Commit Graph

743 Commits

Author SHA1 Message Date
espie
5b37289c23 md5->distinfo 2002-03-21 19:59:18 +00:00
fgsch
b07c73087f eboard 0.4.2. 2002-03-21 05:01:55 +00:00
jcs
8354dcbf56 Update to xscavenger-1.4.3 2002-03-21 02:18:21 +00:00
espie
f68c6b83b0 include command-line client. 2002-03-20 16:20:11 +00:00
espie
df66f70aa5 command-line client with classical getopt stuff... 2002-03-20 16:19:51 +00:00
mark
45349d0ec4 should have left MASTER_SITES alone, thanks wilfried 2002-03-20 12:01:46 +00:00
mark
12e6907615 +castle-combat 2002-03-20 08:27:43 +00:00
mark
e3b795943a port from Lurene Grenier <lurene@menagerie.tf>
Castle-Combat is a clone of the arcade classic, Rampart. This version 
currently supports 2 to 4 players on local or remote servers. Players
build castle walls, place cannons inside these walls, and shoot at the 
walls of their enemy(s). If a player can't build a complete wall around 
one of his castles, he loses. The last surviving player wins.
2002-03-20 08:25:57 +00:00
espie
1564158513 +corewars 2002-03-20 02:13:44 +00:00
espie
841b51e127 Classic game. 2002-03-20 02:12:34 +00:00
pvalchev
c1743eb5f4 needs sgid games... 2002-03-15 00:35:04 +00:00
pvalchev
4c69f5a36c install binary sgid games for writing to score file; espie 2002-03-15 00:29:08 +00:00
espie
f3f7af97e0 Fix typo and remove extra blanks 2002-03-14 13:19:07 +00:00
fgsch
8915094fb4 update to eboard 0.4.1. 2002-03-12 17:44:46 +00:00
fgsch
fc6cd7c49f update to xboard 4.2.6 2002-03-07 18:37:17 +00:00
fgsch
8e4e7454cf switch to distinfo. 2002-03-07 17:45:00 +00:00
fgsch
e4120ea676 Update to cgoban-1.9.12. 2002-03-07 17:38:53 +00:00
brad
a1e84a64f4 pass int instead of char to fgetc(). Noticed by pval@ on macppc after his
HD filled with a nice 33GB backup score file.
--
Patch from pval@
2002-03-07 01:59:15 +00:00
brad
5115d23a88 don't try to create the score file on FAKE install. it will be created by
the packages INSTALL script.
2002-03-07 01:40:09 +00:00
brad
f0c84cbd49 don't need to pass on the package name 2002-03-07 00:02:15 +00:00
brad
b03a3ff2a8 upgrade to dopewars 1.5.3
- adds Gtk+ based GUI version
2002-03-02 22:54:05 +00:00
brad
dc4fd8c063 mark this port with an IGNORE tag until the situation with Blizzard
Entertainment and the developers of bnetd has been clarified
2002-02-28 22:56:41 +00:00
pvalchev
4fdb296b9a add afternoonstalker, cosmosmash, toppler, vectoroids 2002-02-28 05:36:43 +00:00
pvalchev
8472b9cdec Import afternoonstalker-1.0; Maintained by Lurene Grenier <lurene@menagerie.tf>
Afternoon Stalker is a clone of Mattel's 1981 offering, Night Stalker.
2002-02-28 05:34:00 +00:00
pvalchev
aad3762657 Import of cosmosmash-1.1; maintained by Sean Escriva <eliab@spack.org>
Cosmosmash is a clone of the 1981 Astrosmash video game. Spin, Blast and shoot
your way through a hostile universe of tumbling steriods and homicidal aliens.
You've got the wits and the speed, but you're awesomely outnumbered.
2002-02-28 05:28:12 +00:00
pvalchev
3e08a35bc6 Import of vectoroids-1.0.7; from Lurene Grenier <lurene@menagerie.tf>
Vectoroids is an SDL Asteroids clone, with quick game-play and pretty
good graphics.
2002-02-28 05:25:32 +00:00
pvalchev
1dc6d3114d Import of toppler-0.96; Maintained by Lurene Grenier <lurene@menagerie.tf>
This is an almost complete reimplementation of the old game known as
Tower Toppler or Nebulus. This game was available for PC, Atari, C64.
This port is a reimplementation in SDL, with updated graphics and sound.
2002-02-28 05:22:52 +00:00
wilfried
99938e6ca5 getopt returns int, not char 2002-02-26 13:26:21 +00:00
naddy
9c56f04901 character signedness fixes; ok jcs@ 2002-02-25 13:05:40 +00:00
naddy
0292d15833 * fgetc() returns int
* md5 -> distinfo
* rename patches
2002-02-21 00:32:06 +00:00
pvalchev
62bcba5536 getc() returns an int, not a char 2002-02-20 22:53:01 +00:00
pvalchev
ae03d53a24 - Fix more signed char issues
- Rename patches while here
2002-02-20 22:50:51 +00:00
pvalchev
b4f5718372 getc() returns an int, not a char... 2002-02-20 22:47:52 +00:00
fgsch
d40eab75af o update eboard 0.4.0.
o bump NEED_VERSION.
2002-02-19 07:46:54 +00:00
pvalchev
69ce116968 fix some complete braindeadness... 2002-02-19 06:44:32 +00:00
pvalchev
e560c0f7c6 use LIBS to set -lossaudio, not LDFLAGS 2002-02-19 06:44:03 +00:00
pvalchev
4d61f0e16f Update to gtkpool-0.4.1 2002-02-19 06:28:31 +00:00
pvalchev
ac49703149 Update to gtkballs-2.2.0 2002-02-19 04:39:27 +00:00
pvalchev
78efa6d7d9 Update to gtkballs-2.1.1 - funky animation, themes, etc 2002-02-18 19:35:48 +00:00
naddy
e379df36ca dumps core on sparc64; from maintainer Jose Nazario <jose@crimelabs.net> 2002-02-14 22:40:22 +00:00
pvalchev
6b2e9c4d90 sort again 2002-01-26 07:36:04 +00:00
pvalchev
88bb3cb85f jsyn no, it does not work that way. 2002-01-25 23:23:37 +00:00
jsyn
e2cca415a8 fix typo; re-sort 2002-01-25 21:53:21 +00:00
aaron
cf03c06c85 add sarien 2002-01-24 23:05:04 +00:00
aaron
5b6a30d0fb Sarien Sierra Adventure Game Interpreter
Sarien is a Sierra AGI resource interpreter engine that enables you to
play early Sierra On-Line(tm) AGI version 2 and version 3 games, as well
as AGI games written by other people.
2002-01-24 23:03:54 +00:00
aaron
1be0d3d48a add qstat 2002-01-24 17:07:28 +00:00
aaron
849fe45b97 QStat is a command-line program that displays the status of
Internet Game servers including Quake and many recent shooters.
2002-01-24 17:05:36 +00:00
jcs
c1bef0a351 md5 -> distinfo 2002-01-16 04:42:31 +00:00
pvalchev
49e70157ec Repair sdl-image and sdl-mixer lib depends after recent updates containing
shlib changes.
2001-12-28 22:40:09 +00:00
pvalchev
79727d327b change SDL dependency entries to simply match latest in-tree version, any flavor 2001-12-28 22:11:58 +00:00
pvalchev
0075231366 Update to burgerspace-1.6 2001-12-28 21:51:08 +00:00
fgsch
a3d420a6f5 Enable eboard-extras 2001-12-21 21:00:02 +00:00
fgsch
b20835338b o update to eboard 0.3.5
o regen checksum files.
o take maintainer.

kevlo@ ok
2001-12-21 20:57:54 +00:00
fgsch
8c065f3ac2 eboard extra piece sets and sounds 2001-12-21 20:56:31 +00:00
fgsch
90eb0119b3 o update to xboard 4.2.5
o regen cksum file
o bump need version
2001-12-20 14:31:43 +00:00
fgsch
6f39f722ef Remove unneeded gtk+ from LIB_DEPENDS; it's a imlib dependency. 2001-12-17 21:20:58 +00:00
kevlo
adbd16d3c5 +taxipilot 2001-12-05 07:56:48 +00:00
kevlo
d6c03db7b8 Initial import of taxipilot.
TaxiPilot is just a silly little game. It's based on the Spacetaxi-game 
on the C64. The objective is to pick up passengers waiting on a number
of platforms and to drop them where they want to go.
2001-12-05 07:55:46 +00:00
espie
b43cfdb273 6e4f6, some bug-fixes 2001-12-02 01:44:16 +00:00
pvalchev
beab955f99 master site carries corrupted distfile, use backup site
thanks to Nikolay.Sturm@desy.de
2001-11-23 21:35:18 +00:00
pvalchev
1db2523c7f regression 2001-11-15 06:14:06 +00:00
wilfried
aea03643a6 give spec for RUN_DEPENDS 2001-11-14 13:58:34 +00:00
espie
0e6f6f93bb Kill first component of BUILD_DEPENDS.
Fix sawfish comment while I'm at it.
`window manager for the X windows system'.
Like DUH ! It's going to be a window manager for my microwave oven ?
2001-11-10 15:00:47 +00:00
pvalchev
be96e0386b Update to xpilot-4.4.3 2001-11-09 06:51:21 +00:00
kevlo
28f5d74dc8 update HOMEPAGE 2001-11-08 10:52:15 +00:00
jcs
b0dd0446ed NO_REGRESS=Yes 2001-11-02 17:52:58 +00:00
pvalchev
001ad86852 hm 2001-10-30 04:23:38 +00:00
kevlo
194c837a03 +kslide 2001-10-30 03:05:41 +00:00
kevlo
6f19bbc862 Initial import of kslide 0.83.
KSlide is a simple puzzle game compatible with the K Desktop Environment.
The playing principle of KSlide is very simple. From a square set of tiles,
one is removed, allowing at least two adjacent tiles to be shifted.
This way, the puzzle is scrambled by the program, and the player's goal
is to restore the original order.
2001-10-30 03:05:09 +00:00
pvalchev
ac457aa92a use gtk module 2001-10-29 05:39:50 +00:00
espie
100196f27a Zap default MAINTAINER from Makefile.
Especially now that the default line is more verbose.
2001-10-28 13:05:44 +00:00
espie
f28492bfe6 Use full path for libqt and libqt2
Bump need version.
2001-10-28 12:30:13 +00:00
naddy
bd65d380bf +zoom 2001-10-28 02:25:36 +00:00
naddy
e010ef2f44 Import of zoom 0.9.99beta3.
Submitted by Jose Nazario <jose@crimelabs.net>.

Zoom is a Z-Machine, which means that it plays text adventure games
written in ZCode.  The original games were written by a company called
'Infocom' in the 80's.  It is designed to run under X11.
2001-10-28 02:24:23 +00:00
wilfried
a4ea75b758 update homepages 2001-10-26 22:21:44 +00:00
wilfried
3eacd8597d define regress tests 2001-10-25 22:34:48 +00:00
pvalchev
87b48636a4 Update to xpilot-4.4.2 2001-10-25 05:56:05 +00:00
brad
e902847391 use gettext module. 2001-10-25 02:19:12 +00:00
lebel
8e38a8e9ad NO_REGRESS=Yes 2001-10-24 14:37:24 +00:00
espie
49d27ed1e4 Complete lib dependencies 2001-10-24 12:14:50 +00:00
lebel
8cdca07917 add patch for compatibility with sparc64. from wilfried@ 2001-10-07 21:37:57 +00:00
kevlo
af39cb12f1 oops, forgot to add $OpenBSD$ tag 2001-10-06 03:35:19 +00:00
lebel
7d2e2f16e3 update games/zangband to 2.6.2; see http://www.zangband.org/changes.html#2.6.2
for a list of changes.
2001-10-05 16:17:13 +00:00
kevlo
c7b1dae9cc add eboard 2001-10-03 07:54:10 +00:00
kevlo
df77b9ec49 Initial import of eboard 0.3.3.
Eboard is a GTK+ chess interface.  It provides a chess board
interface to ICS (Internet Chess Servers) like FICS and chessd,
and to chess engines like GNU Chess, Sjeng and Crafty.
2001-10-03 07:53:34 +00:00
pvalchev
be54d47d8c CONFIGURE_STYLE=gnu w/ proper MODGNU_CONFIG_GUESS_DIRS
needed for the powerpc -> macppc name change
2001-09-28 06:02:12 +00:00
pvalchev
867cee72a1 CONFIGURE_STYLE really is gnu, not simple. needed for MODGNU_CONFIG_GUESS_DIRS 2001-09-28 03:57:44 +00:00
wilfried
24a358874b use gettext module 2001-09-24 09:27:52 +00:00
pvalchev
85848ff5ec use gettext module 2001-09-23 06:57:14 +00:00
pvalchev
6e0abe76a3 Update to amphetamine-0.8.9 2001-09-22 21:01:14 +00:00
espie
3a0cf8ed4d Update dependencies (kill first part when needed).
Update japanese/README... 2.4 is looong past.
2001-09-19 16:03:09 +00:00
fgsch
b62c4e8d28 Update to gnugo 3.0.0. 2001-09-10 13:18:04 +00:00
naddy
229904c4e2 remove leading "the" from COMMENT 2001-09-09 18:14:51 +00:00
wilfried
06e7a32dc0 make buildable if we have build windowmaker with i18n flavor 2001-09-07 11:32:54 +00:00
espie
fa3fa449a9 Update (bug fixes) 2001-09-05 08:40:23 +00:00
pvalchev
bd3ad5930c + gemdropx 2001-09-02 05:03:12 +00:00
pvalchev
a05db4eb9e Import of gemdropx-0.7
one-player puzzle game for X11
2001-09-02 05:01:53 +00:00
espie
e3e00e8def let the qt fragment pass values through 2001-08-27 09:54:48 +00:00
espie
5cd875b42f Use qt2 module 2001-08-27 09:46:31 +00:00
naddy
4688ecb2f1 Update to 1.12.0. 2001-08-24 01:59:19 +00:00
pvalchev
928b33c4dd Do not pack in junk. 2001-08-23 06:26:51 +00:00
pvalchev
c741d2d251 Update to heroes-0.12 2001-08-23 06:17:41 +00:00
pvalchev
ea29ce9725 /usr/X11R6 -> ${X11BASE}, tar -> ${TAR} 2001-08-17 02:38:44 +00:00
pvalchev
ad2b2f22b6 show the correct path to the score file in the manual page 2001-08-15 17:22:57 +00:00
pvalchev
ec1c62a310 Update to icebreaker-1.2.1
- added easy and hard difficulty settings
- added options for sound
- added option for auto pause (which makes the game stop when the window
loses focus -- note that it always pauses when minimized regardless of
this setting).
- added fullscreen option
- fixed busy waits in dialog.c
- code cleanup
2001-08-15 17:18:14 +00:00
pvalchev
940aeb270b make sure this doesn't pick iconv dependency 2001-08-12 06:22:18 +00:00
pvalchev
a197dc1928 do not compile the game with debugging symbols 2001-08-11 20:11:04 +00:00
pvalchev
0e7d8d78b2 fix a typo and simplify/clean 2001-08-11 17:22:11 +00:00
lebel
2f62e89795 modify angband in order to use /var/games/zangband for
user modifiable files (like score, bone and save files). Add
pkg/INSTALL and pkg/DEINSTALL to manage them.

Also, sync the installation with the way zangband does it.

Instead of "No", specify that the license is unclear for distribution
rights on CDROM.
2001-08-11 17:18:50 +00:00
pvalchev
b303a22b77 whee, score file in /var/games 2001-08-11 16:47:19 +00:00
lebel
e9933d29cb modify zangband in order to use /var/games/zangband for
user modifiable files (like score, bone and save files). Add
pkg/INSTALL and pkg/DEINSTALL to manage them.
2001-08-11 16:30:13 +00:00
lebel
b115294f4f remember to always 'add' files to cvs before commiting... gee. 2001-08-11 03:23:46 +00:00
lebel
2fd6a8a77d - modify moria to use /var/games/moria/scores for its score file
- then, add pkg/INSTALL and DEINSTALL to manage the score file.
2001-08-11 03:22:54 +00:00
brad
bf2c4bc9d1 - remove one unnecessary patch and replace with use of
MAKE_FLAGS/ALL_TARGET
- rename patches
- store the score file in /var/games instead of ${PREFIX}/lib/connect4
- add proper INSTALL/DEINSTALL scripts to setup the score file and to
remind to remove it on deinstallation.
2001-08-11 03:17:12 +00:00
brad
5e6c15667a something quite a bit better then the original which just had junk and a
reference to the man page.
2001-08-11 02:59:38 +00:00
pvalchev
7d913c2500 careful with CFLAGS 2001-08-11 01:24:49 +00:00
pvalchev
0d740fb342 + lgeneral 2001-08-11 01:02:21 +00:00
pvalchev
6d7d22f41b oops 2001-08-11 00:59:59 +00:00
pvalchev
5a5e454990 import of lgeneral-0.5.0
turn-based strategy engine
2001-08-11 00:58:26 +00:00
pvalchev
6420136dc4 + heroes 2001-08-10 17:02:32 +00:00
pvalchev
9765d1d25c import of heroes-0.11
Heroes is similar to the "Tron" and "Nibbles" games of yore, but
includes many graphical improvements and new game features. In
it, you must maneuver a small vehicle around a world and collect
powerups while avoiding obstacles.

Flavors:
        sdl     - build with the Simple DirectMedia Layer library
                and SDL_mixer for the sound interface
        ggi     - build with the Generic Graphics Library
                no sound support
2001-08-10 17:00:16 +00:00
pvalchev
4d80d99705 Fix a typo: ERROR -> ERRORS 2001-08-10 02:53:55 +00:00
naddy
72330bae9d fix ggi dependency 2001-08-09 22:29:21 +00:00
pvalchev
79cdde28ee USE_X11 if no_x11 flavor isn't specified 2001-08-08 23:39:12 +00:00
lebel
6d826eb5e0 update games/angband to 2.9.3; from maintainer, Carsten Ilchmann <ci2@gmx.net> 2001-08-08 23:36:28 +00:00
pvalchev
1b61d25a74 + burgerspace 2001-08-07 05:15:16 +00:00
pvalchev
a199df33a3 import of burgerspace-1.5
Burgerspace is a BurgerTime clone for X. You are a chef and must walk
over hamburger ingredients (buns, meat and lettuce) to make them fall
from floor to floor, until they end up in the plates at the bottom of
the screen.

Uses the gengameng library by the same author, which uses SDL itself.
2001-08-07 05:13:34 +00:00
fgsch
3f622ff3b2 Add missing Yes after USE_X11=. 2001-08-06 12:55:28 +00:00
fgsch
fcce8e7a66 - Update to xboard 4.2.3.
- regenerate patch.
angelos@ ok.
2001-08-06 12:53:29 +00:00
fgsch
1c047b4132 Add missing sections to the header, so doing info shows the gnugo entry. 2001-08-06 10:08:27 +00:00
jsyn
cadc654103 Fix EXTRACT_CASES as workaround to handle poorly-named distfiles
ok espie@ in general, ok brad@
2001-08-05 20:46:50 +00:00
naddy
bdb223791a MASTER_SITES{,0} 2001-08-04 00:37:12 +00:00
fgsch
6391b98a29 * Update to xmahjongg 3.5.
* Regenerate patch.
2001-08-03 17:25:45 +00:00
espie
9b6f37e6ed +quake 2001-08-03 13:04:44 +00:00
espie
39429549e3 Quake. Needs you to have datafiles to be useful.
Original by Maurices Nonnekes, a few tweaks (sound, i386 optimizations,
longer save menus) by me.

The client/server part probably still needs some work... 
and it is definitely unaudited.

Packaging might be changed to account for docs...

In fact, I really need `common' package files and reference counting...
2001-08-03 13:02:16 +00:00
jsyn
23fe5a610f - remove gunshar dependencies
- change EXTRACT_CASES to match bsd.port.mk SHAR fix
ok pjanzen@
2001-07-30 21:03:16 +00:00
pvalchev
2ecd8f92db o Cheat on GNU autoconf/automake so that they do not get ran automagically,
as they are not required.
o Install the README as there is no other piece of documentation; heko@iki.fi
2001-07-29 01:43:42 +00:00
naddy
1568879cff add lincity, alphabetize 2001-07-29 00:11:17 +00:00
naddy
58b752e2ae Import of LinCity 1.11; submitted by Wilbern Cobb <cobb@vedge.com.ar>.
LinCity is a city/country simulation game.  You are required to build
and maintain a city.  You must feed, house, provide jobs and goods for
your residents.  Etc.
2001-07-29 00:07:34 +00:00
lebel
3c45b96cdf darn, conflict with teTeX binary bin/omega. Rename the binary bin/Omega;
pointed out by Jim Zajkowski <jim@jimz.net>
2001-07-28 17:05:01 +00:00
lebel
41c3baa4f2 +omega, +zangband and +zangband,no_x11 2001-07-28 16:35:07 +00:00
lebel
5a41929849 initial import of zangband-2.6.1:
--
The game of Zangband is a single player dungeon simulation. A player
may choose from a number of races, classes and magic realms when
creating a character (see charattr.txt [3]), and then "run" that
character over a period of days, weeks, even months. Deep down
inside, the real objective of the game is to increase your experience,
and certain other characteristics, and also to collect useful items,
to give you a decent chance against the great Serpent of Chaos, who
lurks somewhere in the depths of the dungeon.

The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeon where fantastic adventures await
his coming!

Flavors:
	no_x11	- build without X11 support

WWW: http://www.zangband.org/
2001-07-28 16:33:39 +00:00
lebel
b4fc3ab902 initial import of omega-0.90.4:
--
omega is a complex rogue-style game of dungeon exploration.  Unlike
other such games, there are a number of ways to "win", depending
on various actions taken during play. The ways you can get your
name on the hiscore board include becoming the highest ranked head
of a guild, sect, college, etc., as well as gaining the most points
figured from possessions and experience. The game (via the oracle)
may impose some structure on your exploration, but you need not
follow all of the oracle's advice. There *is* a "total winner"
status, by the way.

omega offers a richness of playing detail that goes beyond a simple
game like rogue. However, the majority of gameplay is very similar
to rogue, hack, ultrarogue, larn, and other such games. The player
is represented by the highlighted "@" symbol, objects and terrain
features are represented by non-alphabetic symbols, monsters are
represented by the various upper and lower case letters, and other
humans are represented by a non-highlighted "@". It is recommended
that the novice read the man pages for rogue or some other such
game and perhaps play a few games before playing omega.

WWW: http://www.alcyone.com/max/projects/omega/
2001-07-28 16:31:47 +00:00
pvalchev
b1439c7223 + sdlzombies 2001-07-26 19:14:46 +00:00
pvalchev
9461bd4a05 Import of sdlzombies-1.0.0
SdlZombies is based on a very old game that runs on ZX81
(Sinclair).

http://hocwp.free.fr/sdlzombies.html
2001-07-26 19:11:51 +00:00
pvalchev
f6de5a2259 - Install the README as there is no other piece of documentation
- Respect CC/CFLAGS and disable a hardcoded gcc optimization flag
heko@iki.fi
2001-07-25 17:23:50 +00:00
pvalchev
6dea3126f0 Update to icebreaker-1.1
* added manual page
* tiny change to error message when high score file can't be read
2001-07-25 08:52:06 +00:00
pvalchev
97f9561dda sync with sdl update here, too 2001-07-25 08:15:37 +00:00
pvalchev
5e5e804143 Bump SDL library minor in dependency after an update. 2001-07-25 08:07:45 +00:00
pvalchev
5cf6209e25 + icebreaker 2001-07-20 02:12:05 +00:00