possessions and experience. The game (via the oracle)
may impose some structure on your exploration, but you need not
follow all of the oracle's advice. There *is* a "total winner"
status, by the way.
omega offers a richness of playing detail that goes beyond a simple
game like rogue. However, the majority of gameplay is very similar
to rogue, hack, ultrarogue, larn, and other such games. The player
is represented by the highlighted "@" symbol, objects and terrain
features are represented by non-alphabetic symbols, monsters are
represented by the various upper and lower case letters, and other
humans are represented by a non-highlighted "@". It is recommended
that the novice read the man pages for rogue or some other such
game and perhaps play a few games before playing omega.
WWW: http://www.alcyone.com/max/projects/omega/