WordGenerator generates hypothetical words from specifications of their
syllable structure. You specify the maximum length of the words in
syllables, the abstract structure of syllables in the language (in terms
of such units as consonants and vowels or onsets and rhymes), and the
actual sounds that comprise each abstract class (e.g. the list of vowels
in the language) and WordGenerator then generates the words that conform
to this specification.
"looks good" steven
MakeHuman is an open-source, open graphics library, stand-alone,
multi-platform, software program, which is completely written in C++
language. Its purpose is to provide a versatile, professional and
extremely specialized application for parametrical modeling of
three-dimensional humanoid characters.
ok jasper@
MHGUI is the GUI widget library used in the C++ version of MakeHuman.
The main idea is to have a small and easy toolkit with a set of special
widgets. Some of this widgets are very special and not available in
other toolkits.
ok jasper@
Animorph is a morphing engine responsible for calculating and then
executing all the real time changes to the MakeHuman basemesh, as
required by the user's morph target selections and those target's value
settings. Naturally, it also loads and saves character body setting
(.bs) files.
ok jasper@
This module will make backups and rotate them according to your
specification. It creates a backup directory based on the file_prefix
you specify and the current time. It then copies the directories you
specified in the call to new() to that backup directory. Then a tar'd
and compressed file is created from that directory. By default, bzip2 is
used for compression.
based on submission by Matthew Elmore <matt at mattelmore dot com>