Animorph is a morphing engine responsible for calculating and then executing all the real time changes to the MakeHuman basemesh, as required by the user's morph target selections and those target's value settings. Naturally, it also loads and saves character body setting (.bs) files. ok jasper@
Documentation for the ports tree: ports(7), packages(7), mirroring-ports(7), bsd.port.mk(5). See also http://www.openbsd.org/ $OpenBSD: README,v 1.17 2004/07/25 00:15:32 espie Exp $
Description
Public git conversion mirror of OpenBSD's official cvs ports repository. Pull requests not accepted - send diffs to the ports@ mailing list.
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